399 | -- | 407 | Doug L. James, Christopher D. Twigg. Skinning mesh animations |
408 | -- | 416 | Dragomir Anguelov, Praveen Srinivasan, Daphne Koller, Sebastian Thrun, Jim Rodgers, James Davis. SCAPE: shape completion and animation of people |
417 | -- | 425 | Eftychios Sifakis, Igor Neverov, Ronald Fedkiw. Automatic determination of facial muscle activations from sparse motion capture marker data |
426 | -- | 433 | Daniel Vlasic, Matthew Brand, Hanspeter Pfister, Jovan Popovic. Face transfer with multilinear models |
434 | -- | 444 | Sven Woop, Jörg Schmittler, Philipp Slusallek. RPU: a programmable ray processing unit for realtime ray tracing |
445 | -- | 452 | Fabio Pellacini. User-configurable automatic shader simplification |
453 | -- | 463 | Nathaniel Duca, Krzysztof Niski, Jonathan Bilodeau, Matthew Bolitho, Yuan Chen, Jonathan D. Cohen. A relational debugging engine for the graphics pipeline |
464 | -- | 470 | Fabio Pellacini, Kiril Vidimce, Aaron E. Lefohn, Alex Mohr, Mark Leone, John Warren. Lpics: a hybrid hardware-accelerated relighting engine for computer cinematography |
471 | -- | 478 | Matthias Müller, Bruno Heidelberger, Matthias Teschner, Markus H. Gross. Meshless deformations based on shape matching |
479 | -- | 487 | Yaron Lipman, Olga Sorkine, David Levin, Daniel Cohen-Or. Linear rotation-invariant coordinates for meshes |
488 | -- | 495 | Robert W. Sumner, Matthias Zwicker, Craig Gotsman, Jovan Popovic. Mesh-based inverse kinematics |
496 | -- | 503 | Kun Zhou, Jin Huang, John Snyder, Xinguo Liu, Hujun Bao, Baining Guo, Heung-Yeung Shum. Large mesh deformation using the volumetric graph Laplacian |
504 | -- | 511 | Nelson Siu-Hang Chu, Chiew-Lan Tai. MoXi: real-time ink dispersion in absorbent paper |
512 | -- | 518 | Michael Burns, Janek Klawe, Szymon Rusinkiewicz, Adam Finkelstein, Douglas DeCarlo. Line drawings from volume data |
519 | -- | 526 | Ce Liu, Antonio B. Torralba, William T. Freeman, Frédo Durand, Edward H. Adelson. Motion magnification |
527 | -- | 535 | Hongcheng Wang, Qing Wu, Lin Shi, Yizhou Yu, Narendra Ahuja. Out-of-core tensor approximation of multi-dimensional matrices of visual data |
536 | -- | 543 | Diego Nehab, Szymon Rusinkiewicz, James Davis, Ravi Ramamoorthi. Efficiently combining positions and normals for precise 3D geometry |
544 | -- | 552 | Shachar Fleishman, Daniel Cohen-Or, Cláudio T. Silva. Robust moving least-squares fitting with sharp features |
553 | -- | 560 | Vitaly Surazhsky, Tatiana Surazhsky, Danil Kirsanov, Steven J. Gortler, Hugues Hoppe. Fast exact and approximate geodesics on meshes |
561 | -- | 566 | Tao Ju, Scott Schaefer, Joe D. Warren. Mean value coordinates for closed triangular meshes |
567 | -- | 576 | Morgan McGuire, Wojciech Matusik, Hanspeter Pfister, John F. Hughes, Frédo Durand. Defocus video matting |
577 | -- | 584 | Derek Hoiem, Alexei A. Efros, Martial Hebert. Automatic photo pop-up |
585 | -- | 594 | Jue Wang, Pravin Bhat, Alex Colburn, Maneesh Agrawala, Michael F. Cohen. Interactive video cutout |
595 | -- | 600 | Yin Li, Jian Sun, Heung-Yeung Shum. Video object cut and paste |
601 | -- | 608 | Gabriel Peyré, Stéphane Mallat. Surface compression with geometric bandelets |
609 | -- | 616 | Jingliang Peng, C. C. Jay Kuo. Geometry-guided progressive lossless 3D mesh coding with octree (OT) decomposition |
