1 | -- | 19 | Wararat Wongkia, Wanintorn Poonpaiboonpipat. Aim-Math: a ubiquitous mathematics learning tool for blind and visually impaired students |
20 | -- | 51 | Xieling Chen, Di Zou, Haoran Xie 0001, Gary Cheng 0001, Fan Su. A bibliometric analysis of game-based collaborative learning between 2000 and 2019 |
52 | -- | 73 | Melvin Inertia Soclo, Olufemi Deborah Ninan, Karen Cowan Olufokunbi. Mobile game-based learning system for a local language |
74 | -- | 94 | Hao-Chu Lin, Chih-Feng Ho, Han Yang. Understanding adoption of artificial intelligence-enabled language e-learning system: an empirical study of UTAUT model |
95 | -- | 122 | Pongpon Seprum, Charoenchai Wongwatkit. Trends and issues of immersive learning environments in higher education from 2001 to 2020: perspectives on adaptive ubiquitous learning experiences |