Journal: Journal of Visualization and Computer Animation

Volume 25, Issue 5-6

521 -- 529Logah Perumal. Euler angles: conversion of arbitrary rotation sequences to specific rotation sequence
531 -- 542Hubert P. H. Shum, Ludovic Hoyet, Edmond S. L. Ho, Taku Komura, Franck Multon. Natural preparation behavior synthesis
543 -- 551Qiao Huang, Jie Yang. Person re-identification with local descriptors across multicameras
553 -- 559Ling-yu Wei. A faster triangle-to-triangle intersection test algorithm
561 -- 575Bong-Gyu Jang, Gerard Jounghyun Kim. Evaluation of grounded isometric interface for whole-body navigation in virtual environments

Volume 25, Issue 3-4

201 -- 211Ari Shapiro, Andrew W. Feng, Ruizhe Wang, Hao Li, Mark T. Bolas, Gérard G. Medioni, Evan A. Suma. Rapid avatar capture and simulation using commodity depth sensors
213 -- 222Michael Zollhöfer, Justus Thies, Matteo Colaianni, Marc Stamminger, Günther Greiner. Interactive model-based reconstruction of the human head using an RGB-D sensor
225 -- 233Susana Castillo, Christian Wallraven, Douglas W. Cunningham. The semantic space for facial communication
235 -- 243Xiaoxin Fang, Bin Sheng, Wen Wu, Zengzhi Fan, Lizhuang Ma. Real-time depth-of-field rendering using single-layer composition
245 -- 255Shengchuan Zhou, Innfarn Yoo, Bedrich Benes, Ge Chen. A hybrid level-of-detail representation for large-scale urban scenes rendering
257 -- 271Shamima Yasmin, Nan Du, James Chen, Yusheng Feng. A haptic-enabled novel approach to cardiovascular visualization
273 -- 281Zhangpeng Tang, Jun Xiao, Yinfu Feng, Xiaosong Yang, Jian Zhang. Human motion retrieval based on freehand sketch
283 -- 292Na Lv, Yan Huang, Zhiquan Feng, Jingliang Peng. A genetic algorithm approach to human motion capture data segmentation
293 -- 302Qi Tian, Jun Xiao, Yueting Zhuang, Hanzhi Zhang, Xiaosong Yang, Jianjun Zhang, Yinfu Feng. Real-time motion data annotation via action string
303 -- 311Liuyang Zhou, Lifeng Shang, Hubert P. H. Shum, Howard Leung. Human motion variation synthesis with multivariate Gaussian processes
313 -- 321Masaki Oshita. Interactive motion synthesis with optimal blending
323 -- 331YoungBeom Kim, JungHyun Han. Bulging-free dual quaternion skinning
333 -- 342Sybren A. Stüvel, Nadia Magnenat-Thalmann, Daniel Thalmann, Arjan Egges, A. Frank van der Stappen. Hierarchical structures for collision checking between virtual characters
343 -- 352Thomas Pitiot, David Cazier, Thomas Jund, Arash Habibi, Pierre Kraemer. Deformable polygonal agents in crowd simulation
353 -- 362Xinjie Wang, Linling Zhou, Zhigang Deng, Xiaogang Jin. Flock morphing animation
363 -- 373Xuequan Lu, Zonghui Wang, Mingliang Xu, Wenzhi Chen, Zhigang Deng. A personality model for animating heterogeneous traffic behaviors
375 -- 384Mei Ling Chu, Paolo Parigi, Kincho H. Law, Jean-Claude Latombe. Modeling social behaviors in an evacuation simulator
385 -- 393Hua Wang, Tianlu Mao, Xingchen Kang, Zhaoqi Wang. An all-in-one efficient lane-changing model for virtual traffic
395 -- 404Linbo Luo, Haiyan Yin, Wentong Cai, Michael Lees, Nasri Bin Othman, Suiping Zhou. Towards a data-driven approach to scenario generation for serious games
405 -- 412Cameron D. Pelkey, Jan M. Allbeck. Populating semantic virtual environments
413 -- 422Yong Zhao 0004, Junyu Dong, Bin Pan, Chunxia Xiao. Hierarchical mesh deformation with shape preservation
423 -- 435Chen Yang, Shuai Li, Lili Wang, Aimin Hao, Hong Qin. Real-time physical deformation and cutting of heterogeneous objects via hybrid coupling of meshless approach and finite element method
437 -- 446Shunsuke Saito, Nobuyuki Umetani, Shigeo Morishima. Macroscopic and microscopic deformation coupling in up-sampled cloth simulation
447 -- 455Xue Chen, Jieqing Feng. Adaptive skeleton-driven cages for mesh sequences
457 -- 465Min Gyu Choi. Real-time simulation of ductile fracture with oriented particles
467 -- 474Ben Yang, Xiaogang Jin. Turbulence synthesis for shape-controllable smoke animation
475 -- 485Shiguang Liu, Yixin Xu, Junyong Noh, Yiying Tong. Visual fluid animation via lifting wavelet transform
487 -- 495Thomas Lopez, Pierre Chevaillier, Valérie Gouranton, Paul Evrard, Florian Nouviale, Mukesh Barange, Rozenn Bouville Berthelot, Bruno Arnaldi. Collaborative virtual training with physical and communicative autonomous agents
497 -- 506Pablo Almajano, Maite López-Sánchez, Inmaculada Rodríguez, Tomas Trescak. Assistant agents to advice users in hybrid structured 3D virtual environments
507 -- 519Nahid Karimaghalou, Ulysses Bernardet, Steve DiPaola. A model for social spatial behavior in virtual characters

