5873 | -- | 5892 | Dinara Nurmukhanbetova, Kyrykbay Muskunov. Optimizing sports training of qualified baluan wrestlers during pre-competitive training in a digital learning environment |
5893 | -- | 5918 | Emin Ibili, Melek Ölmez, Abdullah Cihan, Firat Bilal, Aysel Burcu Ibili, Nurullah Okumus, Mark Billinghurst. Investigation of learners' behavioral intentions to use metaverse learning environment in higher education: a virtual computer laboratory |
5919 | -- | 5946 | Xiaoxuan Fang, Davy Tsz Kit Ng, Jac Ka Lok Leung, Huixuan Xu. The applications of the ARCS model in instructional design, theoretical framework, and measurement tool: a systematic review of empirical studies |
5947 | -- | 5977 | Pooja Rana, Mithilesh Kumar Dubey, Lovi Raj Gupta, Amit Kumar Thakur. A model to combine qualitative and quantitative measures in education for better assessment of learning outcomes |
5978 | -- | 5993 | Azam Hosseinzadeh, Morteza Karami, Mehrnaz Sadat Rezvanian, Mahmoud Saeidi Rezvani, Mohsen Noghani Dokht Bahmani, Jeroen Van Merriënboer. Developing media literacy as complex learning in secondary schools: the effect of 4C/ID learning environments |
5994 | -- | 6006 | Kershnee Sevnarayan, Ntshimane Elphas Mohale. The implementation of supplementary e-learning tools: analyzing the complexities of student challenges with podcasts and vodcasts in distance learning |
6007 | -- | 6023 | Luyu Zhu, Jia Hao 0001, Jianhou Gan. MOOC performance prediction and analysis via Bayesian network and Maslow's hierarchical needs theory |
6024 | -- | 6042 | Ramazan Yilmaz. Using zoom as a computer-supported collaborative learning tool: modeling of relations between technology acceptance, knowledge-sharing behaviours, community of inquiry, and social interaction space |
6043 | -- | 6062 | Stéphanie Dumas Reyssier, Audrey Serna, Stuart Hallifax, Jean-Charles Marty, Stephane Simonian, Élise Lavoué. How does adaptive gamification impact different types of student motivation over time? |
6063 | -- | 6080 | Boris Vazquez-Calvo, Sergio Duarte-Marti, Leticia-Tian Zhang. Commenting on learning Korean on TikTok and YouTube |
6081 | -- | 6095 | Mahboobeh Mehrvarz, Fahimeh Keshavarzi, Elham Heidari, Bruce M. McLaren. Improving computational thinking: the role of students' networking skills and digital informal learning |
6096 | -- | 6120 | Guomin Chen, Pengrun Chen, Ying Wang, Nan Zhu. Research on the development of an effective mechanism of using public online education resource platform: TOE model combined with FS-QCA |
6121 | -- | 6140 | Jingjing Shao, Lu Cheng, Yansu Wang, Keru Li, Yanyan Li. How peer feedback with regulation scripts contributes to the development of critical thinking in dialogues: strengthening cognitive and affective feedback content |
6142 | -- | 6158 | Agostino Marengo, Alessandro Pagano, Kamal Ahmed Soomro. Serious games to assess university students' soft skills: investigating the effectiveness of a gamified assessment prototype |
6159 | -- | 6172 | Ibrahim Adeshola, Adeola Praise Adepoju. The opportunities and challenges of ChatGPT in education |
6173 | -- | 6186 | Robert Murphy, Shuai Wang 0022, Marie A. Bienkowski, Ruchi Bhanot. Digital learning solutions for improving adults' basic skills |
6187 | -- | 6203 | Thomas K. F. Chiu. The impact of Generative AI (GenAI) on practices, policies and research direction in education: a case of ChatGPT and Midjourney |
6204 | -- | 6224 | Davy Tsz Kit Ng, Jiahong Su, Jac Ka Lok Leung, Samuel Kai-Wah Chu. Artificial intelligence (AI) literacy education in secondary schools: a review |
6225 | -- | 6249 | Wangda Zhu, Ying Hua. Enhancing students' learning experience using social networking applications: evidence from a random experiment |
