| 29 | -- | 0 | Xingyu Ni, Bo Zhu, Bin Wang, Baoquan Chen. A level-set method for magnetic substance simulation |
| 30 | -- | 0 | Xinlei Wang, Yuxing Qiu, Stuart R. Slattery, Yu Fang, Minchen Li, Song Chun Zhu, Yixin Zhu, Min Tang 0001, Dinesh Manocha, Chenfanfu Jiang. A massively parallel and scalable multi-CPU material point method |
| 31 | -- | 0 | Sadashige Ishida, Peter Synak, Fumiya Narita, Toshiya Hachisuka, Chris Wojtan. A model for soap film dynamics with evolving thickness |
| 32 | -- | 0 | Ryoichi Ando, Christopher Batty. A practical octree liquid simulator with adaptive surface resolution |
| 33 | -- | 0 | Jungdam Won, Deepak Gopinath, Jessica K. Hodgins. A scalable approach to control diverse behaviors for physically simulated characters |
| 34 | -- | 0 | Steven L. Song, Weiqi Shi, Michael Reed. Accurate face rig approximation with deep differential subspace reconstruction |
| 35 | -- | 0 | Eulalie Coevoet, Otman Benchekroun, Paul G. Kry. Adaptive merging for rigid body simulation |
| 36 | -- | 0 | Christoph Gissler, Andreas Henne, Stefan Band, Andreas Peer, Matthias Teschner. An implicit compressible SPH solver for snow simulation |
| 37 | -- | 0 | Joshuah Wolper, Yunuo Chen, Minchen Li, Yu Fang, Ziyin Qu, Jiecong Lu, Meggie Cheng, Chenfanfu Jiang. AnisoMPM: animating anisotropic damage mechanics |
| 38 | -- | 0 | Ying-Sheng Luo, Jonathan Hans Soeseno, Trista Pei-chun Chen, Wei-Chao Chen. CARL: controllable agent with reinforcement learning for quadruped locomotion |
| 39 | -- | 0 | Josh Merel, Saran Tunyasuvunakool, Arun Ahuja, Yuval Tassa, Leonard Hasenclever, Vu Pham, Tom Erez, Greg Wayne, Nicolas Heess. Catch & Carry: reusable neural controllers for vision-guided whole-body tasks |
| 40 | -- | 0 | Hung Yu Ling, Fabio Zinno, George Cheng, Michiel van de Panne. Character controllers using motion VAEs |
| 41 | -- | 0 | Weizhen Huang, Julian Iseringhausen, Tom Kneiphof, Ziyin Qu, Chenfanfu Jiang, Matthias B. Hullin. Chemomechanical simulation of soap film flow on spherical bubbles |
| 42 | -- | 0 | Hui Wang 0045, Yongxu Jin, Anqi Luo, Xubo Yang, Bo Zhu. Codimensional surface tension flow using moving-least-squares particles |
| 43 | -- | 0 | Ryan Goldade, Mridul Aanjaneya, Christopher Batty. Constraint bubbles and affine regions: reduced fluid models for efficient immersed bubbles and flexible spatial coarsening |
| 44 | -- | 0 | Chakravarty R. Alla Chaitanya, Nikunj Raghuvanshi, Keith W. Godin, Zechen Zhang, Derek Nowrouzezahrai, John M. Snyder. Directional sources and listeners in interactive sound propagation using reciprocal wave field coding |
| 45 | -- | 0 | Hongda Jiang, Bin Wang, Xi Wang, Marc Christie, Baoquan Chen. Example-driven virtual cinematography by learning camera behaviors |
| 46 | -- | 0 | Taesoo Kwon, Yoonsang Lee 0001, Michiel van de Panne. Fast and flexible multilegged locomotion using learned centroidal dynamics |
| 47 | -- | 0 | Wei Li 0112, Yixin Chen, Mathieu Desbrun, Changxi Zheng, Xiaopei Liu. Fast and scalable turbulent flow simulation with two-way coupling |
| 48 | -- | 0 | Georg Sperl, Rahul Narain, Chris Wojtan. Homogenized yarn-level cloth |
