Journal: Interactive Learning Environments

Volume 32, Issue 9

4763 -- 4765Palitha Edirisingha. Working with Generative AI to support interactive learning and teaching: reflections from the European Distance and E-Learning Conference in 2024
4766 -- 4788Chen-Chen Liu, Dan Wang, Gwo-Jen Hwang, Yun-Fang Tu, Ning-Yu Li, Youmei Wang. Improving information discernment skills: through a concept mapping-based information evaluating framework in a gamified learning context
4789 -- 4811Gaojun Shi, Jiaping Li, Junfeng Yang. A study on the influencing factors of university students' online persistent learning supported by intelligent technology in the post-pandemic era: an empirical study with PLS-SEM
4812 -- 4830Khalaf Alharbi. Enhancing technical vocabulary acquisition: a multimedia strategic approach for English for specific purposes during COVID-19
4831 -- 4856Roxana Draganoiu, Florica Moldoveanu, Anca Morar, Alin Moldoveanu. DigiMathArt: a game-based approach to learning Mathematics and Programming
4857 -- 4880Danhua Zhou. "Learn to Argue" and "Argue to Learn": meta-analysis of effective instructional design for online scientific argumentation activities
4881 -- 4897Faizan Ahmad, Momina Shaheen, Zeeshan Ahmed, Rubata Riasat, Sara Muneeb. Comprehending the influence of brain games mode over playfulness and playability metrics: a fused exploratory research of players' experience
4898 -- 4916Liquan Chen. Research on the sustainable development of new media physical teaching: big data analysis of the relevance of language expression ability
4917 -- 4933Kai Guo, Yuchun Zhong, Danling Li, Samuel Kai-Wah Chu. Investigating students' engagement in chatbot-supported classroom debates
4934 -- 4949Jo-Chi Hsiao, Jason S. Chang. Enhancing EFL reading and writing through AI-powered tools: design, implementation, and evaluation of an online course
4950 -- 4967Muneera Muftah. Incorporating social responsibility into translator training through situated learning in translation projects: making room for a sustainable learning environment
4968 -- 4977Maryna Shlenova, Nataliia Konoplenko, Kateryna Yuryeva, Yuliia Korneiko, Maryna Hlukhovska. Comparative analysis of the distance learning implementation in Ukrainian system of higher education during the COVID-19 pandemic and martial law
4978 -- 4996Husni Mubarok, Chi-Jen Lin, Gwo-Jen Hwang. A virtual reality-based collaborative argument mapping approach in the EFL classroom
4997 -- 5008Wei Han. The use of digital technologies in teaching the saxophone in a Chinese conservatory: learning based on the experience of saxophonists Du Yinjiao and Liu Yuan
5009 -- 5019Sri Yulianti Ardiningtyas, Ranta Butarbutar, Sukardi Weda, Sahril Nur. Online scaffolding behavior for speaking EFL improvement: narrative inquiry issues
5020 -- 5040Hanieh Shafiee Rad, Rasoul Alipour, Aliakbar Jafarpour. Using artificial intelligence to foster students' writing feedback literacy, engagement, and outcome: a case of Wordtune application
5041 -- 5057Ilana Dubovi. Facial expressions capturing emotional engagement while learning with desktop VR: the impact of emotional regulation and personality traits
5058 -- 5077Chi-Cheng Chang, Szu-Ting Yang. Learners' positive and negative emotion, various cognitive processing, and cognitive effectiveness and efficiency in situated task-centered digital game-based learning with different scaffolds
5078 -- 5088Bo Wang. Use of network technologies in teaching football tactics: cooperation, engagement, creativity
5089 -- 5105Sarika Sharma, Jatinderkumar R. Saini. Understanding the impact of online teaching on students' learning and performance: a post-pandemic analysis
5106 -- 5125Yu-Yin Wang, Yu-Wei Chuang. Investigating the potential adverse effects of virtual reality-based learning system usage: from UTAUT2 and PPVITU perspectives
5126 -- 5141Qing Yu, Kun Yu. The effects of gamified flipped classroom on student learning: evidence from a meta-analysis
5142 -- 5155Artur Strzelecki. To use or not to use ChatGPT in higher education? A study of students' acceptance and use of technology
5156 -- 5173Gwo-Haur Hwang, Beyin Chen, Shih-Pei Chen. Impacts of digital game-based flipped teaching approach on learning effectiveness of the students with different prior knowledge levels
5174 -- 5185Zixuan He, Xuyuan Chen, Shichen Guo. Digital competence and its components in basic education
5186 -- 5206Yanying Chen, Yaoxin Tan, Wang Yuhui. "Micro World - Exploring the Microbial Kingdom": design and testing of a microbial VR science product
5207 -- 5226Jiahong Su, Kai Guo, Xinyu Chen, Samuel Kai-Wah Chu. Teaching artificial intelligence in K-12 classrooms: a scoping review
5227 -- 5252Kanwal Zahoor, Narmeen Zakaria Bawany. Explainable artificial intelligence approach towards classifying educational android app reviews using deep learning
5253 -- 5266YungYu Zhuang, Yu-Hsuan Lin, Mahesh Liyanawatta, Andito Haryo Saputro, Yuniati Dwi Utami, Jen-Hang Wang. An interactive programming learning environment supporting paper computing and immediate evaluation for making thinking visible and traceable
5267 -- 5286Lu-Ho Hsia, Gwo-Jen Hwang, Jan-Pan Hwang. AI-facilitated reflective practice in physical education: an auto-assessment and feedback approach
5287 -- 5301Peng Wei Hsiao, Ling Qi Kong, Yu-Ling Ye. Interactive game experience: a preliminary investigation of the impact of virtual reality on exercise rehabilitation behaviors
5302 -- 5316Ji-eun Lee, Amisha Jindal, Sanika Nitin Patki, Ashish Gurung, Reilly Norum, Erin Ottmar. A comparison of machine learning algorithms for predicting student performance in an online mathematics game
5317 -- 5331Jie Lou. Using educational graphics interchange format to enhance the interactive learning for grammatical development
5332 -- 5354Hatice Yildiz Durak, Nilüfer Atman Uslu. The role of flexible thinking and academic achievement emotions in predicting goal-setting, time management, and self-evaluation in online learning: a multi-group analysis
5355 -- 5372Yun Wen, Chun Lai, Sujin He, Yiyu Cai, Chee-Kit Looi, Longkai Wu. Investigating primary school students' epistemic beliefs in augmented reality-based inquiry learning
5373 -- 5396Haiyan Cai, Gary K. W. Wong. A systematic review of studies of parental involvement in computational thinking education
5397 -- 5420Huijin Lu, Xiaojun Zhang. Multi-level students' sense of community development in hybrid and online learning environments at higher educational institutions: a systematic literature review
5421 -- 5432Leslie S. LeRoy, Renee Kaufmann, Derek R. Lane. Webcams and technostress: the complicated web of amplified online learning, webcam use, and technostress during COVID 19
5433 -- 5444Feifei Han. The profiles of Chinese university students' learning experience in flipped classrooms: combining the self-reported and process data
5445 -- 5458Bilal Hamamra, Ahmad Qabaha. Boredom and alienation during online education in Palestinian universities: a socio-philosophical perspective
5459 -- 5478Anahuac Valero Haro, Omid Noroozi, Harm J. A. Biemans, Martin Mulder, Seyyed Kazem Banihashem. How does the type of online peer feedback influence feedback quality, argumentative essay writing quality, and domain-specific learning?