6250 | -- | 6266 | Ratna Zuarni Ramli, Wan Zakiyatussariroh Wan Husin, Ahmed M. S. Elaklouk, Noraidah Sahari Ashaari. Augmented reality: a systematic review between usability and learning experience |
6267 | -- | 6282 | Lanqin Zheng, Yunchao Fan, Lei Gao, Zichen Huang. The impact of learning analytics interventions on learning achievements: a meta-analysis of research from 2012 to 2021 |
6283 | -- | 6300 | Hüseyin Ates, Juan Garzón, Georgios Lampropoulos 0001. Evaluating science teachers' flipped learning readiness: a GETAMEL approach test |
6301 | -- | 6312 | Hua-yang Zhang, Yi-xin Wang, Wei Liu. Exploring the role of high school students' internet use on their internet self-efficacy: a structural equation model |
6313 | -- | 6324 | Reza Dashtestani, Ahmad Mohamadi. In-service teachers' conceptualization of implementing interactive learning in online and face-to-face teaching contexts: challenges and opportunities |
6325 | -- | 6345 | Di Zhang, Gwo-Jen Hwang, Shih-Ting Chu. Roles of computer agents in digital games: effects on learning performance, perceptions, and behaviors |
6346 | -- | 6374 | I-Jui Lee, Hsiu-Ting Hsu. Applied the augmented reality technology combined with social stories strategies and computational thinking games to improve the social skills of children with ASD |
6375 | -- | 6392 | Yingjie Liu, Qinglong Zhan, Wenping Zhao. A systematic review of VR/AR applications in vocational education: models, affects, and performances |
6393 | -- | 6412 | Bing Yang, Chongqing Xie, Tingting Liu, Jing Xu, Weihua Li. Exploring the relationship between teacher talk supports and student engagement from the perspective of students' perceived care |
6413 | -- | 6429 | Ai-Jou Pan, Yu-Che Huang, Chin-Feng Lai. Constructing hands-on distance labs: the development and implementation of an Intelligent Learning Management System (ILMS-d) in undergraduate IoT courses |
6430 | -- | 6450 | Jane Henriksen-Bulmer, Emily Rosenorn-Lanng, Stevie Corbin-Clarke, Samuel Ware, Davide Melacca, Lee-Ann Fenge. Using game-based learning to teach young people about privacy and online safety |
6451 | -- | 6461 | Vladimir Beketov, Marina Lebedeva, Marina Taranova. The impact of VR and AR technologies on the academic achievements of medical students: the age aspect |
6462 | -- | 6476 | Baoqing Song, Yilin Dai, Boning Fu, Gongxin Jiang, Yunji Cai, Jun Wu. Recommender systems facilitate aesthetic experience accumulation in informal learning environments - a study from China |
6477 | -- | 6495 | Ran Wei, Yu Li. Effects of integrated form-focused instruction on vocabulary learning for Chinese English learners |
6496 | -- | 6508 | Jiahong Su, Weipeng Yang 0001. Powerful or mediocre? Kindergarten teachers' perspectives on using ChatGPT in early childhood education |
6509 | -- | 6533 | Desheng Yan, Guangming Li. Students' internal driving force or environment external driving force? Configuring digital learning power heterogeneity in a smart education environment |
6534 | -- | 6551 | Cixiao Wang, Jianjun Xiao 0001. Who will participate in online collaborative problem solving? A longitudinal network analysis |
6552 | -- | 6564 | Deneil D. Christian, Kenny A. Hendrickson, Ameeta Jadav. Cameras on or off during online synchronous courses? That is the question: an analysis of university faculty caring intelligence |
6565 | -- | 6589 | Lazar Zivojinovic, Danijela Stojanovic, Aleksandra Labus, Zorica Bogdanovic, Marijana Despotovic-Zrakic. Harnessing Instagram® for collaborative learning in higher education |
