1 | -- | 15 | Patrick M. O Shea, Rebecca Mitchell, Catherine Johnston, Christopher J. Dede. Lessons Learned about Designing Augmented Realities |
16 | -- | 35 | Jan L. Plass, Bruce D. Homer, Catherine Milne, Trace Jordan, Slava Kalyuga, Minchi Kim, Hyunjeong Lee. Design Factors for Effective Science Simulations: Representation of Information |
36 | -- | 52 | Elizabeth Bagley, David Williamson Shaffer. When People Get in the Way: Promoting Civic Thinking Through Epistemic Gameplay |
53 | -- | 65 | Constance Steinkuehler, Barbara Z. Johnson. Computational Literacy in Online Games: The Social Life of Mods |
66 | -- | 89 | René Weber, Patrick Shaw. Player Types and Quality Perceptions: A Social Cognitive Theory Based Model to Predict Video Game Playing |
90 | -- | 107 | Erik W. Black, Richard E. Ferdig, Joseph C. DiPietro, Feng Liu, Baird Whalen. Visual Analyses of the Creation of Avatars |