5479 -- 5493Karna Rana. Rural primary teachers' perceived affordances of ICT training in Nepal
5494 -- 5508Jiahong Su, Weipeng Yang. Artificial Intelligence (AI) literacy in early childhood education: an intervention study in Hong Kong
5509 -- 5536Jia-Hua Zhao, Patcharin Panjaburee, Gwo-Jen Hwang, Wararat Wongkia. Effects of a self-regulated-based gamified virtual reality system on students' English learning performance and affection
5537 -- 5551Blandína Sramová. University students' experience with mobile learning during COVID-19 pandemic
5552 -- 5569Ruofei Zhang, Di Zou, Gary Cheng 0001. Chatbot-based learning of logical fallacies in EFL writing: perceived effectiveness in improving target knowledge and learner motivation
5570 -- 5586Víctor Revilla-Cuesta, Marta Skaf, R. Serrano-López, Vanesa Ortega-López. Student-teacher out-of-class communication on engineering courses during the COVID-19 pandemic: from face-to-face to videocalls
5587 -- 5599Shalva Kikalishvili. Unlocking the potential of GPT-3 in education: opportunities, limitations, and recommendations for effective integration
5600 -- 5611Mehmet Ali Yarim, Sükrü Ada, Serap Morkoç, Sümeyra Dogan Kurt. The effect of flipped classroom model on student achievement and motivation
5612 -- 5631Ching-Yi Wang, Cheng-Han Lin. Teaching strategies of distance teaching applied in design discipline
5632 -- 5659Jessica Fernanda Silva Barbosa, Geiser Chalco Challco, Ig Ibert Bittencourt. Does gender-stereotyped gamification increase negative thinking? Results from an experimental study with logic tutoring systems
5660 -- 5677Yuqin Yang, Xueqi Feng, Gaoxia Zhu, Daner Sun. Exploring the mechanisms of data-supported reflective assessment for pre-service teachers' knowledge building
5678 -- 5698Gang Yang, Dan Zheng, Ji-Huan Chen, Qun-fang Zeng, Yun-Fang Tu, Xiao-Li Zheng. The effects of a role-play-based micro-game strategy on students' computational thinking, learning engagement and learning motivation
5699 -- 5710Federica Agnese, Zakirah Othman, Anni Mitin, Wan Ahmad Jaafar-Wan Yahaya. Participatory monitoring in farmer field school program through Whatsapp among indigenous farmers in rural Sarawak, Malaysia
5711 -- 5723Yotam Hod, Michal Dvir, Sahar Tueg. From turtle in a shell to one that wins the race: noticing identities in interactive classroom learning communities
5724 -- 5743Aleksandra Stevanovic, Radoslav Bozic, Mirjana Strboja. Impact of learning environments on students' achievements in Calculus contents before and during COVID-19 crises
5744 -- 5765Kai-Yi Chin, Huai-Ling Chang, Ching-Sheng Wang. Applying a wearable MR-based mobile learning system on museum learning activities for university students
5766 -- 5778Alvaro M. Lozano-Tarazona, Diego Mauricio Rivera Pinzón. Improvement of real soccer motor skills using virtual reality
5779 -- 5800S. Sageengrana, S. Selvakumar 0012, S. Srinivasan. Performance analysis of study material recommendation system to reduce dropout in online learning using optimal behavior prediction cluster and online poll bot
5801 -- 5821Xia Xiao, Ziqi Fang, Shuaiyi Zou, Chengde Zhang, Xinzhong Chen. Effects of an intelligent cues recognition-based multilevel knowledge graphs generation method on students in online learning environments
5822 -- 5835James Planey, Taehyun Kim, Emma Mercier, Robb Lindgren. Can you see Orion?: knowledge construction and collaborative discourse while problem solving with virtual reality
5836 -- 5851Xin Li, Wanqing Hu, Yanyan Li, Yafeng Zheng. Individuals in a group: exploring engagement patterns via within-group configurations of role profiles and their impact on performance in collaborative problem solving
5852 -- 5865Qiaoyi Huang, Yi Wei. Priorities for the development of the Chinese education management system in the era of digitalisation
5866 -- 5869Reni Marlina. Goal-setting and problem-solving in the tech-enhanced classroom a teaching and learning reboot: by Pete Atherton, (New York, NY: Routledge, 2023), 216 pp., £36.99 (paperback), £120.00 (hardback), £33.29 (eBook). ISBN 9781032117614
5869 -- 5872Sami Hussein A. Ahmed, Majed Abdullah Alharbi. English medium instruction as a local practice: language, culture, and pedagogy: by Jinghe Han, Springer-Verlag GmbH, 2022, ix + 144 pp., £32 (hardcover), ISBN 978-3031199035

Volume 32, Issue 8

3931 -- 3947Kuo-En Chang, Yu-Wei Tai, Tzu-Chien Liu, Yao-Ting Sung. Embedding dialog reading into AR picture books
3948 -- 3967Tyler S. Love. Examining middle school students' attitudes toward computing after participating in a physical computing unit
3968 -- 3982Mik Fanguy, Jamie Costley, Matthew Courtney, Kyungmee Lee. Analyzing collaborative note-taking behaviors and their relationship with student learning through the collaborative encoding-storage paradigm
3983 -- 3995Nidal Al-Said, Lubov Vorona-Slivinskaya, Elena Gorozhanina. Data mining in education: managing digital content with social media analytics in medical education
3996 -- 4008Jing Peng. Digital technologies: potential for piano education
4009 -- 4019Jian-Wei Lin, Hsieh-Hong Huang, Hong-Ren Chen. Team-based learning with group awareness: impact on students with different self-regulated learning levels
4020 -- 4036Eisuke Saito, Percy Lai Yin Kwok, Richard O'Donovan. Conceptual typologies of learning communities for master's course students using a publications exemplar: a comparative institutional analysis
4037 -- 4048Weiqiao Zhang. Modern cloud technology in choral vocal training: the use of cloud storage services
4049 -- 4062Seongyune Choi, Yeonju Jang, Hyeoncheol Kim. Exploring factors influencing students' intention to use intelligent personal assistants for learning
4063 -- 4087Hüseyin Ates, Rabia Meryem Yilmaz. A comprehensive model explaining teachers' intentions to use mobile-based assessment
4088 -- 4108Silvia Wen-Yu Lee, Jyh-Chong Liang, Chung-Yuan Hsu, Meng-Jung Tsai. Students' beliefs about computer programming predict their computational thinking and computer programming self-efficacy
4109 -- 4121Maria Hvid Stenalt, Mark William Johnson, Jesper Aagaard. Reclaiming the teacher perspective in digital education - an analysis of university teachers' agency
4122 -- 4137Yi-Fan Liu, Wu-Yuin Hwang, Chia-Hsuan Su. Investigating the impact of context-awareness smart learning mechanism on EFL conversation learning
4138 -- 4153Ching-Jung Chung, Yen-Hsun Huang, Jie Chi Yang, Ying-ying Yang, Shiau-Shian Huang, Sheng-Min Lin, Jiing-Feng Lirng, Tzu Hao Li, Chen-Huan Chen, Yung-Yang Lin. The dissemination of holistic health care and evidence-based medicine courses from institution-based to department-based via a course management system
4154 -- 4168Muhittin Sahin. Determining of learners' intervention preferences in the digital learning environment based on analytic hierarchy process
4169 -- 4182Yanghee Kim, Jaejin Hwang, Seongmi Lim, Moon-Heum Cho, Sungchul Lee. Child-robot interaction: designing robot mediation to facilitate friendship behaviors
4183 -- 4204Özlem Soydan Oktay, Tevfik Volkan Yüzer. The analysis of interactive scenario design principles supporting critical and creative thinking in asynchronous learning environments