6590 | -- | 6606 | Jon-Chao Hong, Chien-Hung Lin, Chin-Chieh Juh. Using a Chatbot to learn English via Charades: the correlates between social presence, hedonic value, perceived value, and learning outcome |
6607 | -- | 6627 | Shuyun Han, Zhaoli Zhang, Hai Liu 0004, Weiliang Kong, Zengcan Xue, Taihe Cao, Jiangbo Shu. From engagement to performance: the role of effort regulation in higher education online learning |
6628 | -- | 6644 | Yung-Hsiang Hu, Bo-Kai Liao, Chieh-Lun Hsieh. Effectiveness of a gamified learning analytics dashboard with coregulation mechanism for self-regulated learning in college ethics courses |
6645 | -- | 6656 | Oberiri Destiny Apuke, Khowanas Saeed Qader, Bahiyah Omar, Chidi John Ugwuanyi, Charles Chukwudi Eze, Agujiobi-Odoh Ngozi, Esther Rita Gever, Verlumun Celestine Gever. Utilizing interactive visual multimedia to improve business capabilities and financial management competencies of women vegetable farmers |
6657 | -- | 6671 | Vlasios Kasapakis, Elena Dzardanova, Spyros Vosinakis, Androniki Agelada. Sign language in immersive virtual reality: design, development, and evaluation of a virtual reality learning environment prototype |
6672 | -- | 6697 | Di Zou, Morris Siu Yung Jong, Xinyi Huang, Gary Cheng 0001, Gwo-Jen Hwang, Michael Yi-Chao Jiang. A systematic review of SVVR in language education in terms of the ADDIE model |
6698 | -- | 6716 | Chen-Chen Liu, Hai-Jie Wang, Dan Wang, Yun-Fang Tu, Gwo-Jen Hwang, Youmei Wang. An interactive technological solution to foster preservice teachers' theoretical knowledge and instructional design skills: a chatbot-based 5E learning approach |
6717 | -- | 6734 | Bo Jiang 0016, Yuang Wei, Meijun Gu, Chengjiu Yin. Understanding students' backtracking behaviors in digital textbooks: a data-driven perspective |
6735 | -- | 6750 | Juan Garzón, Georgios Lampropoulos 0001. Mobile learning for science education: meta-analysis of K-12 research |
6751 | -- | 6773 | Chih-Hsing Liu, Jeou-Shyan Horng, Sheng-Fang Chou, Tai-Yi Yu, Yung-Chuan Huang, Yen-Ling Ng, Jun-You Lin. How big data applications and digital learning change students' sustainable behaviours - the moderating roles of hard and soft skills |
6774 | -- | 6789 | Yijia Yuan. An empirical study of the efficacy of AI chatbots for English as a foreign language learning in primary education |
6790 | -- | 6814 | Yun-Fang Tu, Gwo-Jen Hwang. University students' conceptions of ChatGPT-supported learning: a drawing and epistemic network analysis |
6815 | -- | 6832 | Cheng-Yueh Jao, Ching-Huei Chen, Hui-Chin Yeh. Exploring the effects of cross-cultural collaborating on bilingual digital storytelling on students' intercultural learning |
6833 | -- | 6844 | Rashita Puthiya, Philip Anderson, Conchita Fonseca, Lynda Hyland. Technology adoption in a hybrid learning environment: An action research study among university faculty in the UAE |
6845 | -- | 6867 | Gwo-Jen Hwang, An-Chi Lin, Shao-Chen Chang. Effects of incorporating a two-tier assessment-based guiding mechanism into contextual games on students' learning achievement and behaviors in horticultural education |
6868 | -- | 6885 | Rubén Camacho-Sánchez, Jorge Serna Bardavío, Aaron Rillo-Albert, Pere Lavega-Burgués. Enhancing motivation and academic performance through gamified digital game-based learning methodology using the ARCS model |
6886 | -- | 6893 | Ahmed Tlili, Daniel Burgos. Unleashing the power of Open Educational Practices (OEP) through Artificial Intelligence (AI): where to begin? |
6894 | -- | 6914 | Cathy Weng, Kifle Kassaw, Melese Astatke, Chi-Chuan Yang. Online learning environments for transferable skills development: a systematic literature review from 2013-2022 |
