81 | -- | 98 | Yu-Jen Hsu, Ju-Ling Shih. Developing computer adventure education games on mobile devices for conducting cooperative problem-solving activities |
99 | -- | 112 | Hardy Ernst, John Harrison, David Griffin. Anywhere, anytime, with any device: scenario-based mobile learning in biomedical sciences |
113 | -- | 139 | Matthias Kranz, Andreas Möller, Stefan Diewald, Luis Roalter, Barbara Beege, Barbara E. Meyer, Andreas Hendrich. Mobile and contextual learning: a case study on mobile didactics in teaching and education |
140 | -- | 157 | Kamran Ahsan, ObaidUllah Owais Khan, Abdul Salam. Assistive technology for night blindness: a mobile application approach |
158 | -- | 175 | Konstantinos Mikalef, Michail N. Giannakos, Konstantinos Chorianopoulos, Letizia Jaccheri. Does informal learning benefit from interactivity? The effect of trial and error on knowledge acquisition during a museum visit |