617 | -- | 625 | Pierre Alliez, David Cohen-Steiner, Mariette Yvinec, Mathieu Desbrun. Variational tetrahedral meshing |
626 | -- | 633 | Serban D. Porumbescu, Brian Budge, Louis Feng, Kenneth I. Joy. Shell maps |
634 | -- | 639 | Amy Ashurst Gooch, Sven C. Olsen, Jack Tumblin, Bruce Gooch. Color2Gray: salience-preserving color removal |
640 | -- | 648 | Patrick Ledda, Alan Chalmers, Tom Troscianko, Helge Seetzen. Evaluation of tone mapping operators using a High Dynamic Range display |
649 | -- | 658 | Michael F. Deering. A photon accurate model of the human eye |
659 | -- | 666 | Chang Ha Lee, Amitabh Varshney, David W. Jacobs. Mesh saliency |
667 | -- | 676 | Jackie Assa, Yaron Caspi, Daniel Cohen-Or. Action synopsis: pose selection and illustration |
677 | -- | 685 | Meinard Müller, Tido Röder, Michael Clausen. Efficient content-based retrieval of motion capture data |
686 | -- | 696 | Jinxiang Chai, Jessica K. Hodgins. Performance animation from low-dimensional control signals |
697 | -- | 701 | Victor B. Zordan, Anna Majkowska, Bill Yuan-chi Chiu, Matthew Fast. Dynamic response for motion capture animation |
702 | -- | 711 | Adam Runions, Martin Fuhrer, Brendan Lane, Pavol Federl, Anne-Gaëlle Rolland-Lagan, Przemyslaw Prusinkiewicz. Modeling and visualization of leaf venation patterns |
712 | -- | 719 | Lifeng Wang, Wenle Wang, Julie Dorsey, Xu Yang, Baining Guo, Heung-Yeung Shum. Real-time rendering of plant leaves |
720 | -- | 726 | Takashi Ijiri, Shigeru Owada, Makoto Okabe, Takeo Igarashi. Floral diagrams and inflorescences: interactive flower modeling using botanical structural constraints |
727 | -- | 734 | Stephen R. Marschner, Stephen H. Westin, Adam Arbree, Jonathan T. Moon. Measuring and modeling the appearance of finished wood |
735 | -- | 744 | Ren Ng. Fourier slice photography |
745 | -- | 755 | Pradeep Sen, Billy Chen, Gaurav Garg, Stephen R. Marschner, Mark Horowitz, Marc Levoy, Hendrik P. A. Lensch. Dual photography |
756 | -- | 764 | Andreas Wenger, Andrew Gardner, Chris Tchou, Jonas Unger, Tim Hawkins, Paul E. Debevec. Performance relighting and reflectance transformation with time-multiplexed illumination |
765 | -- | 776 | Bennett Wilburn, Neel Joshi, Vaibhav Vaish, Eino-Ville Talvala, Emilio R. Antúnez, Adam Barth, Andrew Adams, Mark Horowitz, Marc Levoy. High performance imaging using large camera arrays |
777 | -- | 786 | Sylvain Lefebvre, Hugues Hoppe. Parallel controllable texture synthesis |
787 | -- | 794 | Wojciech Matusik, Matthias Zwicker, Frédo Durand. Texture design using a simplicial complex of morphable textures |
795 | -- | 802 | Vivek Kwatra, Irfan A. Essa, Aaron F. Bobick, Nipun Kwatra. Texture optimization for example-based synthesis |
803 | -- | 811 | Robert L. Cook, Tony DeRose. Wavelet noise |
812 | -- | 815 | Tim Hawkins, Per Einarsson, Paul E. Debevec. Acquisition of time-varying participating media |
816 | -- | 820 | Yichen Wei, Eyal Ofek, Long Quan, Heung-Yeung Shum. Modeling hair from multiple views |
821 | -- | 827 | Aseem Agarwala, Ke Colin Zheng, Chris Pal, Maneesh Agrawala, Michael F. Cohen, Brian Curless, David Salesin, Richard Szeliski. Panoramic video textures |
828 | -- | 835 | Amit K. Agrawal, Ramesh Raskar, Shree K. Nayar, Yuanzhen Li. Removing photography artifacts using gradient projection and flash-exposure sampling |
