443 | -- | 459 | Nina Bergdahl, Jalal Nouri. Covid-19 and Crisis-Prompted Distance Education in Sweden |
461 | -- | 479 | Sotiria Tzivinikou, Garyfalia Charitaki, Dimitra Kagkara. Distance Education Attitudes (DEAS) During Covid-19 Crisis: Factor Structure, Reliability and Construct Validity of the Brief DEA Scale in Greek-Speaking SEND Teachers |
481 | -- | 498 | Francisco D. Guillén-Gámez, M. José Mayorga-Fernández, Javier Bravo Agapito, David Escribano-Ortiz. Analysis of Teachers' Pedagogical Digital Competence: Identification of Factors Predicting Their Acquisition |
499 | -- | 514 | J. Elizabeth Casey, Lisa K. Pennington, Selina V. Mireles. Technology Acceptance Model: Assessing Preservice Teachers' Acceptance of Floor-Robots as a Useful Pedagogical Tool |
515 | -- | 533 | Çigdem Hürsen. The Effect of Problem-Based Learning Method Supported by Web 2.0 Tools on Academic Achievement and Critical Thinking Skills in Teacher Education |
535 | -- | 554 | Natalia Kucirkova, Yuichi Toda, Rosie Flewitt. Young Children's Use of Personalized Technologies: Insights From Teachers and Digital Software Designers in Japan |
555 | -- | 575 | Marina Pumptow, Taiga Brahm. Students' Digital Media Self-Efficacy and Its Importance for Higher Education Institutions: Development and Validation of a Survey Instrument |
577 | -- | 595 | Giovannina Albano, Ferdinando Arzarello, Umberto Dello Iacono. Digital Inquiry Through Games |
597 | -- | 636 | Alireza Khakpour, Ricardo Colomo Palacios. Convergence of Gamification and Machine Learning: A Systematic Literature Review |
637 | -- | 659 | Daniel L. Hoffman, Seungoh Paek, Zhou Zhou, Selen Türkay. Motivation Outcomes in Math-Related Videogames |
661 | -- | 686 | Yushan Pan, Arnfinn Oksavik, Hans Petter Hildre. Making Sense of Maritime Simulators Use: A Multiple Case Study in Norway |
687 | -- | 710 | Besma Allagui. Writing a Descriptive Paragraph Using an Augmented Reality Application: An Evaluation of Students' Performance and Attitudes |