Journal: Research and Practice in Technology Enhanced Learning

Volume 6, Issue 3

137 -- 159Gerry Stahl. How I View Learning and Thinking in CSCL Groups
161 -- 185Kristen E. DiCerbo, Dennis C. Frezzo, Tony Deng. Substantive Validity of a Simulation-Based Game
187 -- 203Fu-Yun Yu 0001, Chun-Ping Wu. A Technology Diffusion Approach to Soft Technology: Its Design and Effects

Volume 6, Issue 2

69 -- 82Hiroaki Ogata, Mengmeng Li, Bin Hou, Noriko Uosaki, Moushir M. El-Bishouty, Yoneo Yano. SCROLL: Supporting to Share and Reuse Ubiquitous Learning Log in the Context of Language Learning
83 -- 106Hidekazu Kaminishi, Masao Murota. Development and Evaluation of a New Presentation Software Program (Codex) for Teaching Programming Code
107 -- 133Paul Salvador Inventado, Roberto Legaspi, Merlin Suarez, Masayuki Numao. Predicting Student Emotions Resulting from Appraisal of its Feedback

Volume 6, Issue 1

3 -- 23Allan H. K. Yuen. Exploring Teaching Approaches in Blended Learning
25 -- 42Kee Man Chuah, Chwen Jen Chen, Chee Siong Teh. Designing a Desktop Virtual Reality-Based Learning Environment with Emotional Consideration
43 -- 66Ma. Mercedes T. Rodrigo, Ryan S. Baker 0001. Comparing Learners' Affect While Using an Intelligent Tutor and an Educational Game