| 49 | -- | 0 | Minchen Li, Zachary Ferguson, Teseo Schneider, Timothy R. Langlois, Denis Zorin, Daniele Panozzo, Chenfanfu Jiang, Danny M. Kaufman. Incremental potential contact: intersection-and inversion-free, large-deformation dynamics |
| 50 | -- | 0 | Feixiang He, Yuanhang Xiang, Xi Zhao, He Wang 0002. Informative scene decomposition for crowd analysis, comparison and simulation guidance |
| 51 | -- | 0 | Yu Fang, Ziyin Qu, Minchen Li, Xinxin Zhang, Yixin Zhu, Mridul Aanjaneya, Chenfanfu Jiang. IQ-MPM: an interface quadrature material point method for non-sticky strongly two-way coupled nonlinear solids and fluids |
| 52 | -- | 0 | Byungsoo Kim, Vinicius C. Azevedo, Markus Gross 0001, Barbara Solenthaler. Lagrangian neural style transfer for fluids |
| 53 | -- | 0 | Daniel Holden, Oussama Kanoun, Maksym Perepichka, Tiberiu Popa. Learned motion matching |
| 54 | -- | 0 | Sebastian Starke, Yiwei Zhao, Taku Komura, Kazi A. Zaman. Local motion phases for learning multi-contact character movements |
| 55 | -- | 0 | Marc ten Bosch. N-dimensional rigid body dynamics |
| 56 | -- | 0 | Doug L. James. 0 interpolant for embedded deformation |
| 57 | -- | 0 | Mickaël Ly, Jean Jouve, Laurence Boissieux, Florence Bertails-Descoubes. Projective dynamics with dry frictional contact |
| 58 | -- | 0 | Zhan Xu, Yang Zhou, Evangelos Kalogerakis, Chris Landreth, Karan Singh. RigNet: neural rigging for articulated characters |
| 59 | -- | 0 | Rosa María Sánchez-Banderas, Alejandro Rodríguez, Héctor Barreiro, Miguel A. Otaduy. Robust eulerian-on-lagrangian rods |
| 60 | -- | 0 | Félix G. Harvey, Mike Yurick, Derek Nowrouzezahrai, Christopher J. Pal. Robust motion in-betweening |
| 61 | -- | 0 | Gilles Daviet. Simple and scalable frictional contacts for thin nodal objects |
| 62 | -- | 0 | Kfir Aberman, Peizhuo Li, Dani Lischinski, Olga Sorkine-Hornung, Daniel Cohen-Or, Baoquan Chen. Skeleton-aware networks for deep motion retargeting |
| 63 | -- | 0 | Marcelo de Gomensoro Malheiros, Henrique Fensterseifer, Marcelo Walter. The leopard never changes its spots: realistic pigmentation pattern formation by coupling tissue growth with reaction-diffusion |
| 64 | -- | 0 | Kfir Aberman, Yijia Weng, Dani Lischinski, Daniel Cohen-Or, Baoquan Chen. Unpaired motion style transfer from video to animation |
| 65 | -- | 0 | Tomás Skrivan, Andreas Söderström, John Johansson, Christoph Sprenger 0001, Ken Museth, Chris Wojtan. Wave curves: simulating lagrangian water waves on dynamically deforming surfaces |
| 66 | -- | 0 | Grace Kuo, Laura Waller, Ren Ng, Andrew Maimone. High resolution étendue expansion for holographic displays |
| 67 | -- | 0 | Andrew Maimone, Junren Wang. Holographie optics for thin and lightweight virtual reality |
| 68 | -- | 0 | Jen-Hao Rick Chang, Anat Levin, B. V. K. Vijaya Kumar, Aswin C. Sankaranarayanan. Towards occlusion-aware multifocal displays |
| 69 | -- | 0 | Yizhi Wang, Yue Gao, Zhouhui Lian. Attribute2Font: creating fonts you want from attributes |
| 70 | -- | 0 | Sebastian Cucerca, Piotr Didyk, Hans-Peter Seidel, Vahid Babaei. Computational image marking on metals via laser induced heating |