6915 | -- | 6927 | Çigdem Torun Kiliç. Examination of the fraction addition problems posed by primary pre-service teachers using the digital storytelling method |
6928 | -- | 6948 | Jingjing Zhang, Yicheng Huang, Bo Yu. Using learning analytics to understand the learning design patterns of K12 synchronous language teaching |
6949 | -- | 6966 | Wuxue Jiang, Ying Zhan, Daner Sun, Jin Sun, Peiyao Tian. Exploring the effects of SPOC-based blended learning on students' learning performance at higher vocational education |
6967 | -- | 6983 | Yuyao Tong, Chao Yang, Pengjin Wang, Gaowei Chen. Promoting low-achieving students' epistemic understanding of discourse: a video-based visual learning analytics approach |
6984 | -- | 6996 | Ruo-Yu Li, Jerry Chih-Yuan Sun. Identifying key factors of dynamic ADDIE model for instructional virtual reality design: an exploratory study |
6997 | -- | 7013 | Jin Zhou, Junmin Ye. Investigating cognitive engagement patterns in online collaborative learning: a temporal learning analytic study |
7014 | -- | 7040 | Ya Xiao 0001, Khe Foon Hew. Personalised gamification enhances student participation but produces mixed effects on emotional and cognitive engagements: a systematic review |
7041 | -- | 7062 | Shuai He, Yu Lu. The effectiveness of Gen AI in assisting students' knowledge construction in humanities and social sciences courses: learning behaviour analysis |
7063 | -- | 7085 | Yang Ding, Xiaohua Zhao, Ying Yao, Chenxi He, Rui Chai, Shuo Liu. Assessing the efficacy of an interactive training method in deterring speeding behavior: a study based on the Unity 3D platform |
7086 | -- | 7101 | Kristian Kiili, Juho Siuko, Manuel Ninaus. Tackling misinformation with games: a systematic literature review |
7102 | -- | 7119 | Xiao Wen, Juan Hu. Early prediction of MOOC dropout in self-paced students using deep learning |
7120 | -- | 7140 | Chi-Jen Lin, Husni Mubarok, Rakha Ramadhana A. B., Samuel Gasperius, Chia-Ying Liu, Salisa Sawettanun, Kantapat Meesomyut, Ling-Rong Zheng. Trends in technology-enhanced learning strategies in speech-language pathology solutions: a systematic review of journal publications from 2004 to 2023 |
7141 | -- | 7155 | Kyle R. Vareberg, Carrie Anne Platt. Harnessing the wisdom of YouTube: how self-directed learners achieve personalized learning through technological affordances |
7156 | -- | 7169 | Shalaunda M. Reeves, Charlotte A. Bolch, Richard T. Bex, Kent J. Crippen. Learner experience and motivational beliefs for a VR Lab in advanced undergraduate biology |
7170 | -- | 7185 | Ching-Yi Chang, Hsiu-Ju Jen, Jie Chi Yang. Integrating scenario game-based learning with the experiential learning strategy to facilitate nursing students' learning performance and core competencies in labor support training |
7186 | -- | 7211 | Selin Urhan, Oguzhan Gençaslan, Senol Dost. An argumentation experience regarding concepts of calculus with ChatGPT |
7212 | -- | 7229 | Lahcen Oubahssi, Claudine Piau-Toffolon, Oussema Mahdi. VR-Peas: a Virtual Reality PEdAgogical Scenarisation tool |
7230 | -- | 7241 | Christian Moro, Kathy Ann Mills, Charlotte Phelps. The CRAFTS learning framework: equipping learners to create relevant, accessible, fun, tailored and scholarly activities in higher education |
7242 | -- | 7256 | Chi-Jen Lin, Husni Mubarok. Promoting young learners' computational thinking with AI-based robots and the ICAP model in blended learning contexts |
7257 | -- | 7277 | Jordi Guitart, Juan José Costa. Remote DasaLAB: datacenter as a laboratory for remote learning |
7278 | -- | 7300 | Ahmed Tlili, Michael Agyemang Adarkwah, Soheil Salha, Juan Garzón, Kinshuk, Daniel Burgos. The effect of educational mobile games on learning performance: a meta-analysis and research synthesis |
