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Journal: Research and Practice in Technology Enhanced Learning
Home
Index
Info
Volume
Volume
6
, Issue
3
137
--
159
Gerry Stahl
.
How I View Learning and Thinking in CSCL Groups
161
--
185
Kristen E. DiCerbo
,
Dennis C. Frezzo
,
Tony Deng
.
Substantive Validity of a Simulation-Based Game
187
--
203
Fu-Yun Yu 0001
,
Chun-Ping Wu
.
A Technology Diffusion Approach to Soft Technology: Its Design and Effects
Volume
6
, Issue
2
69
--
82
Hiroaki Ogata
,
Mengmeng Li
,
Bin Hou
,
Noriko Uosaki
,
Moushir M. El-Bishouty
,
Yoneo Yano
.
SCROLL: Supporting to Share and Reuse Ubiquitous Learning Log in the Context of Language Learning
83
--
106
Hidekazu Kaminishi
,
Masao Murota
.
Development and Evaluation of a New Presentation Software Program (Codex) for Teaching Programming Code
107
--
133
Paul Salvador Inventado
,
Roberto Legaspi
,
Merlin Suarez
,
Masayuki Numao
.
Predicting Student Emotions Resulting from Appraisal of its Feedback
Volume
6
, Issue
1
3
--
23
Allan H. K. Yuen
.
Exploring Teaching Approaches in Blended Learning
25
--
42
Kee Man Chuah
,
Chwen Jen Chen
,
Chee Siong Teh
.
Designing a Desktop Virtual Reality-Based Learning Environment with Emotional Consideration
43
--
66
Ma. Mercedes T. Rodrigo
,
Ryan S. Baker 0001
.
Comparing Learners' Affect While Using an Intelligent Tutor and an Educational Game