| 71 | -- | 0 | Xuan Luo, Jia-Bin Huang, Richard Szeliski, Kevin Matzen, Johannes Kopf. Consistent video depth estimation |
| 72 | -- | 0 | Shu-Yu Chen, Wanchao Su, Lin Gao 0004, Shihong Xia, Hongbo Fu. DeepFaceDrawing: deep generation of face images from sketches |
| 73 | -- | 0 | Ondrej Texler, David Futschik, Michal Kucera, Ondrej Jamriska, Sárka Sochorová, Menclei Chai, Sergey Tulyakov, Daniel Sýkora. Interactive video stylization using few-shot patch-based training |
| 74 | -- | 0 | Alankar Kotwal, Anat Levin, Ioannis Gkioulekas. Interferometric transmission probing with coded mutual intensity |
| 75 | -- | 0 | Mengyu Chu, You Xie, Jonas Mayer, Laura Leal-Taixé, Nils Thuerey. Learning temporal coherence via self-supervision for GAN-based video generation |
| 76 | -- | 0 | Johannes Kopf, Kevin Matzen, Suhib Alsisan, Ocean Quigley, Francis Ge, Yangming Chong, Josh Patterson, Jan-Michael Frahm, Shu Wu, Matthew Yu, Peizhao Zhang, Zijian He, Peter Vajda, Ayush Saraf, Michael F. Cohen. One shot 3D photography |
| 77 | -- | 0 | Edoardo Alberto Dominici, Nico Schertler, Jonathan Griffin, Shayan Hoshyari, Leonid Sigal, Alla Sheffer. PolyFit: perception-aligned vectorization of raster clip-art via intermediate polygonal fitting |
| 78 | -- | 0 | Xuaner Cecilia Zhang, Jonathan T. Barron, Yun-Ta Tsai, Rohit Pandey, Xiuming Zhang, Ren Ng, David E. Jacobs. Portrait shadow manipulation |
| 79 | -- | 0 | Sizhuo Ma, Shantanu Gupta, Arin C. Ulku, Claudio Bruschini, Edoardo Charbon, Mohit Gupta 0001. Quanta burst photography |
| 80 | -- | 0 | Marcel Santana Santos, Tsang Ing Ren, Nima Khademi Kalantari. Single image HDR reconstruction using a CNN with masked features and perceptual loss |
| 81 | -- | 0 | Jérémy Riviere, Paulo F. U. Gotardo, Derek Bradley, Abhijeet Ghosh, Thabo Beeler. Single-shot high-quality facial geometry and skin appearance capture |
| 82 | -- | 0 | Dushyant Mehta, Oleksandr Sotnychenko, Franziska Mueller 0001, WeiPeng Xu, Mohamed Elgharib, Pascal Fua, Hans-Peter Seidel, Helge Rhodin, Gerard Pons-Moll, Christian Theobalt. XNect: real-time multi-person 3D motion capture with a single RGB camera |
| 83 | -- | 0 | Hui Ye, Kin Chung Kwan, Wanchao Su, Hongbo Fu. ARAnimator: in-situ character animation in mobile AR with user-defined motion gestures |
| 84 | -- | 0 | Shi-hong Liu, Pai-Chien Yen, Yi-Hsuan Mao, Yu-Hsin Lin, Erick Chandra, Mike Y. Chen. HeadBlaster: a wearable approach to simulating motion perception using head-mounted air propulsion jets |
| 85 | -- | 0 | Chia-Hsing Chiu, Yuki Koyama, Yu-chi Lai, Takeo Igarashi, Yonghao Yue. Human-in-the-loop differential subspace search in high-dimensional latent space |
| 86 | -- | 0 | Michael Broxton, John Flynn, Ryan S. Overbeck, Daniel Erickson, Peter Hedman, Matthew Duvall, Jason Dourgarian, Jay Busch, Matt Whalen, Paul E. Debevec. Immersive light field video with a layered mesh representation |
| 87 | -- | 0 | Shangchen Han, Beibei Liu, Randi Cabezas, Christopher D. Twigg, Peizhao Zhang, Jeff Petkau, Tsz-Ho Yu, Chun-Jung Tai, Muzaffer Akbay, Zheng Wang, Asaf Nitzan, Gang Dong, Yuting Ye, Lingling Tao, Chengde Wan, Robert Wang. MEgATrack: monochrome egocentric articulated hand-tracking for virtual reality |
