Journal: Interactive Learning Environments

Volume 26, Issue 3

287 -- 288Sue Greener. Stop daydreaming, pay attention
289 -- 307Seungyup Lee, Jongsoo Baek, Gunhee Han. Effects of using a second-screen application on attention, learning, and user experience in an educational content
308 -- 319Martin Rehm, Allison Littlejohn, Bart Rienties. Does a formal wiki event contribute to the formation of a network of practice? A social capital perspective on the potential for informal learning
320 -- 336Seiji Isotani, Helena Macedo Reis, Danilo Alvares, Anarosa A. F. Brandão, Leônidas de Oliveira Brandão. A DGS gesture dictionary for modelling on mobile devices
337 -- 354Ayse Bagriacik Yilmaz, Serçin Karatas. Development and validation of perceptions of online interaction scale
355 -- 371M. Cáceres, Miguel Nussbaum, M. Marroquín, Samuel Gleisner, J. T. Marquínez. Building arguments: key to collaborative scaffolding
372 -- 385Kuo-Lun Hsiao, Tien-Chi Huang, Mu-Yen Chen, Nien-Ting Chiang. Understanding the behavioral intention to play Austronesian learning games: from the perspectives of learning outcome, service quality, and hedonic value
386 -- 401Varvara Garneli, Konstantinos Chorianopoulos. Programming video games and simulations in science education: exploring computational thinking through code analysis
402 -- 410Murat Tezer, Burcu Turan Çimsir. The impact of using mobile-supported learning management systems in teaching web design on the academic success of students and their opinions on the course
411 -- 423Sheng-Yuan Wang, Shao-Chen Chang, Gwo-Jen Hwang, Pei-Ying Chen. A microworld-based role-playing game development approach to engaging students in interactive, enjoyable, and effective mathematics learning