0 | -- | 0 | Lin Gao 0004, Jie Yang 0038, Bo-Tao Zhang, Jia-Mu Sun, Yu-Jie Yuan, Hongbo Fu 0001, Yu-Kun Lai. Real-time Large-scale Deformation of Gaussian Splatting |
0 | -- | 0 | Xu Wang, Weiyin Ma. A class of new tuned primal subdivision schemes with high-quality limit surface in extraordinary regions |
0 | -- | 0 | Zehao Yu, Torsten Sattler, Andreas Geiger 0001. Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes |
0 | -- | 0 | Ruizhi Shao, Youxin Pang, Zerong Zheng, Jingxiang Sun, Yebin Liu. 360-degree Human Video Generation with 4D Diffusion Transformer |
0 | -- | 0 | Zhiqi Xiao, Hao Jiang, Zhigang Deng, Ran Li, Wenwei Han, Zhaoqi Wang. Large Scale Farm Scene Modeling from Remote Sensing Imagery |
0 | -- | 0 | Xuwen Chen, Cheng Yu, Xingyu Ni, Mengyu Chu, Bin Wang, Baoquan Chen. A Time-Dependent Inclusion-Based Method for Continuous Collision Detection between Parametric Surfaces |
0 | -- | 0 | Xiaochun Tong, Toshiya Hachisuka. Efficient Image-Space Shape Splatting for Monte Carlo Rendering |
0 | -- | 0 | Liangwang Ruan, Bin Wang, Tiantian Liu 0002, Baoquan Chen. MiNNIE: a Mixed Multigrid Method for Real-time Simulation of Nonlinear Near-Incompressible Elastics |
0 | -- | 0 | Chen Liu, Tobias Ritschel 0001. Neural Differential Appearance Equations |
0 | -- | 0 | Gongye Liu, Menghan Xia, Yong Zhang 0034, Haoxin Chen, Jinbo Xing, Yibo Wang, Xintao Wang, Ying Shan, Yujiu Yang. StyleCrafter: Taming Artistic Video Diffusion with Reference-Augmented Adapter Learning |
0 | -- | 0 | Zongyuan Yang, Baolin Liu, Yingde Song, Lan Yi, Yongping Xiong, Zhaohe Zhang, Xunbo Yu. DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays |
0 | -- | 0 | Jian Wang 0111, Sizhuo Ma, Karl Bayer, Yi Zhang, Peihao Wang, Bing Zhou 0001, Shree K. Nayar, Gurunandan Krishnan. Perspective-Aligned AR Mirror with Under-Display Camera |
0 | -- | 0 | Yifan Wu, Zhiyang Dou, Yuko Ishiwaka, Shun Ogawa, Yuke Lou, Wenping Wang, Lingjie Liu, Taku Komura. CBIL: Collective Behavior Imitation Learning for Fish from Real Videos |
0 | -- | 0 | Guojin Huang, Qing Fang, Zheng Zhang, Ligang Liu, Xiao-Ming Fu 0001. Stochastic Normal Orientation for Point Clouds |
0 | -- | 0 | Aditya Ganeshan, Ryan Y. Huang, Xianghao Xu, R. Kenny Jones, Daniel Ritchie. ParSEL: Parameterized Shape Editing with Language |
0 | -- | 0 | Jia-Mu Sun, Tong Wu 0009, Ling-Qi Yan 0001, Lin Gao 0004. NU-NeRF: Neural Reconstruction of Nested Transparent Objects with Uncontrolled Capture Environment |
0 | -- | 0 | David A. Tovar, James Wilmott, Xiuyun Wu, Daniel Martin, Michael J. Proulx, Dave Lindberg, Yang Zhao, Olivier Mercier, Phillip Guan. Identifying Behavioral Correlates to Visual Discomfort |
0 | -- | 0 | Sam Sartor, Pieter Peers. Content-aware Tile Generation using Exterior Boundary Inpainting |
0 | -- | 0 | Yunchen Yu, Andrea Weidlich, Bruce Walter, Eugene d'Eon, Steve Marschner. Appearance Modeling of Iridescent Feathers with Diverse Nanostructures |