| 88 | -- | 0 | Yuki Koyama, Issei Sato, Masataka Goto. Sequential gallery for interactive visual design optimization |
| 89 | -- | 0 | Athina Panotopoulou, Xiaoting Zhang, Tammy Qiu, Xing-Dong Yang, Emily Whiting. Tactile line drawings for improved shape understanding in blind and visually impaired users |
| 90 | -- | 0 | Mickeal Verschoor, Dan Casas, Miguel A. Otaduy. Tactile rendering based on skin stress optimization |
| 91 | -- | 0 | Gabriel Schwartz, Shih-En Wei, Te-Li Wang, Stephen Lombardi, Tomas Simon, Jason M. Saragih, Yaser Sheikh. The eyes have it: an integrated eye and face model for photorealistic facial animation |
| 92 | -- | 0 | Ruben Wiersma, Elmar Eisemann, Klaus Hildebrandt. CNNs on surfaces using rotation-equivariant features |
| 93 | -- | 0 | Nicolas Bonneel, David Coeurjolly, Julie Digne, Nicolas Mellado. Code replicability in computer graphics |
| 94 | -- | 0 | Stephen W. Bailey, Dalton Omens, Paul C. DiLorenzo, James F. O'Brien. Fast and deep facial deformations |
| 95 | -- | 0 | Zhentao Tan, Menglei Chai, Dongdong Chen, Jing Liao 0001, Qi Chu, Lu Yuan, Sergey Tulyakov, Nenghai Yu. MichiGAN: multi-input-conditioned hair image generation for portrait editing |
| 96 | -- | 0 | Kazem Cheshmi, Danny M. Kaufman, Shoaib Kamil, Maryam Mehri Dehnavi. NASOQ: numerically accurate sparsity-oriented QP solver |
| 97 | -- | 0 | Maria Shugrina, Amlan Kar, Sanja Fidler, Karan Singh. Nonlinear color triads for approximation, learning and direct manipulation of color distributions |
| 98 | -- | 0 | Simon Duenser, Roi Poranne, Bernhard Thomaszewski, Stelian Coros. RoboCut: hot-wire cutting with robot-controlled flexible rods |
| 99 | -- | 0 | Lois Paulin, Nicolas Bonneel, David Coeurjolly, Jean Claude Iehl, Antoine Webanck, Mathieu Desbrun, Victor Ostromoukhov. Sliced optimal transport sampling |
| 100 | -- | 0 | Omry Sendik, Dani Lischinski, Daniel Cohen-Or. K-modal styled content generation |
| 101 | -- | 0 | Davi C. Tozoni, Jérémie Dumas, Zhongshi Jiang, Julian Panetta, Daniele Panozzo, Denis Zorin. A low-parametric rhombic microstructure family for irregular lattices |
| 102 | -- | 0 | Rundong Wu, Claire Harvey, Joy Xiaoji Zhang, Sean Kroszner, Brooks Hagan, Steve Marschner. Automatic structure synthesis for 3D woven relief |
| 103 | -- | 0 | Manish Mandad, Marcel Campen. Bézier guarding: precise higher-order meshing of curved 2D domains |
| 104 | -- | 0 | Xinya Zhang, Robert Belfer, Paul G. Kry, Etienne Vouga. C-Space tunnel discovery for puzzle path planning |
| 105 | -- | 0 | Juan Montes, Bernhard Thomaszewski, Sudhir P. Mudur, Tiberiu Popa. Computational design of skintight clothing |
| 106 | -- | 0 | Hao-Xiang Guo, Xiaohan Liu, Dong-Ming Yan 0001, Yang Liu 0014. Cut-enhanced PolyCube-maps for feature-aware all-hex meshing |
| 107 | -- | 0 | Gaspard Zoss, Eftychios Sifakis, Markus Gross 0001, Thabo Beeler, Derek Bradley. Data-driven extraction and composition of secondary dynamics in facial performance capture |
| 108 | -- | 0 | Amir Hertz, Rana Hanocka, Raja Giryes, Daniel Cohen-Or. Deep geometric texture synthesis |
