Journal: Interactive Learning Environments

Volume 26, Issue 8

989 -- 990Pericles 'Asher' Rospigliosi. Learning about learning: how demonstrating a willingness and ability to learn may be key
991 -- 1009Thouraya Daouas, Hanen Lejmi. Emotions recognition in an intelligent elearning environment
1010 -- 1022Zhumagul Nurakun Kyzy, Rita Ismailova, Hakan Dündar. Learning management system implementation: a case study in the Kyrgyz Republic
1023 -- 1038Zhong Sun, Xiajing Yao, Jiaxin You, Wenli Du, Liming Luo. Detecting the correlation between mobile learning behavior and personal characteristics among elementary school students
1039 -- 1052Su Cai, Gaoxia Zhu, Ying-Tien Wu, Enrui Liu, Xiaoyi Hu. A case study of gesture-based games in enhancing the fine motor skills and recognition of children with autism
1053 -- 1073Han-Yu Sung, Gwo-Jen Hwang, Po-Han Wu, Dai-Chi Lin. Facilitating deep-strategy behaviors and positive learning performances in science inquiry activities with a 3D experiential gaming approach
1074 -- 1089Cheng-Hsuan Li, Huey-Min Wu, Bor-Chen Kuo, Yu-Mao Yang, Chin-Kai Lin, Wei-Hsiang Wang. The validity of computerized visual motor integration assessment using Chinese basic strokes
1090 -- 1099Hafed Zarzour, Mokhtar Sellami 0001. Effects of a linked data-based annotation approach on students' learning achievement and cognitive load
1100 -- 1118Jyh-Yih Hsu, Chia-Chen Chen, Po-Feng Ting. Understanding MOOC continuance: An empirical examination of social support theory

Volume 26, Issue 7

856 -- 857Sue Greener. The knowing-doing gap in learning with technology
858 -- 868Richard Walker 0006, Martin Jenkins, Julie Voce. The rhetoric and reality of technology-enhanced learning developments in UK higher education: reflections on recent UCISA research findings (2012-2016)
869 -- 881Hsien-Sheng Hsiao, Jyun-Chen Chen, Chien-Yu Lin, Wen-Nong Chen. The influence of a gesture-based learning approach on preschoolers' learning performance, motor skills, and motion behaviors
882 -- 894Irene Rubino, Claudia Barberis, Giovanni Malnati. Exploring the values of writing collaboratively through a digital storytelling platform: a mixed-methods analysis of users' participation, perspectives and practices
895 -- 910Irene Esteban-Millat, Francisco J. Martínez-López, Maria Pujol-Jover, Juan Carlos Gázquez-Abad, Alejandro Alegret. An extension of the technology acceptance model for online learning environments
911 -- 923Magdalena Cantabella, Belén López, Alberto Caballero, Andrés Muñoz. Analysis and evaluation of lecturers' activity in Learning Management Systems: Subjective and objective perceptions
924 -- 942Betul Ozaydin Ozkara, Hasan Çakir. Participation in online courses from the students' perspective
943 -- 957Yi Hsuan Wang. Interactive response system (IRS) for college students: individual versus cooperative learning
958 -- 969Na Zhao, Fei Gao 0008, Dazhi Yang. Examining student learning and perceptions in social annotation-based translation activities
970 -- 988Gwo-Dong Chen, Chih-Kai Chang, Chin-Yeh Wang, Xiao-Lun Jian. Development and evaluation of a novel e-book interface for scaffolding thinking context to learn from writing examples

Volume 26, Issue 6

716 -- 717Sue Greener. Student disengagement: is technology the problem or the solution?
718 -- 729Andrew Lu, Sandra Chan, Yiyu Cai, Lihui Huang, Zin Tun Nay, Sui Lin Goei. Learning through VR gaming with virtual pink dolphins for children with ASD
730 -- 744Wei-Wen Chen, Ching-Chen Chen, Chia-Liang Dai, Nok Man U, Lin Cheng 0005. Is the incremental theory of intelligence a key to students' motivational engagement? The moderating effects of self-enhancement and self-criticism
745 -- 759Hans G. K. Hummel, Elizabeth A. Boyle, Sif Einarsdóttir, Arna Pétursdóttir, Aurel Graur. Game-based career learning support for youth: effects of playing the Youth@Work game on career adaptability
760 -- 775Oliver Schneider 0004. A concept to simplify authoring of adaptive hypermedia eLearning structures
776 -- 788Aras Bozkurt, Jeffrey Keefer. Participatory learning culture and community formation in connectivist MOOCs
789 -- 802Sheng-Shiang Tseng, Hui-Chin Yeh. Integrating reciprocal teaching in an online environment with an annotation feature to enhance low-achieving students' English reading comprehension
803 -- 814Feng Kuang Chiang, Lian Qin. A Pilot study to assess the impacts of game-based construction learning, using scratch, on students' multi-step equation-solving performance
815 -- 826Chia-Wen Tsai, Pei-Di Shen, I-Chun Chiang, Wen-yu Chen, Yi-Fen Chen. Exploring the effects of web-mediated socially-shared regulation of learning and experience-based learning on improving students' learning
827 -- 838Chan Chang-Tik. Impact of learning styles on the community of inquiry presences in multi-disciplinary blended learning environments
839 -- 855Kyungbin Kwon, Suhkyung Shin, Thomas A. Brush, Krista D. Glazewski, Thomas Edelberg, Su-Jin Park, Zuheir Khlaif, Hamid Nadiruzzaman, Husa Alangari. Inquiry learning behaviors captured through screencasts in problem-based learning