4205 -- 4218Yajun Wu, Xia Kang, Lisheng Li. Teacher-student relationship quality, school psychological capital, and academic engagement in Chinese EFL learning context: a mediation analysis
4219 -- 4236Sebastián Gil Parga, Umang Singh, Jairo A. Gutiérrez, Stefan Marks. Pedagogical design in education using augmented reality: a systematic review
4237 -- 4255Mengning Mu, Man Yuan. Research on a personalized learning path recommendation system based on cognitive graph with a cognitive graph
4256 -- 4269Wenhao Li, Xiaotong Ren, Li Qian, Heng Luo 0001, Bowen Liu. Uncovering the effect of classroom climates on learning experience and performance in a virtual environment
4270 -- 4280Larisa Orlaniuk-Malitskaia, Elena Kolomoets, Liudmila Tsvetkova, Olga Kolosova. Consistency in the formation of culture-general competencies of economics students in the blended learning environment
4281 -- 4296Kai-Yi Chin, Ching-Sheng Wang. The effectiveness of a VR-based mobile learning system for university students to learn geological knowledge
4297 -- 4313Hang Zeng, Jiutong Luo. Effectiveness of synchronous and asynchronous online learning: a meta-analysis
4314 -- 4331Timothy Teo, Priscilla Moses, Phaik Kin Cheah, Fang Huang 0003, Tiny Chiu Yuen Tey. Influence of achievement goal on technology use among undergraduates in Malaysia
4332 -- 4351Chi-Tung Chen, Chih-Ming Chen 0001, Hsiao-Ting Tsai. Using the instant semantic analysis and feedback system for mining effective behavioural patterns to facilitate learning effectiveness of online discussion
4352 -- 4379Ting Wu, Fei Hao 0001. Edu-Metaverse: concept, architecture, and applications
4380 -- 4395Jing Chen, Ruiqi Wang, Bei Fang, Chen Zuo. Fine-grained aspect-based opinion mining on online course reviews for feedback analysis
4396 -- 4410I-Fan Liu, Hui-Chun Hung, Che-Tien Liang. A study of programming learning perceptions and effectiveness under a blended learning model with live streaming: comparisons between full-time and working students
4411 -- 4425Jing Fang, Xiong Xiao, Xiuling He, Yangyang Li, Huanhuan Yuan, Xiaomin Jiao. Knowledge map construction based on association rule mining extending with interaction frequencies and knowledge tracking for rules cleaning
4426 -- 4442Shao-Ting Alan Hung, Wan-Ju Chen, Shu-Yun Chien. Virtual reality is not always a cure-all: evidences from a quasi-experiment of EFL business speaking courses
4443 -- 4457May Mei Ling Wong, Ka Hing Lau. E-service-learning is equally effective as traditional service-learning in enhancing student developmental outcomes
4458 -- 4468Kuang-yun Ting. Students' perspective toward anonymous peer feedback in online writing classes
4469 -- 4483Di Wu 0018, Huan Li, Sha Zhu, Harrison Hao Yang, Jie Bai, Jinyan Zhao, Kaylee Yang. Primary students' online homework completion and learning achievement
4484 -- 4500Mohammed Hamdan. Touring in the time of COVID-19: digital maps and the virtual teaching of Palestinian travel writing
4501 -- 4528Soomaiya Hamid, Narmeen Zakaria Bawany. ACME: automated classification model for E-learning feedback
4529 -- 4557Ruofei Zhang, Di Zou, Gary Cheng 0001. A review of chatbot-assisted learning: pedagogical approaches, implementations, factors leading to effectiveness, theories, and future directions
4558 -- 4568Anh Nguyen Nhat, Marni Manegre. Using digital web forms as a tool for interactive stories to promote second language reading
4569 -- 4586Abdur Rahman, Prajeesh Tomy. Intelligent Personal Assistant - an interlocutor to mollify Foreign Language Speaking Anxiety
4587 -- 4612Slavko Zitnik, Glenn Gordon Smith. Automated analysis of postings in fourth grade online discussions to help teachers keep students on-track
4613 -- 4631JaeHo Jeon, Seongyong Lee, Seongyune Choi. A systematic review of research on speech-recognition chatbots for language learning: Implications for future directions in the era of large language models
4632 -- 4651Axi Wang, Shengquan Yu, Minhong Wang 0001, Ling Chen. Effects of the visual analytics of peer feedback on teachers' TPACK development in a lesson study
4652 -- 4662Zhibin Xu, Qiang Xu. Psychological factors influencing successful music learning using deep learning technologies
4663 -- 4687Samah H. Almaki, Mnyero A. Gunda, Khairuddin Idris, Abdul Talib M. Hashim, Siti Rahaimah Ali. A systematic review of the use of simulation games in K-12 education
4688 -- 4702Yuan Li. How does the music that students listen to affect their level of musical literacy? Comparative analysis of Chinese students' musical literacy formed with modern online technologies in the context of music and non-music academic majors
4703 -- 4718Ju-Chieh Huang. Implementation effect of integrating cooperative inquiry into blended learning: analysis of students' goal setting, task value, and well-being
4719 -- 4738Yu-Shan Chang, Yen-Yin Wang, Yu-Te Ku. Influence of online STEAM hands-on learning on AI learning, creativity, and creative emotions
4739 -- 4753Zhonggen Yu. RETRACTED ARTICLE: Meta-analyses of effects of augmented reality on educational outcomes over a decade
4754 -- 4758Qikui Ding, Xiulan Cheng. Understanding emotions in English Language learning in virtual worlds: by Mariusz Kruk and Mirosław Pawlak, Routledge, London, United Kingdom, 2022, 143 pp., £120.00 (hardback), ISBN: 978-1-032-14594-5; £36.99 (eBook), ISBN: 978-1-003-24006-8
4758 -- 4762Herawati, Sahriani, Fitri Agustin. Global pandemic impacts on education: what can we learn from it?: Primary and secondary education during Covid-19: disruptions to educational opportunity during a pandemic, edited by Fernando M. Reimers, Springer, 2022, 467 pp., ISBN 978-3-030-81499-1, ISBN 978-3-030-81500-4 (eBook), softcover book EUR 39,99, hardcover book EUR 49,99

Volume 32, Issue 4

1171 -- 1182Lei Xie, Cixiao Wang. Why did they come back? Analysis of learning behaviour and motivation of repeat learners in cMOOCs
1194 -- 1203Huan Zhao, Lora Narikbayeva, Yuanhua Wu. Interactive systems for music composition: a new paradigm in music education
1204 -- 1218Leslie S. LeRoy, Renee Kaufmann. Identifying student motivations for webcam use in online courses
1219 -- 1233Xiang Feng, Keyi Yuan, Xiu Guan, Longhui Qiu. An emotion analysis dataset of course comment texts in massive online learning course platforms
1234 -- 1246Mona Tabatabaee-Yazdi. Diagnostic classification modeling of EFL learners' online learning performances during COVID-19 pandemic: individual vs. interactive learning
1247 -- 1265Robson Araujo Junior, Alec M. Bodzin. Effects of a place-based digital gameful learning experience on middle school students' watershed literacy and attitudes about desktop virtual reality gameplay
1291 -- 1299Rosliza Abdul Hamid, Irwan Mahazir Ismail, Wan Ahmad Jaafar-Wan Yahaya. Augmented reality for skill training from TVET instructors' perspective
1300 -- 1318Shian-Shyong Tseng, Tsung-Yu Yang, Wen-Chung Shih, Bo-Yang Shan. Building a self-evolving iMonsters board game for cyber-security education
1319 -- 1329Hacer Efe, Ünsal Umdu Topsakal. A meta-synthesis study in interactive learning environments: digital games in health education
