Journal: Game Studies

Volume 18, Issue 3

0 -- 0Brianna Dym, Jed R. Brubaker, Casey Fiesler. "theyre all trans sharon": Authoring Gender in Video Game Fan Fiction
0 -- 0Eric Freedman. Engineering Queerness in the Game Development Pipeline
0 -- 0Matt Knutson. Backtrack, Pause, Rewind, Reset: Queering Chrononormativity in Gaming
0 -- 0Bonnie Ruberg, Amanda Phillips. Not Gay as in Happy: Queer Resistance and Video Games (Introduction to the Special Issue - Queerness and Video Games)
0 -- 0Jess Marcotte. Queering Control(lers) Through Reflective Game Design Practices
0 -- 0Eric Andrew James. Queer Easter Eggs and their Hierarchies of Play
0 -- 0Jordan Youngblood. Mass Effect Series
0 -- 0Kara Stone. Time and Reparative Game Design: Queerness, Disability, and Affect
0 -- 0Braidon Schaufert. Dream Daddy's Queer World
0 -- 0Teddy Pozo. Queer Games After Empathy: Feminism and Haptic Game Design Aesthetics from Consent to Cuteness to the Radically Soft
0 -- 0Christopher Goetz. Coin of Another Realm: Gaming's Queer Economy
0 -- 0Tom Welch. The Affectively Necessary Labour of Queer Mods

Volume 18, Issue 2

0 -- 0Meghan Blythe Adams, Nathan Rambukkana. "Why do I have to make a choice? Maybe the three of us could, uh...": Non-Monogamy in Videogame Narratives
0 -- 0Jonne Arjoranta, Marko Siitonen. Why Do Players Misuse Emotes in Hearthstone? Negotiating the Use of Communicative Affordances in an Online Multiplayer Game
0 -- 0Rob Gallagher. Minecrafting Masculinities: Gamer Dads, Queer Childhoods and Father-Son Gameplay in A Boy Made of Blocks
0 -- 0Melissa Kagen. Walking, Talking and Playing with Masculinities in Firewatch
0 -- 0Johan Blomberg. The Semiotics of the Game Controller
0 -- 0Ahmed Elmezeny, Jeffrey Wimmer, Manoella Oliveira dos Santos, Ekaterina Orlova, Irina Tribusean, Anna Antonova. Same but Different: A Comparative Content Analysis of Trolling in Russian and Brazilian Gaming Imageboards
0 -- 0Joshua D. Sites, Robert F. Potter. Everything Merges with the Game: A Generative Music System Embedded in a Videogame Increases Flow
0 -- 0Kathleen McClancy. The Wasteland of the Real: Nostalgia and Simulacra in Fallout
0 -- 0Theresa Krampe. No Straight Answers: Queering Hegemonic Masculinity in BioWare?s Mass Effect

Volume 18, Issue 1

0 -- 0Dávid Melhárt. Towards a Comprehensive Model of Mediating Frustration in Videogames
0 -- 0Simon Dor. Strategy in Games or Strategy Games: Dictionary and Encyclopaedic Definitions for Game Studies
0 -- 0Paul Martin 0003. The Intellectual Structure of Game Research
0 -- 0Gaspard Pelurson. Mustaches, Blood Magic and Interspecies Sex: Navigating the Non-Heterosexuality of Dorian Pavus