836 | -- | 844 | Yuanzhen Li, Lavanya Sharan, Edward H. Adelson. Compressing and companding high dynamic range images with subband architectures |
845 | -- | 852 | Eric P. Bennett, Leonard McMillan. Video enhancement using per-pixel virtual exposures |
853 | -- | 860 | Yung-Yu Chuang, Dan B. Goldman, Ke Colin Zheng, Brian Curless, David Salesin, Richard Szeliski. Animating pictures with stochastic motion textures |
861 | -- | 868 | Jian Sun, Lu Yuan, Jiaya Jia, Heung-Yeung Shum. Image completion with structure propagation |
869 | -- | 877 | Louis Borgeat, Guy Godin, François Blais, Philippe Massicotte, Christian Lahanier. GoLD: interactive display of huge colored and textured models |
878 | -- | 885 | Enrico Gobbetti, Fabio Marton. Far voxels: a multiresolution framework for interactive rendering of huge complex 3D models on commodity graphics platforms |
886 | -- | 893 | Sung-Eui Yoon, Peter Lindstrom, Valerio Pascucci, Dinesh Manocha. Cache-oblivious mesh layouts |
894 | -- | 903 | Daniel J. Sandin, Todd Margolis, Jinghua Ge, Javier Girado, Tom Peterka, Thomas A. DeFanti. The Varrier:::TM::: autostereoscopic virtual reality display |
904 | -- | 909 | Bryan E. Feldman, James F. O Brien, Bryan M. Klingner. Animating gases with hybrid meshes |
910 | -- | 914 | Andrew Selle, Nick Rasmussen, Ronald Fedkiw. A vortex particle method for smoke, water and explosions |
915 | -- | 920 | Jeong-Mo Hong, Chang-Hun Kim. Discontinuous fluids |
921 | -- | 929 | Huamin Wang, Peter J. Mucha, Greg Turk. Water drops on surfaces |
930 | -- | 0 | Georg Apitz, François Guimbretière. CrossY: a crossing-based drawing application |
931 | -- | 0 | Tovi Grossman, Daniel Wigdor, Ravin Balakrishnan. Multi-finger gestural interaction with 3D volumetric displays |
932 | -- | 0 | Blair MacIntyre, Maribeth Gandy, Steven Dow, Jay David Bolter. DART: a toolkit for rapid design exploration of augmented reality experiences |
933 | -- | 0 | Simon Dobbyn, John Hamill, Keith O Conor, Carol O Sullivan. Geopostors: a real-time geometry/impostor crowd rendering system |
934 | -- | 0 | Youngihn Kho, Michael Garland. Sketching mesh deformations |
935 | -- | 0 | Fabio Policarpo, Manuel M. Oliveira, João Luiz Dihl Comba. Real-time relief mapping on arbitrary polygonal surfaces |
936 | -- | 945 | Stephane Redon, Nico Galoppo, Ming C. Lin. Adaptive dynamics of articulated bodies |
946 | -- | 956 | Danny M. Kaufman, Timothy Edmunds, Dinesh K. Pai. Fast frictional dynamics for rigid bodies |
957 | -- | 964 | Mark Pauly, Richard Keiser, Bart Adams, Philip Dutré, Markus H. Gross, Leonidas J. Guibas. Meshless animation of fracturing solids |
965 | -- | 972 | Yongning Zhu, Robert Bridson. Animating sand as a fluid |
973 | -- | 981 | Eran Guendelman, Andrew Selle, Frank Losasso, Ronald Fedkiw. Coupling water and smoke to thin deformable and rigid shells |
982 | -- | 990 | Jernej Barbic, Doug L. James. Real-Time subspace integration for St. Venant-Kirchhoff deformable models |
991 | -- | 999 | Naga K. Govindaraju, David Knott, Nitin Jain, Ilknur Kabul, Rasmus Tamstorf, Russell Gayle, Ming C. Lin, Dinesh Manocha. Interactive collision detection between deformable models using chromatic decomposition |
1000 | -- | 1009 | Charles T. Loop, James F. Blinn. Resolution independent curve rendering using programmable graphics hardware |
1010 | -- | 1015 | Le-Jeng Shiue, Ian Jones, Jörg Peters. A realtime GPU subdivision kernel |