Volume 25, Issue 2

99 -- 100Nadia Magnenat-Thalmann, Daniel Thalmann. Editorial Issue 25.2
101 -- 113Mingmin Zhang, Zhigeng Pan, Xixi Huang, Nan Xiang, Shuwen Wang, Pengyu Zhu. EasyHome: an online virtual home decoration system
115 -- 127Weitao Li, Yuanfeng Zhou, Caiming Zhang, Xuemei Li. Robust multi-level partition of unity implicits from triangular meshes
129 -- 141Can Kirmizibayrak, Mike Wakid, Yeny Yim, Dimitre Hristov, James K. Hahn. Interactive focus + context medical data exploration and editing
143 -- 154Chunxiao Zhang, Eric Dubois 0002, Yan Zhao. Virtual cubic panorama synthesis based on triangular reprojection
155 -- 169Shuai Li, Qinping Zhao, Shengfa Wang, Aimin Hao, Hong Qin. Interactive deformation and cutting simulation directly using patient-specific volumetric images
171 -- 184Lei Lv, Tianlu Mao, Xuecheng Liu, Zhaoqi Wang. Optimization-based group performance deducing
185 -- 198Tianchen Xu, Wen Wu, Enhua Wu. Real-time generation of smoothed-particle hydrodynamics-based special effects in character animation

Volume 25, Issue 1

1 -- 0Nadia Magnenat-Thalmann, Daniel Thalmann. Editorial Issue 25.1
3 -- 16Andrew W. Feng, Yazhou Huang, Yuyu Xu, Ari Shapiro. Fast, automatic character animation pipelines
17 -- 31Mika T. Rantanen, Martti Juhola. Using probabilistic roadmaps in changing environments
33 -- 43Yan Shi, Fangtian Ying, Xuan Chen, Zhigeng Pan, Jinhui Yu. Restoration of traditional Chinese shadow play-Piying art from tangible interaction
45 -- 56Jianxin Luo, Guyu Hu, Guiqiang Ni. Dual-space ray casting for height field rendering
57 -- 68Zhiying He, Xiaohui Liang, Jian Wang, Qinping Zhao, Chengyu Guo. Flexible editing of human motion by three-way decomposition
69 -- 81Paolo Tripicchio, Claudio Loconsole, Andrea Piarulli, Emanuele Ruffaldi, Franco Tecchia, Massimo Bergamasco. On multiuser perspectives in passive stereographic virtual environments
83 -- 97Xuequan Lu, Wenzhi Chen, Mingliang Xu, Zonghui Wang, Zhigang Deng, Yangdong Ye. AA-FVDM: An accident-avoidance full velocity difference model for animating realistic street-level traffic in rural scenes