7301 | -- | 7320 | Akbar Bahari, Rui Li 0088. Revisiting technology-assisted language learning affordances for language components: a decade survey |
7321 | -- | 7337 | Shenglin Cao, Juan Chu, Zuochen Zhang, Liyan Liu. The effectiveness of VR environment on primary and secondary school students' learning performance in science courses |
7338 | -- | 7363 | Rustam Shadiev, Suping Yi, Fahriye Altinay. Cultivating self-directed learning abilities in K-12 students through immersive online virtual tours |
7364 | -- | 7381 | Constance A. Lightner, Carin A. Lightner-Laws. A new day in higher ed: HyFlex Universities |
7382 | -- | 7398 | Ahu Canogullari, Ayhan Kursat Erbas. Students' use of dragging modalities in solving proportional problems supported with interactive simulations: a multiple case study with sixth and seventh-grade students |
7399 | -- | 7415 | Jiawei Wang, Nur Azlina Mohamed Mokmin, Shaorong Ji. Enhancing higher education art students' learning experience through virtual reality: a comprehensive literature review of product design courses |
7416 | -- | 7430 | Zhisheng Chen 0001. Interdisciplinary technical perspective: transformation of blockchain and opportunities for organizational training |
7431 | -- | 7449 | Yalin Li, Min Zhao. The study on the influence factors of intention to continue using MOOCs: integrating UTAUT model and social presence |
7450 | -- | 7467 | Hasan Zuhtu Okulu, Nilay Muslu. Designing a course for pre-service science teachers using ChatGPT: what ChatGPT brings to the table |
7468 | -- | 7496 | Gülçin Büyüközkan, Esin Mukul. Metaverse-based education: literature review and a proposed framework |
7497 | -- | 7506 | Mostafa Al-Emran. Unleashing the role of ChatGPT in Metaverse learning environments: opportunities, challenges, and future research agendas |
7507 | -- | 7523 | Qing Yu. Effects of motion-sensing technology on language learning: evidence from a meta-analysis |
7524 | -- | 7541 | Chin-Hsi Lin, Keyi Zhou, Fangzhou Jin, Wai-Ming Cheung. More is not always better? Vocabulary learning strategies instruction in online environment |
7542 | -- | 7558 | Fu-Yun Yu 0001. An online student testlet-generation system: design principles and evidence supporting its learning potential and usefulness |
7559 | -- | 7587 | Li Ye, Jingyi Li, Simin Yang, Yongxin Hang. The effect of augmented reality-based serious game on traditional pattern learning |
7588 | -- | 7603 | Danielle Jayne Millea. 360° Video as a learning tool for filmmaking |
7604 | -- | 7621 | Noawanit Songkram, Supattraporn Upapong, Heng-Yu Ku, Narongpon Aulpaijidkul, Sarun Chattunyakit, Nutthakorn Songkram. Unlocking the power of robots: enhancing computational thinking through innovative teaching methods |
7622 | -- | 7646 | Aslina Saad, Suhaila Zainudin. A review of teaching and learning approach in implementing Project-Based Learning (PBL) with Computational Thinking (CT) |
7647 | -- | 7660 | Siu Cheung Kong, Wei Shen. Using students' cognitive, affective, and demographic characteristics to predict their understanding of computational thinking concepts: a machine learning-based approach |
7661 | -- | 7676 | Wei-Sheng Wang, Margus Pedaste, Chia-Ju Lin, Hsin-Yu Lee, Yueh-Min Huang, Ting-Ting Wu. Signaling feedback mechanisms to promoting self-regulated learning and motivation in virtual reality transferred to real-world hands-on tasks |
7677 | -- | 7691 | Mario Alberto de la Puente Pacheco. Unveiling sociopolitical complexities through educational gaming: the sociopolis experience in Barranquilla's schools |
7692 | -- | 7702 | Mikhail G. Boltyshev. Research the experience of using gamification in corporate learning |