| 109 | -- | 0 | Silvia Sellán, Noam Aigerman, Alec Jacobson. Developability of heightfields via rank minimization |
| 110 | -- | 0 | Fernando de Goes, Andrew Butts, Mathieu Desbrun. Discrete differential operators on polygonal meshes |
| 111 | -- | 0 | Jian-Ping Su, Chunyang Ye, Ligang Liu, Xiao-Ming Fu 0001. Efficient bijective parameterizations |
| 112 | -- | 0 | Michal Edelstein, Danielle Ezuz, Mirela Ben-Chen. ENIGMA: evolutionary non-isometric geometry MAtching |
| 113 | -- | 0 | Yang Yang, Wen-Xiang Zhang, Yuan Liu, Ligang Liu, Xiao-Ming Fu 0001. Error-bounded compatible remeshing |
| 114 | -- | 0 | Bolun Wang, Teseo Schneider, Yixin Hu, Marco Attene, Daniele Panozzo. Exact and efficient polyhedral envelope containment check |
| 115 | -- | 0 | Wanwan Li, Biao Xie, Yongqi Zhang, Walter Meiss, Haikun Huang, Lap-Fai Yu. Exertion-aware path generation |
| 116 | -- | 0 | Michal Piovarci, Danny M. Kaufman, David I. W. Levin, Piotr Didyk. Fabrication-in-the-loop co-optimization of surfaces and styli for drawing haptics |
| 117 | -- | 0 | Yixin Hu, Teseo Schneider, Bolun Wang, Denis Zorin, Daniele Panozzo. Fast tetrahedral meshing in the wild |
| 118 | -- | 0 | Ruizhen Hu, Zeyu Huang, Yuhan Tang, Oliver van Kaick, Hao Zhang 0002, Hui Huang 0004. Graph2Plan: learning floorplan generation from layout graphs |
| 119 | -- | 0 | Patrick Schmidt, Marcel Campen, Janis Born, Leif Kobbelt. Inter-surface maps via constant-curvature metrics |
| 120 | -- | 0 | Xingyi Du, Noam Aigerman, Qingnan Zhou, Shahar Z. Kovalsky, Yajie Yan, Danny M. Kaufman, Tao Ju. Lifting simplices to find injectivity |
| 121 | -- | 0 | Marco Livesu, Nico Pietroni, Enrico Puppo, Alla Sheffer, Paolo Cignoni. LoopyCuts: practical feature-preserving block decomposition for strongly hex-dominant meshing |
| 122 | -- | 0 | Yiqun Wang, Jing Ren, Dong-Ming Yan 0001, Jianwei Guo, Xiaopeng Zhang 0001, Peter Wonka. MGCN: descriptor learning using multiscale GCNs |
| 123 | -- | 0 | Rohan Sawhney, Keenan Crane. Monte Carlo geometry processing: a grid-free approach to PDE-based methods on volumetric domains |
| 124 | -- | 0 | Hsueh-Ti Derek Liu, Vladimir G. Kim, Siddhartha Chaudhuri, Noam Aigerman, Alec Jacobson. Neural subdivision |
| 125 | -- | 0 | Stefan Pillwein, Kurt Leimer, Michael Birsak, Przemyslaw Musialski. On elastic geodesic grids and their planar to spatial deployment |
| 126 | -- | 0 | Rana Hanocka, Gal Metzer, Raja Giryes, Daniel Cohen-Or. Point2Mesh: a self-prior for deformable meshes |
| 127 | -- | 0 | Davide Pellis, Hui Wang, Martin Kilian, Florian Rist, Helmut Pottmann, Christian Müller 0005. Principal symmetric meshes |
| 128 | -- | 0 | Caigui Jiang, Cheng Wang, Florian Rist, Johannes Wallner 0001, Helmut Pottmann. Quad-mesh based isometric mappings and developable surfaces |
| 129 | -- | 0 | Hao Xu, Ka-Hei Hui, Chi-Wing Fu, Hao Zhang 0002. TilinGNN: learning to tile with self-supervised graph neural network |
| 130 | -- | 0 | Xiangru Huang, Zhenxiao Liang, Qixing Huang. Uncertainty quantification for multi-scan registration |
