Journal: Interactions

Volume 11, Issue 6

4 -- 0Steven Pemberton. Goodbye!
7 -- 8Marisa E. Campbell. What s happening
9 -- 10Pamela Ravasio, Sissel Guttormsen Schär, Helmut Krueger. In Pursuit of Desktop Evolution
11 -- 15Morten Fjeld. Usability and collaborative aspects of augmented reality
16 -- 21Aaron Marcus. It s about time
22 -- 27Jonas Lüwgren. Animated use sketches as design representations
28 -- 35Timo Jokela. When good things happen to bad products: where are the benefits of usability in the consumer appliance market?
36 -- 43Kathy E. Gill. The race of the web sites: 2004
44 -- 53Kentaro Go, John M. Carroll. The blind men and the elephant: views of scenario-based system design
55 -- 56William Hudson. Attentional gambling: getting better odds from your web pages
57 -- 59Francesco Cara. Books
61 -- 63Marisa E. Campbell. CSCW 2004
64 -- 0Steven Pemberton. Things that stay us from the swift completion of our appointed tasks (revisited)

Volume 11, Issue 5

4 -- 0Steven Pemberton. Emotion
5 -- 0Austin Henderson. Obituary: John Rheinfrank (1944-2004)
9 -- 10Marisa E. Campbell. What s happening
11 -- 12Hilary Johnson, Joanne Hyde. Modeling individual and collaborative construction of jigsaws
14 -- 21Aaron Marcus. Branding 101
22 -- 29Daniel Rosenberg. The myths of usability ROI
36 -- 37Mark Blythe, Marc Hassenzahl, Peter C. Wright. Introduction
38 -- 40John M. Carroll. Beyond fun
40 -- 41Mark Blythe. Interview with Patrick Jordan
42 -- 43John C. McCarthy, Peter C. Wright. Technology as experience
43 -- 46Mark Blythe, Marc Hassenzahl. Interview with Don Norman
46 -- 48Marc Hassenzahl. Emotions can be quite ephemeral; we cannot ::::design:::: them
48 -- 50Ben Shneiderman. Designing for fun: how can we design user interfaces to be more fun?
51 -- 53Mark Blythe. Pastiche scenarios
53 -- 56William W. Gaver, Andrew Boucher, Sarah Pennington, Brendan Walker. Cultural probes and the value of uncertainty
57 -- 58Jeffrey T. Hancock. LOL: humor online
59 -- 61Stephan Wensveen, Kees C. J. Overbeeke, Tom Djajadiningrat, Steven Kyffin. Freedom of fun, freedom of interaction
61 -- 63Kristina Andersen. It felt like clown sparkles
63 -- 64Alan J. Dix. Taking fun seriously
64 -- 66Jonathan Effrat, Lisa Chan, B. J. Fogg, Ling Kong. What sounds do people love and hate?
66 -- 67James Kalbach. Feeling lucky?: emotions and information seeking
68 -- 69Wouter van der Hoog, Pieter Jan Stappers, Ianus Keller. Connecting mothers and sons: a design using routine affective rituals
70 -- 71Randy J. Pagulayan, Keith Steury. Beyond usability in games
71 -- 72Dennis L. Chao. Computer games as interfaces
73 -- 74Brenda Laurel. Narrative construction as play
75 -- 76Mark Blythe, Mark Jones. Human computer (sexual) interactions
76 -- 77Genevieve Bell. The age of auspicious computing?
79 -- 80William Hudson. Breadcrumb navigation: there s more to hansel and gretel than meets the eye
81 -- 83Will Schroeder. Books
85 -- 88Marisa E. Campbell. NordiCHI 2004

Volume 11, Issue 4

4 -- 0Steven Pemberton. Banking
7 -- 8Marisa E. Campbell. What s happening
9 -- 10Benjamin B. Bederson, Aaron Clamage, Mary Czerwinski, George G. Robertson. DateLens: a fisheye calendar interface for PDAs
12 -- 17Aaron Marcus. Insights on outsourcing
18 -- 23Jon Kolko. Mixing disciplines in anticipation of convergence: a curriculum for teaching interaction design to industrial designers
24 -- 29Joseph S. Dumas, Rolf Molich, Robin Jeffries. Describing usability problems: are we sending the right message?
30 -- 37Jeff Sauro. Premium usability: getting the discount without paying the price
38 -- 53Mark R. Hicks. Trading system complexity: keeping the trader in control
55 -- 56William Hudson. Inclusive design: accessibility guidelines only part of the picture
57 -- 59Marc Rettig. Books
61 -- 63Marisa E. Campbell. The 18th British HCI Group annual conference
64 -- 0Steven Pemberton. The power of two

