Journal: IJGCMS

Volume 1, Issue 4

1 -- 19Christian Sebastian Loh. Researching and Developing Serious Games as Interactive Learning Instructions
20 -- 49Tim Stowell, Jon Scoresby, Michael R. Capell, Brett E. Shelton. Utilizing Readily Available and Open Source Libraries to Create a 3D Game Engine
63 -- 89Brock Dubbels. Dance Dance Education and Rites of Passage

Volume 1, Issue 3

1 -- 13Miguel Sicart. Beyond Choices: A Typology of Ethical Computer Game Designs
14 -- 27Brian J. Gajadhar, Yvonne de Kort, Wijnand A. IJsselsteijn. Rules of Engagement: Influence of Co-Player Presence on Player Involvement in Digital Games
28 -- 52Matthew J. Sharritt, Daniel D. Suthers. Video Game Representations as Cues for Collaboration and Learning
53 -- 67Carrie Heeter, Brian Magerko, Ben Medler, Joe Fitzgerald. Game Design and the Challenge-Avoiding, Self-Validator Player Type
68 -- 80Ben Medler. Using Recommendation Systems to Adapt Gameplay

Volume 1, Issue 2

1 -- 16Edward Castronova, Mark W. Bell, Robert D. Cornell, James J. Cummings, Will Emigh, Matthew Falk, Michael Fatten, Paul LaFourest, Nathan Mishler. A Test of the Law of Demand in a Virtual World: Exploring the Petri Dish Approach to Social Science
17 -- 31Catherine Norton-Barker, Margaret Corbit, Richard Bernstein, Ebonie Greene. Leveraging Game-Play in a 3D World: A Comparative Study in a Biology Classroom
32 -- 51Yam San Chee, Swee Kin Loke, Ek Ming Tan. Becoming Citizens Through Game-Based Learning: A Values-Driven, Process Approach to Citizenship Education
52 -- 76Sabine Trepte, Leonard Reinecke, Katharina-Maria Behr. Creating Virtual Alter Egos or Superheroines? Gamers Strategies of Avatar Creation in Terms of Gender and Sex

Volume 1, Issue 1

1 -- 15Patrick M. O Shea, Rebecca Mitchell, Catherine Johnston, Christopher J. Dede. Lessons Learned about Designing Augmented Realities
16 -- 35Jan L. Plass, Bruce D. Homer, Catherine Milne, Trace Jordan, Slava Kalyuga, Minchi Kim, Hyunjeong Lee. Design Factors for Effective Science Simulations: Representation of Information
36 -- 52Elizabeth Bagley, David Williamson Shaffer. When People Get in the Way: Promoting Civic Thinking Through Epistemic Gameplay
53 -- 65Constance Steinkuehler, Barbara Z. Johnson. Computational Literacy in Online Games: The Social Life of Mods
66 -- 89René Weber, Patrick Shaw. Player Types and Quality Perceptions: A Social Cognitive Theory Based Model to Predict Video Game Playing
90 -- 107Erik W. Black, Richard E. Ferdig, Joseph C. DiPietro, Feng Liu, Baird Whalen. Visual Analyses of the Creation of Avatars