Journal: IJMBL

Volume 10, Issue 3

1 -- 10Eun-Sok Won, Jeong-Ryeol Kim. The Effectiveness of Self-Directed English Learning through SNS: Adopting Facebook based on Gamification
11 -- 22Ma Byong Yoon, Je-eun Baek. Development and Application of the STEAM Education Program Based on the Soccer Robot for Elementary Students
23 -- 37Xueying Ma, Lu Ye. Career Goal-based E-Learning Recommendation Using Enhanced Collaborative Filtering and PrefixSpan
38 -- 45Lae-Ok Jeong, Yong-Myeong Kim, Mun Koo Kang. The Analysis of Flipped Learning Centered on Prospective Study
46 -- 57Jin Ok Kim, Jinsoo Kim. Development and Application of Art Based STEAM Education Program Using Educational Robot
58 -- 75Min Jeong Song, Euna Ha, Sang-Kwon Goo, JaeKyung Cho. Design and Development of 3D Printed Teaching Aids for Architecture Education
76 -- 89Bok-Myung Chang. The Effects of Cross-Cultural Distance Learning Model on the Linguistic and Affective Domain of EFL Learners in Korea