1330 -- 1347Fahad H. Abdeen, Waheeb S. Albiladi. Factors influencing the adoption of virtual reality (VR) technology among parents of individuals with ASD
1348 -- 1367Jiutong Luo, Shengquan Yu. Implementing a key-competence-based subject knowledge learning tool in Chinese middle schools: the direct and sustained effects
1368 -- 1384Baginda Anggun Nan Cenka, Harry B. Santoso, Kasiyah M. Junus. Using the personal learning environment to support self-regulated learning strategies: a systematic literature review
1385 -- 1401Hung Van Tran, Thanh-Huy Le, Thanh Chi Phan, Loc Phuoc Hoang, Tien Minh Phan. Flipped classroom in online teaching: a high school experience
1402 -- 1421Gemma Tur, Linda J. Castañeda, Ricardo Torres Kompen, Jeffrey P. Carpenter 0001. A literature review on self-regulated learning and personal learning environments: features of a close relationship
1422 -- 1441Marcelo Werneck Barbosa. Students ' perceptions of an extensive blended learning implementation: the effects of instructional design and interaction
1442 -- 1459Maedeh Kazemitabar, Hossein Mirzapour, Maryam Akhshi, Monireh Vatankhah, Javad Hatami, Tenzin Doleck. Power of nonverbal behavior in online business negotiations: understanding trust, honesty, satisfaction, and beyond
1460 -- 1475Paul Bazelais, Gurinder Binner, Tenzin Doleck. Examining the key drivers of student acceptance of online labs
1476 -- 1499Changhao Liang, Rwitajit Majumdar, Yuta Nakamizo, Brendan Flanagan, Hiroaki Ogata. Algorithmic group formation and group work evaluation in a learning analytics-enhanced environment: implementation study in a Japanese junior high school
1500 -- 1517Joni Tzuchen Tang, Dejun Mo. The transactional distance in the space of the distance learning under post-pandemic: a case study of a middle school in Northern Taiwan using gather to build an online puzzle-solving activity
1518 -- 1532Ali Soyoof. Unearthing Iranian mothers' mediation strategies during their children's home digital literacy practices in English
1533 -- 1551Fatih Kalemkus, Müzeyyen Bulut Özek. The effect of online project-based learning on metacognitive awareness of middle school students
1552 -- 1566Xiaodong Zhang. Understanding the complexity and dynamics of web-based pre-class peer discussions experienced by L2 readers: a qualitative case study

Volume 32, Issue 3

787 -- 789Thomas K. F. Chiu. How do emerging technologies CRAFT our education? Current state and future research recommendations related to AI and the metaverse
790 -- 812Mouna Denden, Ahmed Tlili, Nian-Shing Chen, Mourad Abed, Mohamed Jemni, Fathi Essalmi. The role of learners' characteristics in educational gamification systems: a systematic meta-review of the literature
813 -- 823Yang Wang. Vocal education in higher educational institutions in China: student motivation and creativity
824 -- 842Min-Chi Chiu, Gwo-Jen Hwang, Lu-Ho Hsia, Fong-Ming Shyu. Artificial intelligence-supported art education: a deep learning-based system for promoting university students' artwork appreciation and painting outcomes
843 -- 858Ilana Dubovi, Idit Adler. The impact of COVID-19 induced anxiety on students' engagement while learning with online computer-based simulations: the mediating role of boredom
859 -- 878Liping Jiang. Factors influencing EFL teachers' implementation of SPOC-based blended learning in higher vocational colleges in China: A study based on grounded theory
879 -- 891Mohammad Reza Keramati, Robyn M. Gillies. Teaching cooperative learning through cooperative learning environment: a qualitative follow-up of an experimental study
892 -- 909Yuanyuan Yang, Rwitajit Majumdar, Huiyong Li, Brendan Flanagan, Hiroaki Ogata. Design of a learning dashboard to enhance reading outcomes and self-directed learning behaviors in out-of-class extensive reading
910 -- 920Dereje Tekaleng, Priya Swaminarayan. Influencing factors and prospects of electronic service implementation in higher educational institutions of Ethiopia
921 -- 941Jelena Mihajlovic-Milicevic, Milos Radenkovic, Aleksandra Labus, Danijela Stojanovic, Zorica Bogdanovic. An approach to agile management of virtual student teams in smart environment development
942 -- 951Sahika Simsek Çetinkaya, Gülçin Gümüs Çalis, Serife Kibris, Mehmet Topal. Effectiveness of virtual patient simulation versus peer simulation in family planning training in midwifery students: a comparative educational intervention
952 -- 971Zhongling Pi, Renjia Liu, Hongjuan Ling, Xingyu Zhang, Shuo Wang, Xiying Li. The emotional design of an instructor: body gestures do not boost the effects of facial expressions in video lectures
972 -- 993Liping Jiang, Ghayth Kamel Shaker Al-Shaibani. Influencing factors of students' small private online course-based learning adaptability in a higher vocational college in China
994 -- 1011Mengqian Wang, Wenge Guo, Qian Dong. Profiling high school students' multimodal posting in a digital literacy SPOC and examining teachers' and students' perceptions
1012 -- 1035Horace H. S. Ip, Simpson W. L. Wong, Dorothy F. Y. Chan, Chen Li 0023, Angel Lo Lo Kon, Po Ke Ma, Kate Shuk-Ying Lau, Julia Byrne. Enhance affective expression and social reciprocity for children with autism spectrum disorder: using virtual reality headsets at schools
1036 -- 1047Seçil Taylan, Ilknur Özkan, Seda Cansu Yenigün. Nursing students' experiences of operating room practice conducted through distance education within the scope of social cognitive career theory during the COVID-19 pandemic: A phenomenological qualitative study
1048 -- 1057Pauletta Irwin, Maree Crepinsek, Rosanne Coutts. The use of avatars: challenging longstanding approaches for experiential learning in nursing
1058 -- 1067Verlumun Celestine Gever, Felix Olajide Talabi, Joseph Moyinoluwa Talabi, Victor Oluwole Adefemi, Samson Adedapo Bello, Abimbola Adekemi Oluyemi, Oberiri Destiny Apuke. Learning through interaction: impact of interactive radio instructions in improving literacy skills of out-of-school children in IDP camps in Nigeria
1068 -- 1078Rachel L. Vollmer, Teresa Drake. Comparison of undergraduate students' experiences in a flipped course pre-pandemic and during the COVID-19 pandemic
1079 -- 1090Jing Li. Gamification of digital art: promoting speculative design and interactive experience
1091 -- 1104John S. Y. Lee, Chak Yan Yeung, Zhen-Qun Yang. Personalized and adaptive text recommendation for learners of Chinese
1105 -- 1116Olga Agatova, Alexander Popov, Suad Abdalkareem Alwaely. Special aspects of using Big Data in the learning process
1117 -- 1136Chenglu Li, Wanli Xing, Walter L. Leite. Using fair AI to predict students' math learning outcomes in an online platform
1137 -- 1158Zehui Zhan, Yao Tong, Xixin Lan, Baichang Zhong. A systematic literature review of game-based learning in Artificial Intelligence education
1159 -- 1170Hassan Kilavo, Tabu S. Kondo, Feruzi Hassan. The impact of teaching computer programming in Tanzanian primary schools

Volume 32, Issue 2

393 -- 394Pericles 'Asher' Rospigliosi. What is the role of ChatGPT and other large language model AI in Higher Education?
