Journal: Interactive Learning Environments

Volume 26, Issue 5

567 -- 568Sue Greener. Research limitations: the need for honesty and common sense
569 -- 582Yuan-Hsuan Lee. Scripting to enhance university students' critical thinking in flipped learning: implications of the delayed effect on science reading literacy
583 -- 596Wenyeh Huang, Jonathan C. Ho. Improving moral reasoning among college students: a game-based learning approach
597 -- 612Youhyun Shin, Junghyuk Park, Sang-goo Lee. Improving the integrated experience of in-class activities and fine-grained data collection for analysis in a blended learning class
613 -- 620Therese Gunn, Lee Jones, Pete Bridge, Pam Rowntree, Lisa Nissen. The use of virtual reality simulation to improve technical skill in the undergraduate medical imaging student
621 -- 637Noga Magen-Nagar, Miri Shonfeld. The impact of an online collaborative learning program on students' attitude towards technology
638 -- 653Bahadir Namdar, Ji Shen. Knowledge organization through multiple representations in a computer-supported collaborative learning environment
654 -- 663Erdem Çekmez, Buket Özüm Bülbül. An example of the use of dynamic mathematics software to create problem-solving environments that serve multiple purposes
664 -- 681Chia-Chen Chen, Chien-Yi Chen. Exploring the effect of learning styles on learning achievement in a u-Museum
682 -- 694Betul Sekendiz. Utilisation of formative peer-assessment in distance online education: a case study of a multi-model sport management unit
695 -- 708Yu-Hsuan Chen, Chang-Hwa Wang. Learner presence, perception, and learning achievements in augmented-reality-mediated learning environments
709 -- 711. Special issue: the innovative use of crowdsourcing in education
712 -- 715. Special Issue on Educational Big Data and Learning Analytics