0 | -- | 0 | Sinan Wang, Yitong Deng, Molin Deng, Hong-Xing Yu, Junwei Zhou, Duowen Chen, Taku Komura, Jiajun Wu 0001, Bo Zhu 0002. An Eulerian Vortex Method on Flow Maps |
0 | -- | 0 | Shlomi Steinberg, Ravi Ramamoorthi, Benedikt Bitterli, Eugene d'Eon, Ling-Qi Yan 0001, Matt Pharr. A Generalized Ray Formulation For Wave-Optical Light Transport |
0 | -- | 0 | Deok-Kyeong Jang, Dongseok Yang, Deok-Yun Jang, Byeoli Choi, Sung Hee Lee, Donghoon Shin. ELMO: Enhanced Real-time LiDAR Motion Capture through Upsampling |
0 | -- | 0 | Yuming Huang, Yuhu Guo, Renbo Su, Xingjian Han, Junhao Ding, Tianyu Zhang, Tao Liu, Weiming Wang 0003, Guoxin Fang, Xu Song, Emily Whiting, Charlie Wang 0001. Learning Based Toolpath Planner on Diverse Graphs for 3D Printing |
0 | -- | 0 | Bo Pang, Zhongtian Zheng, Yilong Li, Guoping Wang, Peng-Shuai Wang. Neural Laplacian Operator for 3D Point Clouds |
0 | -- | 0 | Zizhou Huang, Daniele Panozzo, Denis Zorin. Optimized shock-protecting microstructures |
0 | -- | 0 | Zhitong Huang, Mohan Zhang, Jing Liao 0001. LVCD: Reference-based Lineart Video Colorization with Diffusion Models |
0 | -- | 0 | YuChen Sun, Linglai Chen, Weiyuan Zeng, Tao Du 0001, Shiying Xiong, Bo Zhu 0002. An Impulse Ghost Fluid Method for Simulating Two-Phase Flows |
0 | -- | 0 | Runze Zhang, Shanshan Pan, Chenlei Lv, Minglun Gong, Hui Huang 0004. Architectural Co-LOD Generation |
0 | -- | 0 | Anthony S. Ramos Cisneros, Martin Kilian, Alisher Aikyn, Helmut Pottmann, Christian Müller 0005. Approximation by Meshes with Spherical Faces |
0 | -- | 0 | Handi Yin, Bonan Liu, Manuel Kaufmann, Jinhao He, Sammy Christen, Jie Song 0006, Pan Hui 0001. EgoHDM: A Real-time Egocentric-Inertial Human Motion Capture, Localization, and Dense Mapping System |
0 | -- | 0 | Marco Livesu. Stripe Embedding: Efficient Maps with Exact Numeric Computation |
0 | -- | 0 | Marzia Riso, Élie Michel, Axel Paris, Valentin Deschaintre, Mathieu Gaillard, Fabio Pellacini. Direct Manipulation of Procedural Implicit Surfaces |
0 | -- | 0 | Jiadi Cui, Junming Cao, Fuqiang Zhao, Zhipeng He 0008, Yifan Chen, Yuhui Zhong, Lan Xu, Yujiao Shi, Yingliang Zhang, Jingyi Yu. LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives |
0 | -- | 0 | Zhiqi Li, Duowen Chen, Candong Lin, Jinyuan Liu, Bo Zhu 0002. Particle-Laden Fluid on Flow Maps |
0 | -- | 0 | Dhruv Agrawal, Jakob Buhmann, Dominik Borer, Robert W. Sumner, Martin Guay. SKEL-Betweener: a Neural Motion Rig for Interactive Motion Authoring |
0 | -- | 0 | Ryoichi Ando. A Cubic Barrier with Elasticity-Inclusive Dynamic Stiffness |
0 | -- | 0 | Florian Rist 0001, Zhecheng Wang, Davide Pellis, Marco Palma, Daoming Liu, Eitan Grinspun, Dominik L. Michels. A Flexible Mold for Facade Panel Fabrication |
0 | -- | 0 | Hanyu Chen 0002, Bailey Miller, Ioannis Gkioulekas. 3D Reconstruction with Fast Dipole Sums |
0 | -- | 0 | Ke Chen, Siqi Li, Peng Song 0001, Jianmin Zheng, Ligang Liu. mpcMech: Multi-Point Conjugation Mechanisms |