395 -- 408Chaoying He, Jingying Chen, Kun Zhang. The influence of internal and external cues on the joint attention of children with autism spectrum disorder
409 -- 430Jaiteg Singh, Nandini Modi. A robust, real-time camera-based eye gaze tracking system to analyze users' visual attention using deep learning
431 -- 446Rotem Israel-Fishelson, Arnon Hershkovitz. Cultivating creativity improves middle school students' computational thinking skills
447 -- 462Fatma Gizem Karaoglan Yilmaz, Ke Zhang 0002, Ahmet Berk Ustun, Ramazan Yilmaz. Transactional distance perceptions, student engagement, and course satisfaction in flipped learning: a correlational study
463 -- 480Julio Navío-Marco, Luis Manuel Ruiz-Gómez, Raquel Arguedas Sanz, Carmen López-Martín. The student as a prosumer of educational audio-visual resources: a higher education hybrid learning experience
481 -- 501Qi Wang 0037, Shengquan Yu. Investigating the mechanism for automatic generation of online learning resources
502 -- 521Yu-Cheng Lin, Huei-Tse Hou. The evaluation of a scaffolding-based augmented reality educational board game with competition-oriented and collaboration-oriented mechanisms: differences analysis of learning effectiveness, motivation, flow, and anxiety
522 -- 533Yun-Qi Bai, Jia-Wen Jiang. Meta-analysis of factors affecting the use of digital learning resources
534 -- 556Xin Guan, Chunmei Sun, Gwo-Jen Hwang, Kegan Xue, Zhuo Wang. Applying game-based learning in primary education: a systematic review of journal publications from 2010 to 2020
557 -- 571Sahin Gökçearslan, Hatice Yildiz Durak, Nilüfer Atman Uslu. Acceptance of educational use of the Internet of Things (IoT) in the context of individual innovativeness and ICT competency of pre-service teachers
572 -- 584Cheng Zhang. Raising student motivation and interest in football through rich media platforms: the experience of China
585 -- 599Ainhoa Alvarez, Mikel Villamañe. Facilitating complex assessment using Moodle
600 -- 613Mohammed Nasser Hassan Ja'ashan, Hind Alfadda, Hassan Saleh Mahdi. Using a holographic application in learning medical terminology for English as a foreign language students
614 -- 626Nafiseh Taghizadeh Kerman, Omid Noroozi, Seyyed Kazem Banihashem, Morteza Karami, Harm J. A. Biemans. Online peer feedback patterns of success and failure in argumentative essay writing
627 -- 638Elif Atabek-Yigit. Exploring the optimal learning moments in a university-level chemistry course
639 -- 654Sonica Rautela, Sarika Sharma, Shreya Rustum Virani. Learner-learner interactions in online classes during COVID-19 pandemic: the mediating role of social media in the higher education context
655 -- 673Saman Ebadi, Asieh Amini. Examining the roles of social presence and human-likeness on Iranian EFL learners' motivation using artificial intelligence technology: a case of CSIEC chatbot
674 -- 692Chi-Cheng Chang, Tseng-Chuan Chen. Emotion, cognitive load and learning achievement of students using e-textbooks with/without emotional design and paper textbooks
693 -- 706Di Sun, Gang Cheng, Heng Luo 0001. Analysing the evolution of student interaction patterns in a Massive Private Online Course
707 -- 726Zhonggen Yu, Wei Xu, Paisan Sukjairungwattana. A meta-analysis of eight factors influencing MOOC-based learning outcomes across the world
727 -- 744Thuy Thi-Nhu Ngo, Howard Hao-Jan Chen, Kyle Kuo-Wei Lai. The effectiveness of automated writing evaluation in EFL/ESL writing: a three-level meta-analysis
745 -- 756Ali Soyoof. Uncovering Iranian mothers' perceptions of their bilingual children's home digital literacy practices in English
757 -- 771Zoltán Buzády, Agnes Wimmer, Anita Csesznak, Peter Szentesi. Exploring flow-promoting management and leadership skills via serious gaming
772 -- 786Majed Abdullah Alharbi, Arif Ahmed Mohammed Hassan Al-Ahdal. Communication barriers in the EFL classroom: is poor listening the culprit that obstructs learning?

Volume 32, Issue 10

5873 -- 5892Dinara Nurmukhanbetova, Kyrykbay Muskunov. Optimizing sports training of qualified baluan wrestlers during pre-competitive training in a digital learning environment
5893 -- 5918Emin Ibili, Melek Ölmez, Abdullah Cihan, Firat Bilal, Aysel Burcu Ibili, Nurullah Okumus, Mark Billinghurst. Investigation of learners' behavioral intentions to use metaverse learning environment in higher education: a virtual computer laboratory
5919 -- 5946Xiaoxuan Fang, Davy Tsz Kit Ng, Jac Ka Lok Leung, Huixuan Xu. The applications of the ARCS model in instructional design, theoretical framework, and measurement tool: a systematic review of empirical studies
5947 -- 5977Pooja Rana, Mithilesh Kumar Dubey, Lovi Raj Gupta, Amit Kumar Thakur. A model to combine qualitative and quantitative measures in education for better assessment of learning outcomes
5978 -- 5993Azam Hosseinzadeh, Morteza Karami, Mehrnaz Sadat Rezvanian, Mahmoud Saeidi Rezvani, Mohsen Noghani Dokht Bahmani, Jeroen Van Merriënboer. Developing media literacy as complex learning in secondary schools: the effect of 4C/ID learning environments
5994 -- 6006Kershnee Sevnarayan, Ntshimane Elphas Mohale. The implementation of supplementary e-learning tools: analyzing the complexities of student challenges with podcasts and vodcasts in distance learning
6007 -- 6023Luyu Zhu, Jia Hao 0001, Jianhou Gan. MOOC performance prediction and analysis via Bayesian network and Maslow's hierarchical needs theory
6024 -- 6042Ramazan Yilmaz. Using zoom as a computer-supported collaborative learning tool: modeling of relations between technology acceptance, knowledge-sharing behaviours, community of inquiry, and social interaction space
6043 -- 6062Stéphanie Dumas Reyssier, Audrey Serna, Stuart Hallifax, Jean-Charles Marty, Stephane Simonian, Élise Lavoué. How does adaptive gamification impact different types of student motivation over time?