Volume 26, Issue 5

567 -- 568Sue Greener. Research limitations: the need for honesty and common sense
569 -- 582Yuan-Hsuan Lee. Scripting to enhance university students' critical thinking in flipped learning: implications of the delayed effect on science reading literacy
583 -- 596Wenyeh Huang, Jonathan C. Ho. Improving moral reasoning among college students: a game-based learning approach
597 -- 612Youhyun Shin, Junghyuk Park, Sang-goo Lee. Improving the integrated experience of in-class activities and fine-grained data collection for analysis in a blended learning class
613 -- 620Therese Gunn, Lee Jones, Pete Bridge, Pam Rowntree, Lisa Nissen. The use of virtual reality simulation to improve technical skill in the undergraduate medical imaging student
621 -- 637Noga Magen-Nagar, Miri Shonfeld. The impact of an online collaborative learning program on students' attitude towards technology
638 -- 653Bahadir Namdar, Ji Shen. Knowledge organization through multiple representations in a computer-supported collaborative learning environment
654 -- 663Erdem Çekmez, Buket Özüm Bülbül. An example of the use of dynamic mathematics software to create problem-solving environments that serve multiple purposes
664 -- 681Chia-Chen Chen, Chien-Yi Chen. Exploring the effect of learning styles on learning achievement in a u-Museum
682 -- 694Betul Sekendiz. Utilisation of formative peer-assessment in distance online education: a case study of a multi-model sport management unit
695 -- 708Yu-Hsuan Chen, Chang-Hwa Wang. Learner presence, perception, and learning achievements in augmented-reality-mediated learning environments
709 -- 711. Special issue: the innovative use of crowdsourcing in education
712 -- 715. Special Issue on Educational Big Data and Learning Analytics

Volume 26, Issue 4

425 -- 426Sue Greener. Reframing innovative teaching
427 -- 443Chih-Ming Chen 0001, Jung-Ying Wang. Effects of online synchronous instruction with an attention monitoring and alarm mechanism on sustained attention and learning performance
444 -- 459Kai-Yi Chin, Ko-Fong Lee, Yen-Lin Chen. Using an interactive ubiquitous learning system to enhance authentic learning experiences in a cultural heritage course
460 -- 475Timothy Teo, Fang Huang, Cathy Ka Weng Hoi. Explicating the influences that explain intention to use technology among English teachers in China
476 -- 485Olle Bälter, Dawn Zimmaro. Keystroke-level analysis to estimate time to process pages in online learning environments
486 -- 505Hajar Ghaem Sigarchian, Sara Logghe, Ruben Verborgh, Wesley De Neve, Frank Salliau, Erik Mannens, Rik Van de Walle, Dimitri Schuurman. Hybrid e-TextBooks as comprehensive interactive learning environments
506 -- 524Travis K. Huang. How to lessen the effects of user resistance on the adoption of an e-learning environment: screenshot annotation on Flickr
525 -- 538Ester Aflalo, Lizet Zana, Tehila Huri. The interactive whiteboard in primary school science and interaction
539 -- 552Wim Westera. Simulating serious games: a discrete-time computational model based on cognitive flow theory
553 -- 565Xiaoming Zhu, Bo Sun, Yanlin Luo. Interactive learning system "VisMis" for scientific visualization course
566 -- 0. Call for Papers