0 | -- | 0 | Charlie Hewitt, Fatemeh Saleh, Sadegh Aliakbarian, Lohit Petikam, Shideh Rezaeifar, Louis Florentin, Zafiirah Hosenie, Thomas J. Cashman 0001, Julien Valentin, Darren Cosker, Tadas Baltrusaitis. Look Ma, no markers: holistic performance capture without the hassle |
0 | -- | 0 | Ekrem Fatih Yilmazer, Delio Vicini, Wenzel Jakob. Solving Inverse PDE Problems using Grid-Free Monte Carlo Estimators |
0 | -- | 0 | Yuheng Jiang, Zhehao Shen, Yu Hong, Chengcheng Guo, Yize Wu, Yingliang Zhang, Jingyi Yu, Lan Xu. Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos |
0 | -- | 0 | Jinjin He, Taiyuan Zhang, Hiroki Kobayashi, Atsushi Kawamoto, Yuqing Zhou, Tsuyoshi Nomura, Bo Zhu 0002. Multi-level Partition of Unity on Differentiable Moving Particles |
0 | -- | 0 | Milin Kodnongbua, Zachary Englhardt, Ricardo Bianchini, Rodrigo Fonseca, Alvin R. Lebeck, Daniel S. Berger, Vikram Iyer, Fiodar Kazhamiaka, Adriana Schulz. Dense Server Design for Immersion Cooling |
0 | -- | 0 | Budmonde Duinkharjav, Jenna Jiayi Kang, Gavin Stuart Peter Miller, Chang Xiao, Qi Sun 0003. Evaluating Visual Perception of Object Motion in Dynamic Environments |
0 | -- | 0 | Quentin Becker, Uday Kusupati, Seiichi Suzuki, Mark Pauly. Computational Design of a Kit of Parts for Bending Active Structures |
0 | -- | 0 | Zhiyuan Zhang, Dongdong Chen 0001, Jing Liao 0001. SGEdit: Bridging LLM with Text2Image Generative Model for Scene Graph-based Image Editing |
0 | -- | 0 | Phong Tran, Egor Zakharov, Long-Nhat Ho, Adilbek Karmanov, Ariana Bermudez Venegas, McLean Goldwhite, Aviral Agarwal, Liwen Hu 0001, Anh Tran 0001, Hao Li 0015. VOODOO XP: Expressive One-Shot Head Reenactment for VR Telepresence |
0 | -- | 0 | Hajin Choi, Seokpyo Hong, Inwoo Ha, Nahyup Kang, Bochang Moon. Online Neural Denoising with Cross-Regression for Interactive Rendering |
0 | -- | 0 | Sheng Ye, Yuze He, Matthieu Lin, Jenny Sheng, Ruoyu Fan, Yiheng Han, Yubin Hu 0001, Ran Yi, Yu-Hui Wen, Yong-Jin Liu 0001, Wenping Wang. PVP-Recon: Progressive View Planning via Warping Consistency for Sparse-View Surface Reconstruction |
0 | -- | 0 | Baptiste Nicolet, Felix Wechsler, Jorge Madrid-Wolff, Christophe Moser, Wenzel Jakob. Inverse Rendering for Tomographic Volumetric Additive Manufacturing |
0 | -- | 0 | Zhongjin Luo, Haolin Liu, Chenghong Li, Wanghao Du, Zirong Jin, Wanhu Sun, Yinyu Nie, Weikai Chen 0001, Xiaoguang Han 0001. GarVerseLOD: High-Fidelity 3D Garment Reconstruction from a Single In-the-Wild Image using a Dataset with Levels of Details |
0 | -- | 0 | Ty Trusty, Yun (Raymond) Fei, David I. W. Levin, Danny M. Kaufman. Trading Spaces: Adaptive Subspace Time Integration for Contacting Elastodynamics |
0 | -- | 0 | Lei Wang, Xudong Wang, Pengfei Wang, Shuang-Min Chen, Shiqing Xin, Jiong Guo, Wenping Wang, Changhe Tu. PCO: Precision-Controllable Offset Surfaces with Sharp Features |
0 | -- | 0 | Chris Careaga, Yagiz Aksoy. Colorful Diffuse Intrinsic Image Decomposition in the Wild |