6063 -- 6080Boris Vazquez-Calvo, Sergio Duarte-Marti, Leticia-Tian Zhang. Commenting on learning Korean on TikTok and YouTube
6081 -- 6095Mahboobeh Mehrvarz, Fahimeh Keshavarzi, Elham Heidari, Bruce M. McLaren. Improving computational thinking: the role of students' networking skills and digital informal learning
6096 -- 6120Guomin Chen, Pengrun Chen, Ying Wang, Nan Zhu. Research on the development of an effective mechanism of using public online education resource platform: TOE model combined with FS-QCA
6121 -- 6140Jingjing Shao, Lu Cheng, Yansu Wang, Keru Li, Yanyan Li. How peer feedback with regulation scripts contributes to the development of critical thinking in dialogues: strengthening cognitive and affective feedback content
6142 -- 6158Agostino Marengo, Alessandro Pagano, Kamal Ahmed Soomro. Serious games to assess university students' soft skills: investigating the effectiveness of a gamified assessment prototype
6159 -- 6172Ibrahim Adeshola, Adeola Praise Adepoju. The opportunities and challenges of ChatGPT in education
6173 -- 6186Robert Murphy, Shuai Wang 0022, Marie A. Bienkowski, Ruchi Bhanot. Digital learning solutions for improving adults' basic skills
6187 -- 6203Thomas K. F. Chiu. The impact of Generative AI (GenAI) on practices, policies and research direction in education: a case of ChatGPT and Midjourney
6204 -- 6224Davy Tsz Kit Ng, Jiahong Su, Jac Ka Lok Leung, Samuel Kai-Wah Chu. Artificial intelligence (AI) literacy education in secondary schools: a review
6225 -- 6249Wangda Zhu, Ying Hua. Enhancing students' learning experience using social networking applications: evidence from a random experiment
6250 -- 6266Ratna Zuarni Ramli, Wan Zakiyatussariroh Wan Husin, Ahmed M. S. Elaklouk, Noraidah Sahari Ashaari. Augmented reality: a systematic review between usability and learning experience
6267 -- 6282Lanqin Zheng, Yunchao Fan, Lei Gao, Zichen Huang. The impact of learning analytics interventions on learning achievements: a meta-analysis of research from 2012 to 2021
6283 -- 6300Hüseyin Ates, Juan Garzón, Georgios Lampropoulos 0001. Evaluating science teachers' flipped learning readiness: a GETAMEL approach test
6301 -- 6312Hua-yang Zhang, Yi-xin Wang, Wei Liu. Exploring the role of high school students' internet use on their internet self-efficacy: a structural equation model
6313 -- 6324Reza Dashtestani, Ahmad Mohamadi. In-service teachers' conceptualization of implementing interactive learning in online and face-to-face teaching contexts: challenges and opportunities
6325 -- 6345Di Zhang, Gwo-Jen Hwang, Shih-Ting Chu. Roles of computer agents in digital games: effects on learning performance, perceptions, and behaviors
6346 -- 6374I-Jui Lee, Hsiu-Ting Hsu. Applied the augmented reality technology combined with social stories strategies and computational thinking games to improve the social skills of children with ASD
6375 -- 6392Yingjie Liu, Qinglong Zhan, Wenping Zhao. A systematic review of VR/AR applications in vocational education: models, affects, and performances
6393 -- 6412Bing Yang, Chongqing Xie, Tingting Liu, Jing Xu, Weihua Li. Exploring the relationship between teacher talk supports and student engagement from the perspective of students' perceived care
6413 -- 6429Ai-Jou Pan, Yu-Che Huang, Chin-Feng Lai. Constructing hands-on distance labs: the development and implementation of an Intelligent Learning Management System (ILMS-d) in undergraduate IoT courses
6430 -- 6450Jane Henriksen-Bulmer, Emily Rosenorn-Lanng, Stevie Corbin-Clarke, Samuel Ware, Davide Melacca, Lee-Ann Fenge. Using game-based learning to teach young people about privacy and online safety
6451 -- 6461Vladimir Beketov, Marina Lebedeva, Marina Taranova. The impact of VR and AR technologies on the academic achievements of medical students: the age aspect
6462 -- 6476Baoqing Song, Yilin Dai, Boning Fu, Gongxin Jiang, Yunji Cai, Jun Wu. Recommender systems facilitate aesthetic experience accumulation in informal learning environments - a study from China
6477 -- 6495Ran Wei, Yu Li. Effects of integrated form-focused instruction on vocabulary learning for Chinese English learners
6496 -- 6508Jiahong Su, Weipeng Yang 0001. Powerful or mediocre? Kindergarten teachers' perspectives on using ChatGPT in early childhood education
6509 -- 6533Desheng Yan, Guangming Li. Students' internal driving force or environment external driving force? Configuring digital learning power heterogeneity in a smart education environment
6534 -- 6551Cixiao Wang, Jianjun Xiao 0001. Who will participate in online collaborative problem solving? A longitudinal network analysis
6552 -- 6564Deneil D. Christian, Kenny A. Hendrickson, Ameeta Jadav. Cameras on or off during online synchronous courses? That is the question: an analysis of university faculty caring intelligence
6565 -- 6589Lazar Zivojinovic, Danijela Stojanovic, Aleksandra Labus, Zorica Bogdanovic, Marijana Despotovic-Zrakic. Harnessing Instagram® for collaborative learning in higher education
6590 -- 6606Jon-Chao Hong, Chien-Hung Lin, Chin-Chieh Juh. Using a Chatbot to learn English via Charades: the correlates between social presence, hedonic value, perceived value, and learning outcome
6607 -- 6627Shuyun Han, Zhaoli Zhang, Hai Liu 0004, Weiliang Kong, Zengcan Xue, Taihe Cao, Jiangbo Shu. From engagement to performance: the role of effort regulation in higher education online learning
6628 -- 6644Yung-Hsiang Hu, Bo-Kai Liao, Chieh-Lun Hsieh. Effectiveness of a gamified learning analytics dashboard with coregulation mechanism for self-regulated learning in college ethics courses
6645 -- 6656Oberiri Destiny Apuke, Khowanas Saeed Qader, Bahiyah Omar, Chidi John Ugwuanyi, Charles Chukwudi Eze, Agujiobi-Odoh Ngozi, Esther Rita Gever, Verlumun Celestine Gever. Utilizing interactive visual multimedia to improve business capabilities and financial management competencies of women vegetable farmers
6657 -- 6671Vlasios Kasapakis, Elena Dzardanova, Spyros Vosinakis, Androniki Agelada. Sign language in immersive virtual reality: design, development, and evaluation of a virtual reality learning environment prototype
6672 -- 6697Di Zou, Morris Siu Yung Jong, Xinyi Huang, Gary Cheng 0001, Gwo-Jen Hwang, Michael Yi-Chao Jiang. A systematic review of SVVR in language education in terms of the ADDIE model
6698 -- 6716Chen-Chen Liu, Hai-Jie Wang, Dan Wang, Yun-Fang Tu, Gwo-Jen Hwang, Youmei Wang. An interactive technological solution to foster preservice teachers' theoretical knowledge and instructional design skills: a chatbot-based 5E learning approach