Volume 26, Issue 3

287 -- 288Sue Greener. Stop daydreaming, pay attention
289 -- 307Seungyup Lee, Jongsoo Baek, Gunhee Han. Effects of using a second-screen application on attention, learning, and user experience in an educational content
308 -- 319Martin Rehm, Allison Littlejohn, Bart Rienties. Does a formal wiki event contribute to the formation of a network of practice? A social capital perspective on the potential for informal learning
320 -- 336Seiji Isotani, Helena Macedo Reis, Danilo Alvares, Anarosa A. F. Brandão, Leônidas de Oliveira Brandão. A DGS gesture dictionary for modelling on mobile devices
337 -- 354Ayse Bagriacik Yilmaz, Serçin Karatas. Development and validation of perceptions of online interaction scale
355 -- 371M. Cáceres, Miguel Nussbaum, M. Marroquín, Samuel Gleisner, J. T. Marquínez. Building arguments: key to collaborative scaffolding
372 -- 385Kuo-Lun Hsiao, Tien-Chi Huang, Mu-Yen Chen, Nien-Ting Chiang. Understanding the behavioral intention to play Austronesian learning games: from the perspectives of learning outcome, service quality, and hedonic value
386 -- 401Varvara Garneli, Konstantinos Chorianopoulos. Programming video games and simulations in science education: exploring computational thinking through code analysis
402 -- 410Murat Tezer, Burcu Turan Çimsir. The impact of using mobile-supported learning management systems in teaching web design on the academic success of students and their opinions on the course
411 -- 423Sheng-Yuan Wang, Shao-Chen Chang, Gwo-Jen Hwang, Pei-Ying Chen. A microworld-based role-playing game development approach to engaging students in interactive, enjoyable, and effective mathematics learning

Volume 26, Issue 2

149 -- 150Sue Greener. Methodological choices for research into interactive learning
151 -- 162Piotr Leszczynski, Anna Charuta, Beata Laziuk, Robert Galazkowski, Arkadiusz Wejnarski, Magdalena Roszak, Barbara Kolodziejczak. Multimedia and interactivity in distance learning of resuscitation guidelines: a randomised controlled trial
163 -- 174Chwee Beng Lee. Initial development of the Meaningful Learning with Technology Scale (MeLTS) for high-school students
175 -- 188Iñaki Etaio, Itziar Churruca, Diego Rada, Jonatan Miranda, Amaia Saracibar, Fernando Sarrionandia, Arrate Lasa, Edurne Simón, Idoia Labayen, Olaia Martinez. Cross-curricular skills development in final-year dissertation by active and collaborative methodologies
189 -- 205Peijian (paul) Sun, Rui (Eric) Yuan. Understanding collaborative language learning in novice-level foreign language classrooms: perceptions of teachers and students
206 -- 220Anna Mavroudi, Michail N. Giannakos, John Krogstie. Supporting adaptive learning pathways through the use of learning analytics: developments, challenges and future opportunities
221 -- 234Po-Han Wu, Gwo-Jen Hwang, Mei-Ling Yang, Chih Hung Chen. Impacts of integrating the repertory grid into an augmented reality-based learning design on students' learning achievements, cognitive load and degree of satisfaction
235 -- 244Ching-Huei Chen, Victor Law, Wei-Yu Chen. The effects of peer competition-based science learning game on secondary students' performance, achievement goals, and perceived ability
245 -- 255Xianmin Yang, Shuqiang Song, Xinshuo Zhao, Shengquan Yu. Understanding user behavioral patterns in open knowledge communities
256 -- 272Timothy Teo, Tenzin Doleck, Paul Bazelais. The role of attachment in Facebook usage: a study of Canadian college students
273 -- 286Jianxia Du, Chuang Wang, Mingming Zhou, Jianzhong Xu, Xitao Fan, Saosan Lei. Group trust, communication media, and interactivity: toward an integrated model of online collaborative learning

Volume 26, Issue 1

1 -- 2Pericles 'Asher' Rospigliosi. Why do I care about interactive learning environments?
3 -- 21Vanda Santos, Pedro Quaresma, Milena Maric, Helena Campos. Web geometry laboratory: case studies in Portugal and Serbia
22 -- 41Irene Efstathiou, Eleni A. Kyza, Yiannis Georgiou. An inquiry-based augmented reality mobile learning approach to fostering primary school students' historical reasoning in non-formal settings
42 -- 60Hector R. Ponce, Richard E. Mayer, Verónica A. Figueroa, Mario J. López. Interactive highlighting for just-in-time formative assessment during whole-class instruction: effects on vocabulary learning and reading comprehension
61 -- 74Madeline M. Crocitto, Lynn D. Walsh, Albert Murphy, Maureen A. Keefe. Diversity as a natural occurrence: an enrichment strategy of peer learning
75 -- 90Amine Hatun Atas, Ömer Delialioglu. A question-answer system for mobile devices in lecture-based instruction: a qualitative analysis of student engagement and learning
91 -- 105Ting-Chia Hsu. Behavioural sequential analysis of using an instant response application to enhance peer interactions in a flipped classroom
106 -- 117Hui-Chuan Li, Andreas J. Stylianides. An examination of the roles of the teacher and students during a problem-based learning intervention: lessons learned from a study in a Taiwanese primary mathematics classroom
118 -- 134Han-Yu Sung, Gwo-Jen Hwang. Facilitating effective digital game-based learning behaviors and learning performances of students based on a collaborative knowledge construction strategy
135 -- 147Jorge Arenas-Gaitán, Javier Rondán-Cataluña, Patricio E. Ramírez-Correa. Modelling the success of learning management systems: application of latent class segmentation using FIMIX-PLS