0 | -- | 0 | Mianlun Zheng, Jernej Barbic. Multi-Resolution Real-Time Deep Pose-Space Deformation |
0 | -- | 0 | Chen Tessler, Yunrong Guo, Ofir Nabati, Gal Chechik, Xue Bin Peng. MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting |
0 | -- | 0 | Kehan Xu, Sebastian Herholz, Marco Manzi, Marios Papas, Markus Gross 0001. Volume Scattering Probability Guiding |
0 | -- | 0 | Zhen Xu 0008, Yinghao Xu, Zhiyuan Yu, Sida Peng, Jiaming Sun, Hujun Bao, Xiaowei Zhou. Representing Long Volumetric Video with Temporal Gaussian Hierarchy |
0 | -- | 0 | Minghao Guo, Bohan Wang, Wojciech Matusik. Medial Skeletal Diagram: A Generalized Medial Axis Approach for Compact 3D Shape Representation |
0 | -- | 0 | Hua Li, Zhouhui Lian. HFH-Font: Few-shot Chinese Font Synthesis with Higher Quality, Faster Speed, and Higher Resolution |
0 | -- | 0 | Aoran Lyu, Shixian Zhao, Chuhua Xian, Zhihao Cen, Hongmin Cai, Guoxin Fang. Accelerate Neural Subspace-Based Reduced-Order Solver of Deformable Simulation by Lipschitz Optimization |
0 | -- | 0 | Li Wang, Lianghao Zhang, Fangzhou Gao, Yuzhen Kang, Jiawan Zhang. NFPLight: Deep SVBRDF Estimation via the Combination of Near and Far Field Point Lighting |
0 | -- | 0 | Takashi Maekawa, Felix Scholz. All you need is rotation: Construction of developable strips |
0 | -- | 0 | Hila Chefer, Shiran Zada, Roni Paiss, Ariel Ephrat, Omer Tov, Michael Rubinstein, Lior Wolf, Tali Dekel, Tomer Michaeli, Inbar Mosseri. Still-Moving: Customized Video Generation without Customized Video Data |
0 | -- | 0 | Bastien Doignies, David Coeurjolly, Nicolas Bonneel, Julie Digne, Jean Claude Iehl, Victor Ostromoukhov. Differentiable Owen Scrambling |
0 | -- | 0 | Minchan Chen, Manfred Lau. Enhancing the Aesthetics of 3D Shapes via Reference-based Editing |
0 | -- | 0 | Lei Lan, Zixuan Lu, Jingyi Long, Chun Yuan, Xuan Li, Xiaowei He, Huamin Wang, Chenfanfu Jiang, Yin Yang 0002. Efficient GPU Cloth Simulation with Non-distance Barriers and Subspace Reuse |
0 | -- | 0 | Yuliang Xiu, Yufei Ye, Zhen Liu 0019, Dimitris Tzionas, Michael J. Black. PuzzleAvatar: Assembling 3D Avatars from Personal Albums |
0 | -- | 0 | Beichen Li, Yiwei Hu, Paul Guerrero 0001, Milos Hasan, Liang Shi, Valentin Deschaintre, Wojciech Matusik. Procedural Material Generation with Reinforcement Learning |
0 | -- | 0 | Kirill Brodt, Mikhail Bessmeltsev. Skeleton-Driven Inbetweening of Bitmap Character Drawings |
0 | -- | 0 | Yu-Tao Liu, Xuan Gao, Weikai Chen 0001, Jie Yang 0038, Xiaoxu Meng, Bo Yang, Lin Gao 0004. DreamUDF: Generating Unsigned Distance Fields from A Single Image |
0 | -- | 0 | Liliane-Joy Dandy, Michele Vidulis, Yingying Ren, Mark Pauly. Tencers: Tension-Constrained Elastic Rods |
0 | -- | 0 | Steffen Hinderink, Hendrik Brückler, Marcel Campen. Bijective Volumetric Mapping via Star Decomposition |
0 | -- | 0 | Philipp Herholz, Tuur Stuyck, Ladislav Kavan. A Mesh-based Simulation Framework using Automatic Code Generation |