6717 -- 6734Bo Jiang 0016, Yuang Wei, Meijun Gu, Chengjiu Yin. Understanding students' backtracking behaviors in digital textbooks: a data-driven perspective
6735 -- 6750Juan Garzón, Georgios Lampropoulos 0001. Mobile learning for science education: meta-analysis of K-12 research
6751 -- 6773Chih-Hsing Liu, Jeou-Shyan Horng, Sheng-Fang Chou, Tai-Yi Yu, Yung-Chuan Huang, Yen-Ling Ng, Jun-You Lin. How big data applications and digital learning change students' sustainable behaviours - the moderating roles of hard and soft skills
6774 -- 6789Yijia Yuan. An empirical study of the efficacy of AI chatbots for English as a foreign language learning in primary education
6790 -- 6814Yun-Fang Tu, Gwo-Jen Hwang. University students' conceptions of ChatGPT-supported learning: a drawing and epistemic network analysis
6815 -- 6832Cheng-Yueh Jao, Ching-Huei Chen, Hui-Chin Yeh. Exploring the effects of cross-cultural collaborating on bilingual digital storytelling on students' intercultural learning
6833 -- 6844Rashita Puthiya, Philip Anderson, Conchita Fonseca, Lynda Hyland. Technology adoption in a hybrid learning environment: An action research study among university faculty in the UAE
6845 -- 6867Gwo-Jen Hwang, An-Chi Lin, Shao-Chen Chang. Effects of incorporating a two-tier assessment-based guiding mechanism into contextual games on students' learning achievement and behaviors in horticultural education
6868 -- 6885Rubén Camacho-Sánchez, Jorge Serna Bardavío, Aaron Rillo-Albert, Pere Lavega-Burgués. Enhancing motivation and academic performance through gamified digital game-based learning methodology using the ARCS model
6886 -- 6893Ahmed Tlili, Daniel Burgos. Unleashing the power of Open Educational Practices (OEP) through Artificial Intelligence (AI): where to begin?
6894 -- 6914Cathy Weng, Kifle Kassaw, Melese Astatke, Chi-Chuan Yang. Online learning environments for transferable skills development: a systematic literature review from 2013-2022
6915 -- 6927Çigdem Torun Kiliç. Examination of the fraction addition problems posed by primary pre-service teachers using the digital storytelling method
6928 -- 6948Jingjing Zhang, Yicheng Huang, Bo Yu. Using learning analytics to understand the learning design patterns of K12 synchronous language teaching
6949 -- 6966Wuxue Jiang, Ying Zhan, Daner Sun, Jin Sun, Peiyao Tian. Exploring the effects of SPOC-based blended learning on students' learning performance at higher vocational education
6967 -- 6983Yuyao Tong, Chao Yang, Pengjin Wang, Gaowei Chen. Promoting low-achieving students' epistemic understanding of discourse: a video-based visual learning analytics approach
6984 -- 6996Ruo-Yu Li, Jerry Chih-Yuan Sun. Identifying key factors of dynamic ADDIE model for instructional virtual reality design: an exploratory study
6997 -- 7013Jin Zhou, Junmin Ye. Investigating cognitive engagement patterns in online collaborative learning: a temporal learning analytic study
7014 -- 7040Ya Xiao 0001, Khe Foon Hew. Personalised gamification enhances student participation but produces mixed effects on emotional and cognitive engagements: a systematic review
7041 -- 7062Shuai He, Yu Lu. The effectiveness of Gen AI in assisting students' knowledge construction in humanities and social sciences courses: learning behaviour analysis
7063 -- 7085Yang Ding, Xiaohua Zhao, Ying Yao, Chenxi He, Rui Chai, Shuo Liu. Assessing the efficacy of an interactive training method in deterring speeding behavior: a study based on the Unity 3D platform
7086 -- 7101Kristian Kiili, Juho Siuko, Manuel Ninaus. Tackling misinformation with games: a systematic literature review
7102 -- 7119Xiao Wen, Juan Hu. Early prediction of MOOC dropout in self-paced students using deep learning
7120 -- 7140Chi-Jen Lin, Husni Mubarok, Rakha Ramadhana A. B., Samuel Gasperius, Chia-Ying Liu, Salisa Sawettanun, Kantapat Meesomyut, Ling-Rong Zheng. Trends in technology-enhanced learning strategies in speech-language pathology solutions: a systematic review of journal publications from 2004 to 2023
7141 -- 7155Kyle R. Vareberg, Carrie Anne Platt. Harnessing the wisdom of YouTube: how self-directed learners achieve personalized learning through technological affordances
7156 -- 7169Shalaunda M. Reeves, Charlotte A. Bolch, Richard T. Bex, Kent J. Crippen. Learner experience and motivational beliefs for a VR Lab in advanced undergraduate biology
7170 -- 7185Ching-Yi Chang, Hsiu-Ju Jen, Jie Chi Yang. Integrating scenario game-based learning with the experiential learning strategy to facilitate nursing students' learning performance and core competencies in labor support training
7186 -- 7211Selin Urhan, Oguzhan Gençaslan, Senol Dost. An argumentation experience regarding concepts of calculus with ChatGPT
7212 -- 7229Lahcen Oubahssi, Claudine Piau-Toffolon, Oussema Mahdi. VR-Peas: a Virtual Reality PEdAgogical Scenarisation tool
7230 -- 7241Christian Moro, Kathy Ann Mills, Charlotte Phelps. The CRAFTS learning framework: equipping learners to create relevant, accessible, fun, tailored and scholarly activities in higher education
7242 -- 7256Chi-Jen Lin, Husni Mubarok. Promoting young learners' computational thinking with AI-based robots and the ICAP model in blended learning contexts
7257 -- 7277Jordi Guitart, Juan José Costa. Remote DasaLAB: datacenter as a laboratory for remote learning
7278 -- 7300Ahmed Tlili, Michael Agyemang Adarkwah, Soheil Salha, Juan Garzón, Kinshuk, Daniel Burgos. The effect of educational mobile games on learning performance: a meta-analysis and research synthesis
7301 -- 7320Akbar Bahari, Rui Li 0088. Revisiting technology-assisted language learning affordances for language components: a decade survey
7321 -- 7337Shenglin Cao, Juan Chu, Zuochen Zhang, Liyan Liu. The effectiveness of VR environment on primary and secondary school students' learning performance in science courses
7338 -- 7363Rustam Shadiev, Suping Yi, Fahriye Altinay. Cultivating self-directed learning abilities in K-12 students through immersive online virtual tours
7364 -- 7381Constance A. Lightner, Carin A. Lightner-Laws. A new day in higher ed: HyFlex Universities
7382 -- 7398Ahu Canogullari, Ayhan Kursat Erbas. Students' use of dragging modalities in solving proportional problems supported with interactive simulations: a multiple case study with sixth and seventh-grade students
7399 -- 7415Jiawei Wang, Nur Azlina Mohamed Mokmin, Shaorong Ji. Enhancing higher education art students' learning experience through virtual reality: a comprehensive literature review of product design courses
