Journal: IJDET

Volume 13, Issue 4

1 -- 28Soufiane Boulehouache, Ramdane Maamri, Zaïdi Sahnoun. A Context-Aware Self-Adaptive Fractal Based Generalized Pedagogical Agent Framework for Mobile Learning
29 -- 39Xin Liu, Chan Xu, Boyu Ouyang. Plagiarism Detection Algorithm for Source Code in Computer Science Education
40 -- 61Li-Chen Cheng, Hui-Chun Chu, Bang-Min Shiue. An Innovative Approach for Assisting Teachers in Improving Instructional Strategies via Analyzing Historical Assessment Data of Students
62 -- 79Cristina Pomales-García, Mericia Rivera-Nivar. User Preferences for Web-Based Module Design Layout and Design Impact on Information Recall Considering Age
80 -- 97Denis Rudd, Carianne Bernadowski. An Investigation of a Computer Training Company's Migration to a New Distance Learning Platform and the Implementation of an Online Professional Development Program
98 -- 107Che-Hung Lin, Yu Ren Yen, Pai-Lu Wu. Utilizing Simulation-Based Training of Video Clip Instruction for the Store Service Operations Practice Course

Volume 13, Issue 3

1 -- 24Barbara Moissa, Isabela Gasparini, Avanilde Kemczinski. A Systematic Mapping on the Learning Analytics Field and Its Analysis in the Massive Open Online Courses Context
25 -- 43Yi Chiou, Timothy K. Shih. Auto Grouping and Peer Grading System in Massive Open Online Course (MOOC)
44 -- 52Qing-Guo Zhou, Shou-Chao Guo, Rui Zhou. Investigation about Participatory Teachers' Training based on MOOC
53 -- 60Bo Jian, Cheng Yang. Project based Case Learning and Massive Open Online Courses
61 -- 73Liang-Yi Chung. Exploring the Effectiveness of Self-Regulated Learning in Massive Open Online Courses on Non-Native English Speakers

Volume 13, Issue 2

1 -- 14Wen-Chen Huang, Ching-Wen Chen, Richard Weng. Constructing a Multimedia Mobile Classroom Using a Novel Feedback System
15 -- 33M'hammed Abdous, Betty Rose Facer, Cherng-Jyh Yen. Trends in Podcast Download Frequency Over Time, Podcast Use, and Digital Literacy in Foreign Language and Literature Courses
34 -- 53W. G. C. W. Kumara, Kanoksak Wattanachote, Batbaatar Battulga, Timothy K. Shih, Wu-Yuin Hwang. A Kinect-Based Assessment System for Smart Classroom
54 -- 72Gina Moylan, Ann W. Burgess, Charles Figley, Michael Bernstein. Motivating Game-Based Learning Efforts in Higher Education
73 -- 92Francisco Milton Mendes Neto, Raphael de Carvalho Muniz, Aquiles Medeiros Filgueira Burlamaqui, Rafael Castro de Souza. An Agent-Based Approach for Delivering Educational Contents Through Interactive Digital TV in the Context of T-Learning
93 -- 109Wei-Yuan Dzan, Huei-Yin Tsai, Shi-Jer Lou, Ru-Chu Shih. Satisfaction Analysis of Experiential Learning-Based Popular Science Education

Volume 13, Issue 1

1 -- 21Mohamed Hafidi, Tahar Bensebaa. Architecture for an Adaptive and Intelligent Tutoring System that Considers the Learner's Multiple Intelligences
22 -- 47Eileen O'Donnell, Séamus Lawless, Mary Sharp, Vincent P. Wade. A Review of Personalised E-Learning: Towards Supporting Learner Diversity
48 -- 69Naifa Eid Saleem, Mohammed Nasser Al-Suqri. Investigating Faculty Members' Beliefs about Distance Education: The Case of Sultan Qaboos University, Oman
70 -- 86Ismail Yüksel, Ercüment Türkses. Cross-Sectional Evaluation of Distance Education Students' Learning Styles and Critical Thinking Dispositions in Turkey
87 -- 102Hui-Chun Chu, Chun-Ming Hung. Effects of the Digital Game-Development Approach on Elementary School Students' Learning Motivation, Problem Solving, and Learning Achievement
103 -- 123Kuo-Yu Liu. The MORPG-based Learning System for Multiple Courses: A Case Study on Computer Science Curriculum