533 | -- | 551 | Gove N. Allen, Nicholas L. Ball, H. Jeff Smith. Information Systems Research Behaviors: What Are the Normative Standards? |
553 | -- | 572 | Galit Shmueli, Otto R. Koppius. Predictive Analytics in Information Systems Research |
573 | -- | 598 | Brent Furneaux, Michael Wade. An Exploration of Organizational Level Information Systems Discontinuance Intentions |
599 | -- | 611 | Rajiv D. Banker, Sabyasachi Mitra, V. Sambamurthy. The Effects of Digital Trading Platforms on Commodity Prices in Agricultural Supply Chains |
613 | -- | 627 | Sam Ransbotham, Gerald C. Kane. Membership Turnover and Collaboration Success in Online Communities: Explaining Rises |
629 | -- | 643 | Peter H. Gray, Salvatore Parise, Bala Iyer. Innovation Impacts of Using Social Bookmarking Systems |
653 | -- | 671 | Christophe Roquilly. Control Over Virtual Worlds by Game Companies: Issues and Recommendations |
673 | -- | 684 | Alok R. Chaturvedi, Daniel R. Dolk, Paul Louis Drnevich. Design Principles for Virtual Worlds |
685 | -- | 709 | Nicholas Berente, Sean Hansen, Jacqueline Pike, Patrick J. Bateman. Arguing the Value of Virtual Worlds: Patterns of Discursive Sensemaking of an Innovative Technology |
711 | -- | 729 | Kil Soo Suh, Hongki Kim, Eung Kyo Suh. What If Your Avatar Looks Like You? Dual-Congruity Perspectives for Avatar Use |
731 | -- | 747 | Fiona Fui-Hoon Nah, Brenda Eschenbrenner, David DeWester. Enhancing Brand Equity Through Flow and Telepresence: A Comparison of 2D and 3D Virtual Worlds |
749 | -- | 771 | Lakshmi Goel, Norman A. Johnson, Iris A. Junglas, Blake Ives. From Space to Place: Predicting Users Intentions to Return to Virtual Worlds |
773 | -- | 788 | Thomas Kohler, Johann Füller, Kurt Matzler, Daniel Stieger. Co-Creation in Virtual Worlds: The Design of the User Experience |
789 | -- | 810 | Animesh Animesh, Alain Pinsonneault, Sung-Byung Yang, Wonseok Oh. An Odyssey into Virtual Worlds: Exploring the Impacts of Technological and Spatial Environments |