7416 -- 7430Zhisheng Chen 0001. Interdisciplinary technical perspective: transformation of blockchain and opportunities for organizational training
7431 -- 7449Yalin Li, Min Zhao. The study on the influence factors of intention to continue using MOOCs: integrating UTAUT model and social presence
7450 -- 7467Hasan Zuhtu Okulu, Nilay Muslu. Designing a course for pre-service science teachers using ChatGPT: what ChatGPT brings to the table
7468 -- 7496Gülçin Büyüközkan, Esin Mukul. Metaverse-based education: literature review and a proposed framework
7497 -- 7506Mostafa Al-Emran. Unleashing the role of ChatGPT in Metaverse learning environments: opportunities, challenges, and future research agendas
7507 -- 7523Qing Yu. Effects of motion-sensing technology on language learning: evidence from a meta-analysis
7524 -- 7541Chin-Hsi Lin, Keyi Zhou, Fangzhou Jin, Wai-Ming Cheung. More is not always better? Vocabulary learning strategies instruction in online environment
7542 -- 7558Fu-Yun Yu 0001. An online student testlet-generation system: design principles and evidence supporting its learning potential and usefulness
7559 -- 7587Li Ye, Jingyi Li, Simin Yang, Yongxin Hang. The effect of augmented reality-based serious game on traditional pattern learning
7588 -- 7603Danielle Jayne Millea. 360° Video as a learning tool for filmmaking
7604 -- 7621Noawanit Songkram, Supattraporn Upapong, Heng-Yu Ku, Narongpon Aulpaijidkul, Sarun Chattunyakit, Nutthakorn Songkram. Unlocking the power of robots: enhancing computational thinking through innovative teaching methods
7622 -- 7646Aslina Saad, Suhaila Zainudin. A review of teaching and learning approach in implementing Project-Based Learning (PBL) with Computational Thinking (CT)
7647 -- 7660Siu Cheung Kong, Wei Shen. Using students' cognitive, affective, and demographic characteristics to predict their understanding of computational thinking concepts: a machine learning-based approach
7661 -- 7676Wei-Sheng Wang, Margus Pedaste, Chia-Ju Lin, Hsin-Yu Lee, Yueh-Min Huang, Ting-Ting Wu. Signaling feedback mechanisms to promoting self-regulated learning and motivation in virtual reality transferred to real-world hands-on tasks
7677 -- 7691Mario Alberto de la Puente Pacheco. Unveiling sociopolitical complexities through educational gaming: the sociopolis experience in Barranquilla's schools
7692 -- 7702Mikhail G. Boltyshev. Research the experience of using gamification in corporate learning

Volume 32, Issue 1

1 -- 19Benazir Quadir, Jie Chi Yang, Wei Wang. Factors influencing the acquisition of English skills in an English learning environment using Rain Classroom
20 -- 33Eisuke Saito, Jennifer Mansfield, Richard O'Donovan. Information economics of teaching: a transactional perspective on pedagogical reasoning to provide a typology of pedagogical equilibrium
34 -- 51Jon-Chao Hong, Jhen-Ni Ye, Jian-Hong Ye, Ling-Wen Kung. The entity belief of concentration ability predicts cognitive load, failure-attribution, and flow experience when using a virtual reality device
52 -- 66Sladana Mitrovic, Radoslav Bozic, Durdica Takaci. Efficiency of blended learning of calculus content during the Covid19 crisis
67 -- 77Kristal Lee, John G. McInerney. Transferability of learning from Computed Tomography simulation into clinical practice: student perspectives
78 -- 89Zhen Wei. Social support, psychological responses, and mental health among college students during online learning
90 -- 101Verena Watzek, Martin Rehm, Regina H. Mulder. Exploring dynamics of emotional reactions in online collaboration of communities of learners and their relations with learning outcomes
102 -- 114Yuan-Hsuan Lee 0001, Huang-Yao Hong. Preservice teachers' intention for constructivist ICT integration: implications from their Internet epistemic beliefs and internet-based learning self-Efficacy
115 -- 127Cong Zhou. Children's cognitive abilities in the context of the digital transformation of basic education
128 -- 143Xinquan Jin, Qiang Jiang, Weiyan Xiong, Yanan Feng, Wei Zhao. Effects of student engagement in peer feedback on writing performance in higher education
144 -- 155Sanja Milic, Vlado Simeunovic. Teachers' roles in online learning communities: a case study from the digitally underdeveloped country
156 -- 167Zhang Yiting, Yang Sonquan. Modern technology-enabled approaches in preschool music education
168 -- 182Na Li, Xiaojun Zhang, Maria Limniou, Youmin Xi. Meaning-making in virtual learning environment enabled educational innovations: a 13-year longitudinal case study
183 -- 207Luis Angel Gil-Aciron. The gamer psychology: a psychological perspective on game design and gamification
208 -- 228Olumide Sunday Adewale, Oluwatoyin C. Agbonifo, Emmanuel Onwuka Ibam, A. I. Makinde, Olutayo Kehinde Boyinbode, B. A. Ojokoh, O. Olabode, M. S. Omirin, Sunday O. Olatunji. Design of a personalised adaptive ubiquitous learning system
229 -- 244Shruti Priya, Shubhankar Bhadra, Sridhar Chimalakonda, Akhila Sri Manasa Venigalla. ML-Quest : a game for introducing machine learning concepts to K-12 students
245 -- 256Shanhu Wang. Vocal improvisation using interactive music technology
257 -- 272Zhi Quan, Lynn Grant, Darryl Hocking, Andy Connor. Distinctive mobile learning: where it is different and how it can make a difference
273 -- 285Julia Mañero, Carlos Escaño. A systematic review approach to the understanding of intercreativity as an educational resource
286 -- 305Zhicheng Dai, Junxia Xiong, Liang Zhao, Xiuling He. The effectiveness of ICT-enhanced teaching mode using activity theory on raising class interaction and satisfaction in an engineering course
306 -- 324Afsheen Rezai, Azam Naserpour, Siamak Rahimi. Online peer-dynamic assessment: an approach to boosting Iranian high school students' writing skills: a mixed-methods study
325 -- 339Ahmad Mohammad Sati Hodrob, Malakeh Z. Malak, Ahmad Ayed. Effect of high-fidelity simulation airway management training program on nursing students' performance, satisfaction, and self-confidence in Palestine
340 -- 354Gila Kurtz, Dan Kohen-Vacs. Humanoid robot as a tutor in a team-based training activity
355 -- 372Aadi Swadipto Mondal, Yuang Zhu, Kaushal Kumar Bhagat, Nasser Giacaman. Analysing user reviews of interactive educational apps: a sentiment analysis approach
373 -- 392Gwo-Jen Hwang, Kai-Yu Tang, Yun-Fang Tu. How artificial intelligence (AI) supports nursing education: profiling the roles, applications, and trends of AI in nursing education research (1993-2020)