4 | -- | 0 | Steven Pemberton. Emotion |
5 | -- | 0 | Austin Henderson. Obituary: John Rheinfrank (1944-2004) |
9 | -- | 10 | Marisa E. Campbell. What s happening |
11 | -- | 12 | Hilary Johnson, Joanne Hyde. Modeling individual and collaborative construction of jigsaws |
14 | -- | 21 | Aaron Marcus. Branding 101 |
22 | -- | 29 | Daniel Rosenberg. The myths of usability ROI |
36 | -- | 37 | Mark Blythe, Marc Hassenzahl, Peter C. Wright. Introduction |
38 | -- | 40 | John M. Carroll. Beyond fun |
40 | -- | 41 | Mark Blythe. Interview with Patrick Jordan |
42 | -- | 43 | John C. McCarthy, Peter C. Wright. Technology as experience |
43 | -- | 46 | Mark Blythe, Marc Hassenzahl. Interview with Don Norman |
46 | -- | 48 | Marc Hassenzahl. Emotions can be quite ephemeral; we cannot ::::design:::: them |
48 | -- | 50 | Ben Shneiderman. Designing for fun: how can we design user interfaces to be more fun? |
51 | -- | 53 | Mark Blythe. Pastiche scenarios |
53 | -- | 56 | William W. Gaver, Andrew Boucher, Sarah Pennington, Brendan Walker. Cultural probes and the value of uncertainty |
57 | -- | 58 | Jeffrey T. Hancock. LOL: humor online |
59 | -- | 61 | Stephan Wensveen, Kees C. J. Overbeeke, Tom Djajadiningrat, Steven Kyffin. Freedom of fun, freedom of interaction |
61 | -- | 63 | Kristina Andersen. It felt like clown sparkles |
63 | -- | 64 | Alan J. Dix. Taking fun seriously |
64 | -- | 66 | Jonathan Effrat, Lisa Chan, B. J. Fogg, Ling Kong. What sounds do people love and hate? |
66 | -- | 67 | James Kalbach. Feeling lucky?: emotions and information seeking |
68 | -- | 69 | Wouter van der Hoog, Pieter Jan Stappers, Ianus Keller. Connecting mothers and sons: a design using routine affective rituals |
70 | -- | 71 | Randy J. Pagulayan, Keith Steury. Beyond usability in games |
71 | -- | 72 | Dennis L. Chao. Computer games as interfaces |
73 | -- | 74 | Brenda Laurel. Narrative construction as play |
75 | -- | 76 | Mark Blythe, Mark Jones. Human computer (sexual) interactions |
76 | -- | 77 | Genevieve Bell. The age of auspicious computing? |
79 | -- | 80 | William Hudson. Breadcrumb navigation: there s more to hansel and gretel than meets the eye |
81 | -- | 83 | Will Schroeder. Books |
85 | -- | 88 | Marisa E. Campbell. NordiCHI 2004 |