1016 | -- | 1023 | Michael Guthe, Ákos Balázs, Reinhard Klein. GPU-based trimming and tessellation of NURBS and T-Spline surfaces |
1024 | -- | 1031 | John Hable, Jarek Rossignac. Blister: GPU-based rendering of Boolean combinations of free-form triangulated shapes |
1032 | -- | 1039 | Craig Donner, Henrik Wann Jensen. Light diffusion in multi-layered translucent materials |
1040 | -- | 1049 | Bo Sun, Ravi Ramamoorthi, Srinivasa G. Narasimhan, Shree K. Nayar. A practical analytic single scattering model for real time rendering |
1050 | -- | 1053 | Chris Wyman. An approximate image-space approach for interactive refraction |
1054 | -- | 1061 | Xin Tong, Jiaping Wang, Stephen Lin, Baining Guo, Heung-Yeung Shum. Modeling and rendering of quasi-homogeneous materials |
1062 | -- | 1070 | Tomohiko Mukai, Shigeru Kuriyama. Geostatistical motion interpolation |
1071 | -- | 1081 | C. Karen Liu, Aaron Hertzmann, Zoran Popovic. Learning physics-based motion style with nonlinear inverse optimization |
1082 | -- | 1089 | Eugene Hsu, Kari Pulli, Jovan Popovic. Style translation for human motion |
1090 | -- | 1097 | Liu Ren, Alton Patrick, Alexei A. Efros, Jessica K. Hodgins, James M. Rehg. A data-driven approach to quantifying natural human motion |
1098 | -- | 1107 | Bruce Walter, Sebastian Fernandez, Adam Arbree, Kavita Bala, Michael Donikian, Donald P. Greenberg. Lightcuts: a scalable approach to illumination |
1108 | -- | 1114 | Okan Arikan, David A. Forsyth, James F. O Brien. Fast and detailed approximate global illumination by irradiance decomposition |
1115 | -- | 1126 | Frédo Durand, Nicolas Holzschuch, Cyril Soler, Eric Chan, François X. Sillion. A frequency analysis of light transport |
1127 | -- | 1133 | Yanyun Chen, Lin Xia, Tien-Tsin Wong, Xin Tong, Hujun Bao, Baining Guo, Heung-Yeung Shum. Visual simulation of weathering by gamma-ton tracing |
1134 | -- | 1141 | Takeo Igarashi, Tomer Moscovich, John F. Hughes. As-rigid-as-possible shape manipulation |
1142 | -- | 1147 | Andrew Nealen, Olga Sorkine, Marc Alexa, Daniel Cohen-Or. A sketch-based interface for detail-preserving mesh editing |
1148 | -- | 1155 | Kun Zhou, Xi Wang, Yiying Tong, Mathieu Desbrun, Baining Guo, Heung-Yeung Shum. TextureMontage |
1156 | -- | 1165 | Samuli Laine, Timo Aila, Ulf Assarsson, Jaakko Lehtinen, Tomas Akenine-Möller. Soft shadow volumes for ray tracing |
1166 | -- | 1175 | Petrik Clarberg, Wojciech Jarosz, Tomas Akenine-Möller, Henrik Wann Jensen. Wavelet importance sampling: efficiently evaluating products of complex functions |
1176 | -- | 1185 | Alexander Reshetov, Alexei Soupikov, Jim Hurley. Multi-level ray tracing algorithm |
1186 | -- | 1195 | David Cline, Justin Talbot, Parris K. Egbert. Energy redistribution path tracing |
1196 | -- | 1201 | Kun Zhou, Yaohua Hu, Stephen Lin, Baining Guo, Heung-Yeung Shum. Precomputed shadow fields for dynamic scenes |
1202 | -- | 1207 | Rui Wang 0003, John Tran, David P. Luebke. All-frequency interactive relighting of translucent objects with single and multiple scattering |
1208 | -- | 1215 | Anders Wang Kristensen, Tomas Akenine-Möller, Henrik Wann Jensen. Precomputed local radiance transfer for real-time lighting design |
1216 | -- | 1224 | Peter-Pike J. Sloan, Ben Luna, John Snyder. Local, deformable precomputed radiance transfer |