Journal: Smart Learn. Environ.

Volume 9, Issue 1

1 -- 0V. Deepa, R. Sujatha, Jitendra Mohan. Unsung voices of technology in school education-findings using the constructivist grounded theory approach
2 -- 0Boxuan Ma, Min Lu 0003, Yuta Taniguchi, Shin'ichi Konomi. Exploring jump back behavior patterns and reasons in e-book system
3 -- 0Charlotte Ann Brenner. Self-regulated learning, self-determination theory and teacher candidates' development of competency-based teaching practices
4 -- 0Gaana Jayagopalan, Sweta Mukherjee. Teaching through urban sensorium: urban spatiality as a smart learning environment
5 -- 0Tze Wei Liew, Wei Ming Pang, Meng Chew Leow, Su-Mae Tan. Anthropomorphizing malware, bots, and servers with human-like images and dialogues: the emotional design effects in a multimedia learning environment
6 -- 0Rubina Dutta, Archana Mantri, Gurjinder Singh. Evaluating system usability of mobile augmented reality application for teaching Karnaugh-Maps
7 -- 0Ramesh Kumar Chaturvedi, Vishal Verma, Kushendra Mishra. Differential effect of pre and post cognitive skills training program: a study on healthy young children
8 -- 0Derman Bulut, Yavuz Samur, Zeynep Cömert. The effect of educational game design process on students' creativity
9 -- 0Rory McGreal, Don Olcott. A strategic reset: micro-credentials for higher education leaders
10 -- 0Eric Werth, Katherine Williams. The why of open pedagogy: a value-first conceptualization for enhancing instructor praxis
11 -- 0Mustafa Yagci. Educational data mining: prediction of students' academic performance using machine learning algorithms
12 -- 0Jaeuk Park. Correction to: Culture learning in a daily space of kitchen: the case of Korean digital kitchen
13 -- 0Moses Segbenya, Brandford Bervell, Vincent Mensah Minadzi, Beatrice Asante Somuah. Modelling the perspectives of distance education students towards online learning during COVID-19 pandemic
14 -- 0Angeliki Leonardou, Maria Rigou, Aliki Panagiotarou, John D. Garofalakis. Effect of OSLM features and gamification motivators on motivation in DGBL: pupils' viewpoint
15 -- 0Siti Intan Nurdiana Wong Abdullah, Klara Arokiyasamy, Sock Leng Goh, Andrea Joveena Culas, Nor Masheera Abdul Manaf. University students' satisfaction and future outlook towards forced remote learning during a global pandemic
16 -- 0Wilk Oliveira, Juho Hamari, Sivaldo Joaquim, Armando M. Toda, Paula T. Palomino, Julita Vassileva, Seiji Isotani. The effects of personalized gamification on students' flow experience, motivation, and enjoyment
17 -- 0Arif Cem Topuz, Eda Saka, Ömer Faruk Fatsa, Engin Kursun. Emerging trends of online assessment systems in the emergency remote teaching period
18 -- 0Sahar Arab Khozaei, Najmeh Valizadeh Zare, Hossin Karimi Moneghi, Tahereh Sadeghi, Mousa Mahdizadeh Taraghdar. Effects of quantum-learning and conventional teaching methods on learning achievement, motivation to learn, and retention among nursing students during critical care nursing education
19 -- 0Burç Çeken, Nazim Taskin. Multimedia learning principles in different learning environments: a systematic review
20 -- 0Wayne J. Brown, Cindy Reid. Implementing a cost effective and configurable hybrid simulation platform in healthcare education, using wearable and web-based technologies
21 -- 0Hasan Tinmaz, Yoo-Taek Lee, Mina Fanea-Ivanovici, Hasnan Baber. A systematic review on digital literacy
22 -- 0Yan Luo, Huan Du. Learning with desktop virtual reality: changes and interrelationship of self-efficacy, goal orientation, technology acceptance and learning behavior
23 -- 0Murat Coban, Yuksel Göktas. Which training method is more effective in earthquake training: Digital game, drill, or traditional training?
24 -- 0Ahmed Tlili, Ronghuai Huang, Boulus Shehata, Dejian Liu, Jialu Zhao, Ahmed Hosny Saleh Metwally, Huanhuan Wang, Mouna Denden, Aras Bozkurt, Lik Hang Lee, Dogus Beyoglu, Fahriye Altinay, Ramesh C. Sharma, Zehra Altinay, Zhisheng Li, Jiahao Liu, Faizan Ahmad, Ying Hu, Soheil Salha, Mourad Abed, Daniel Burgos. Is Metaverse in education a blessing or a curse: a combined content and bibliometric analysis
25 -- 0Pen Lister. Measuring learning that is hard to measure: using the PECSL model to evaluate implicit smart learning
26 -- 0Neha Tuli, Gurjinder Singh, Archana Mantri, Shivam Sharma. Augmented reality learning environment to aid engineering students in performing practical laboratory experiments in electronics engineering
27 -- 0Corey Bloomfield, Bobby Harreveld, Rickie Fisher. 'You don't have to feel trapped': architectural discourses of youth engagement in a community-based learning environment
28 -- 0Saman Ebadi, Fouzhan Nozari, Ahmed Rawdhan Salman. Investigating the effects of flipped vocabulary learning via an online dictionary on EFL learners' listening comprehension
29 -- 0Ricardo M. Meira Ferrão Luis, Martín Llamas Nistal, Manuel J. Fernández Iglesias. On the introduction of intelligent alerting systems to reduce e-learning dropout: a case study
30 -- 0Ferdi Çelik, Ceylan Yangin Ersanli. The use of augmented reality in a gamified CLIL lesson and students' achievements and attitudes: a quasi-experimental study
31 -- 0Shofiyati Nur Karimah, Shinobu Hasegawa. Automatic engagement estimation in smart education/learning settings: a systematic review of engagement definitions, datasets, and methods
32 -- 0Sameh Ghallabi, Fathi Essalmi, Mohamed Jemni, Kinshuk. Reuse of e-learning personalization components
33 -- 0Walid Bayounes, Inés Bayoudh Saâdi, Kinsuk. Adaptive learning: toward an intentional model for learning process guidance based on learner's motivation
34 -- 0Wei Wang, Wenjing Wang, Rustam Shadiev. Improving static balance ability with trainings supported by somatosensory-based feedback system
35 -- 0Walid Bayounes, Inés Bayoudh Saâdi, Kinshuk. Correction: Adaptive learning: toward an intentional model for learning process guidance based on learner's motivation
36 -- 0Lin Zhong. Incorporating personalized learning in a role-playing game environment via SID model: a pilot study of impact on learning performance and cognitive load
37 -- 0Melissa Beck Wells. Student perspectives on the use of universal design for learning in virtual formats in higher education
38 -- 0Sarah Alturki, Lea Cohausz, Heiner Stuckenschmidt. Predicting Master's students' academic performance: an empirical study in Germany