| 131 | -- | 0 | Samuel Hornus, Tim Kuipers, Olivier Devillers, Monique Teillaud, Jonàs Martínez, Marc Glisse, Sylvain Lazard, Sylvain Lefebvre 0001. Variable-width contouring for additive manufacturing |
| 132 | -- | 0 | Peng Wang, Lingjie Liu, Nenglun Chen, Hung-Kuo Chu, Christian Theobalt, Wenping Wang. Vid2Curve: simultaneous camera motion estimation and thin structure reconstruction from an RGB video |
| 133 | -- | 0 | Gyorgy Denes, Akshay Jindal, Aliaksei Mikhailiuk, Rafal K. Mantiuk. A perceptual model of motion quality for rendering with adaptive refresh-rate and resolution |
| 134 | -- | 0 | Lifan Wu, Guangyan Cai, Shuang Zhao, Ravi Ramamoorthi. Analytic spherical harmonic gradients for real-time rendering with many polygonal area lights |
| 135 | -- | 0 | Jonathan Granskog, Fabrice Rousselle, Marios Papas, Jan Novák. Compositional neural scene representations for shading inference |
| 136 | -- | 0 | Rex West, Iliyan Georgiev, Adrien Gruson, Toshiya Hachisuka. Continuous multiple importance sampling |
| 137 | -- | 0 | Diego Nehab. Converting stroked primitives to filled primitives |
| 138 | -- | 0 | Diego Martínez Plasencia, Ryuji Hirayama, Roberto A. Montano Murillo, Sriram Subramanian. GS-PAT: high-speed multi-point sound-fields for phased arrays of transducers |
| 139 | -- | 0 | Seung-Hwan Baek, Tizian Zeltner, Hyunjin Ku, Inseung Hwang, Xin Tong, Wenzel Jakob, Min H. Kim 0001. Image-based acquisition and modeling of polarimetric reflectance |
| 140 | -- | 0 | Fujun Luan, Shuang Zhao, Kavita Bala, Ioannis Gkioulekas. Langevin monte carlo rendering with gradient-based adaptation |
| 141 | -- | 0 | Matthew Keeter. Massively parallel rendering of complex closed-form implicit surfaces |
| 142 | -- | 0 | Lei Xiao, Salah Nouri, Matthew Chapman, Alexander Fix, Douglas Lanman, Anton Kaplanyan. Neural supersampling for real-time rendering |
| 143 | -- | 0 | Cheng Zhang, Bailey Miller, Kai Yan, Ioannis Gkioulekas, Shuang Zhao. Path-space differentiable rendering |
| 144 | -- | 0 | Katherine Ye, Wode Ni, Max Krieger, Dor Ma'ayan, Jenna Wise, Jonathan Aldrich, Joshua Sunshine, Keenan Crane. Penrose: from mathematical notation to beautiful diagrams |
| 145 | -- | 0 | Mark J. Kilgard. Polar stroking: new theory and methods for stroking paths |
| 146 | -- | 0 | Merlin Nimier-David, Sébastien Speierer, Benoît Ruiz, Wenzel Jakob. Radiative backpropagation: an adjoint method for lightning-fast differentiable rendering |
| 147 | -- | 0 | Lukas Ruppert, Sebastian Herholz, Hendrik P. A. Lensch. Robust fitting of parallax-aware mixtures for path guiding |
| 148 | -- | 0 | Benedikt Bitterli, Chris Wyman, Matt Pharr, Peter Shirley, Aaron E. Lefohn, Wojciech Jarosz. Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting |
| 149 | -- | 0 | Tizian Zeltner, Iliyan Georgiev, Wenzel Jakob. Specular manifold sampling for rendering high-frequency caustics and glints |
| 150 | -- | 0 | Dario Seyb, Peter-Pike Sloan, Ari Silvennoinen, Michal Iwanicki, Wojciech Jarosz. The design and evolution of the UberBake light baking system |
| 151 | -- | 0 | Alexander Rath, Pascal Grittmann, Sebastian Herholz, Petr Vévoda, Philipp Slusallek, Jaroslav Krivánek. Variance-aware path guiding |