Journal: Technology, Knowledge and Learning

Volume 26, Issue 3

443 -- 459Nina Bergdahl, Jalal Nouri. Covid-19 and Crisis-Prompted Distance Education in Sweden
461 -- 479Sotiria Tzivinikou, Garyfalia Charitaki, Dimitra Kagkara. Distance Education Attitudes (DEAS) During Covid-19 Crisis: Factor Structure, Reliability and Construct Validity of the Brief DEA Scale in Greek-Speaking SEND Teachers
481 -- 498Francisco D. Guillén-Gámez, M. José Mayorga-Fernández, Javier Bravo Agapito, David Escribano-Ortiz. Analysis of Teachers' Pedagogical Digital Competence: Identification of Factors Predicting Their Acquisition
499 -- 514J. Elizabeth Casey, Lisa K. Pennington, Selina V. Mireles. Technology Acceptance Model: Assessing Preservice Teachers' Acceptance of Floor-Robots as a Useful Pedagogical Tool
515 -- 533Çigdem Hürsen. The Effect of Problem-Based Learning Method Supported by Web 2.0 Tools on Academic Achievement and Critical Thinking Skills in Teacher Education
535 -- 554Natalia Kucirkova, Yuichi Toda, Rosie Flewitt. Young Children's Use of Personalized Technologies: Insights From Teachers and Digital Software Designers in Japan
555 -- 575Marina Pumptow, Taiga Brahm. Students' Digital Media Self-Efficacy and Its Importance for Higher Education Institutions: Development and Validation of a Survey Instrument
577 -- 595Giovannina Albano, Ferdinando Arzarello, Umberto Dello Iacono. Digital Inquiry Through Games
597 -- 636Alireza Khakpour, Ricardo Colomo Palacios. Convergence of Gamification and Machine Learning: A Systematic Literature Review
637 -- 659Daniel L. Hoffman, Seungoh Paek, Zhou Zhou, Selen Türkay. Motivation Outcomes in Math-Related Videogames
661 -- 686Yushan Pan, Arnfinn Oksavik, Hans Petter Hildre. Making Sense of Maritime Simulators Use: A Multiple Case Study in Norway
687 -- 710Besma Allagui. Writing a Descriptive Paragraph Using an Augmented Reality Application: An Evaluation of Students' Performance and Attitudes