Volume 11, Issue 2

4 -- 0Steven Pemberton. The development consortium
4 -- 0Steven Pemberton. A little personalization goes a long way
7 -- 8David Pinelle, Carl Gutwin, Saul Greenberg. Collaboration usability analysis: task analysis for groupware usability evaluations
7 -- 8Marisa E. Campbell. What s happening
9 -- 10David Martin, Ian Sommerville. Patterns of cooperative interaction: linking ethnomethodology and design
10 -- 17Susan M. Dray, David A. Siegel. Remote possibilities?: international usability testing at a distance
12 -- 17Gitte Lindgaard. Making the business our business: one path to value-added HCI
18 -- 23Ned Gulley. In praise of tweaking: a wiki-like programming contest
18 -- 26Ken Haase, David Tamés. BabelVision: better image searching through shared annotations
24 -- 27Aaron Marcus. User-experience planning for corporate success
28 -- 33Aaron Sklar, David J. Gilmore. Are you positive?
28 -- 34Aaron Marcus. Patterns within patterns
34 -- 43David M. Hilbert, Jonathan Trevor. Personalizing shared ubiquitous devices
36 -- 41Larry Hull. Accessibility: it s not just for disabilities any more
44 -- 47Nico MacDonald. Can HCI shape the future of mass communications?
45 -- 46William Hudson. My place or yours: use and abuse of research facilities
47 -- 49Gerard Torenvliet. Books
48 -- 50Norman Lewis. From customization to ubiquitous personalization: digital identity and ambient network intelligence
51 -- 54Marisa E. Campbell. SIGGRAPH 2004
51 -- 53Anxo Cereijo Roibás, Riccardo Sala. Main HCI issues for the design of interfaces for ubiquitous interactive multimedia broadcast
55 -- 56Mark Hurst. E-mail and ease of use: a preferred method of mass communication with Internet users
56 -- 0Brian Ganninger. VUIs: where the rubber hits the road
57 -- 0Nick Bryan-Kinns, Peter Broadbent. Anthropomorphizing mass communication
58 -- 0Dan Gillmor. Imagining tomorrow s news
60 -- 63Ann Light. Audience design: interacting with networked media
63 -- 67Darren Reed. What recreational telephone conferencing can teach us about the future of mass communications
65 -- 0Andrew Zolli. Can HCI deliver on its promise?
67 -- 69Giles Rollestone. Networked information services in context-sensitive environments
70 -- 0Michael Schrage. HCI can raise the level of discourse on the Web
71 -- 73Louis Weitzman. Meta-design for ::::sensible:::: information
74 -- 75Ann Light. A need to commune
76 -- 79Lorenzo Wood, Luke Skrebowski. The future s here;: it s just unevenly distributed
80 -- 81Andrew Zolli. HCI and mass communications: assessing the road ahead
81 -- 84Luke Skrebowski. Attention deficit disorder
85 -- 86William Hudson. Applying research to design: bridging a widening gap
87 -- 88Kim Goodwin. Books

Volume 11, Issue 1

4 -- 0Steven Pemberton. Scents and sensibility
6 -- 7. Ten years of interactions
9 -- 10Marisa E. Campbell. What s happening
11 -- 12Kasper Hornbæk, Erik Frøkjær. Reading patterns and usability in visualizations of electronic documents
14 -- 23John Armitage. Are agile methods good for design?
24 -- 31Lyle Kantrovich. To innovate or not to innovate..
40 -- 47Aaron Marcus. The next revolution: vehicle user interfaces
48 -- 61Joseph Kaye. Making Scents: aromatic output for HCI
63 -- 64William Hudson. Foraging à la carte: an appetite for popup menus?
65 -- 66James Kalbach. Books
67 -- 70Marisa E. Campbell. CHI 2004
72 -- 0Steven Pemberton. Scratching someone else s itch: (why open source can t do usability)