0 | -- | 0 | Nicolas Moënne-Loccoz, Ashkan Mirzaei, Or Perel, Riccardo de Lutio, Janick Martinez Esturo, Gavriel State, Sanja Fidler, Nicholas Sharp, Zan Gojcic. 3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes |
0 | -- | 0 | Jinbo Xing, Hanyuan Liu, Menghan Xia, Yong Zhang 0034, Xintao Wang, Ying Shan, Tien-Tsin Wong. ToonCrafter: Generative Cartoon Interpolation |
0 | -- | 0 | Davide Pellis. Alignable Lamella Gridshells |
0 | -- | 0 | Jiankai Xing, Zengyu Li, Fujun Luan, Kun Xu 0003. Differentiable Photon Mapping using Generalized Path Gradients |
0 | -- | 0 | Ruiqi Cui, Emil Toftegaard Gæde, Eva Rotenberg, Leif Kobbelt, J. Andreas Bærentzen. Surface Reconstruction Using Rotation Systems |
0 | -- | 0 | Songyin Wu, Deepak Vembar, Anton Sochenov, Selvakumar Panneer, SungYe Kim, Anton Kaplanyan, Ling-Qi Yan 0001. GFFE: G-buffer Free Frame Extrapolation for Low-latency Real-time Rendering |
0 | -- | 0 | Zhiyu Xie 0004, Yuqing Zhang 0005, Xiangjun Tang, Yiqian Wu, Dehan Chen, Gongsheng Li, Xiaogang Jin 0001. StyleTex: Style Image-Guided Texture Generation for 3D Models |
0 | -- | 0 | Ramana Sundararaman, Nicolas Donati, Simone Melzi, Etienne Corman, Maks Ovsjanikov. Deformation Recovery: Localized Learning for Detail-Preserving Deformations |
0 | -- | 0 | Jenny Han Lin, Yuka Ikarashi, Gilbert Louis Bernstein, James McCann. UFO Instruction Graphs Are Machine Knittable |
0 | -- | 0 | John Flynn, Michael Broxton, Lukas Murmann, Lucy Chai, Matthew Duvall, Clément Godard, Kathryn Heal, Srinivas Kaza, Stephen Lombardi, Xuan Luo, Supreeth Achar, Kira Prabhu, Tiancheng Sun, Lynn Tsai, Ryan S. Overbeck. Quark: Real-time, High-resolution, and General Neural View Synthesis |
0 | -- | 0 | Siyou Lin, Zuoqiang Shi, Yebin Liu. Fast and Globally Consistent Normal Orientation based on the Winding Number Normal Consistency |
0 | -- | 0 | Kartik Teotia, Hyeongwoo Kim, Pablo Garrido 0001, Marc Habermann, Mohamed Elgharib, Christian Theobalt. GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representations |
0 | -- | 0 | Chun Yuan, Haoyang Shi, Lei Lan, Yuxing Qiu, Cem Yuksel, Huamin Wang, Chenfanfu Jiang, Kui Wu 0003, Yin Yang 0002. Volumetric Homogenization for Knitwear Simulation |
0 | -- | 0 | Shaokun Zheng, Xin Chen, Zhong Shi, Ling-Qi Yan 0001, Kun Xu 0003. GPU Coroutines for Flexible Splitting and Scheduling of Rendering Tasks |
0 | -- | 0 | Annika Öhri, Aviv Segall, Jing Ren 0004, Olga Sorkine-Hornung. Chebyshev Parameterization for Woven Fabric Modeling |
0 | -- | 0 | Xin Yu 0004, Ze Yuan, Yuan-Chen Guo, Ying-Tian Liu, Jianhui Liu, Yangguang Li, Yan-Pei Cao, Ding Liang, Xiaojuan Qi 0001. TEXGen: a Generative Diffusion Model for Mesh Textures |
0 | -- | 0 | Chongjie Ye, Lingteng Qiu, Xiaodong Gu 0004, Qi Zuo, Yushuang Wu, Zilong Dong, Liefeng Bo, Yuliang Xiu, Xiaoguang Han 0001. StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal |
0 | -- | 0 | PengHao Wang, Zhirui Zhang, Liao Wang, Kaixin Yao, Siyuan Xie, Jingyi Yu, Minye Wu, Lan Xu. V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians |
0 | -- | 0 | Jiahao Ge, Mingjun Zhou, Chi-Wing Fu. Learn to Create Simple LEGO Micro Buildings |
0 | -- | 0 | Duowen Chen, Zhiqi Li, Junwei Zhou, Fan Feng, Tao Du 0001, Bo Zhu 0002. Solid-Fluid Interaction on Particle Flow Maps |
0 | -- | 0 | Xiaoyang Lyu, Yang-Tian Sun, Yi-Hua Huang 0002, Xiuzhe Wu, Ziyi Yang, Yilun Chen, Jiangmiao Pang, Xiaojuan Qi 0001. 3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting |
0 | -- | 0 | Chen Yang 0023, Sikuang Li, Jiemin Fang, Ruofan Liang, Lingxi Xie, Xiaopeng Zhang 0008, Wei Shen 0002, Qi Tian 0001. GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting |
0 | -- | 0 | Caigui Jiang, Dmitry A. Lyakhov, Florian Rist 0001, Helmut Pottmann, Johannes Wallner 0001. Quad mesh mechanisms |
0 | -- | 0 | Zheng Shi 0003, Xiong Dun, Haoyu Wei, Siyu Dong, Zhanshan Wang, Xinbin Cheng, Felix Heide, Yifan Peng. Learned Multi-aperture Color-coded Optics for Snapshot Hyperspectral Imaging |
0 | -- | 0 | Kaikai Qin, Yunhao Zhou, Chenhao Ying, Yajuan Li, Chongyang Deng. C^0 Generalized Coons Patches for High-order Cage-based Deformation |
0 | -- | 0 | Yumeng Li, Bohong Chen 0004, Zhong Ren 0001, Yao-Xiang Ding 0001, Libin Liu 0002, Tianjia Shao, Kun Zhou 0001. CPoser: An Optimization-after-Parsing Approach for Text-to-Pose Generation Using Large Language Models |
0 | -- | 0 | Youcheng Cai, Runshi Li, Ligang Liu. MV2MV: Multi-View Image Translation via View-Consistent Diffusion Models |
0 | -- | 0 | Ningna Wang, Hui Huang 0004, Shibo Song, Bin Wang 0021, Wenping Wang, Xiaohu Guo. MATTopo: Topology-preserving Medial Axis Transform with Restricted Power Diagram |
0 | -- | 0 | Zheng Dong, Ke Xu 0010, Yaoan Gao, Hujun Bao, Weiwei Xu, Rynson W. H. Lau. Gaussian Surfel Splatting for Live Human Performance Capture |
0 | -- | 0 | Jia-Peng Guo, Xiao-Ming Fu 0001. Exact and Efficient Intersection Resolution for Mesh Arrangements |
0 | -- | 0 | Dewen Guo, Minchen Li, Yin Yang 0002, Sheng Li 0008, Guoping Wang. Barrier-Augmented Lagrangian for GPU-based Elastodynamic Contact |
0 | -- | 0 | Qianyue He, Dongyu Du, Haitian Jiang, Xin Jin 0002. DARTS: Diffusion Approximated Residual Time Sampling for Time-of-flight Rendering in Homogeneous Scattering Media |
0 | -- | 0 | Valentin Zénon Nigolian, Marcel Campen, David Bommes. A Progressive Embedding Approach to Bijective Tetrahedral Maps driven by Cluster Mesh Topology |
0 | -- | 0 | Mohammad Sina Nabizadeh, Ritoban Roy Chowdhury, Hang Yin, Ravi Ramamoorthi, Albert Chern. Fluid Implicit Particles on Coadjoint Orbits |
0 | -- | 0 | Hyunho Ha, Inseung Hwang, Néstor Monzón, Jaemin Cho, Donggun Kim 0002, Seung-Hwan Baek, Adolfo Muñoz 0001, Diego Gutierrez, Min H. Kim 0001. Polarimetric BSSRDF Acquisition of Dynamic Faces |
0 | -- | 0 | Alexandre Chapiro, Dongyeon Kim, Yuta Asano, Rafal K. Mantiuk. AR-DAVID: Augmented Reality Display Artifact Video Dataset |
0 | -- | 0 | Victor Ceballos Inza, Panagiotis Fykouras, Florian Rist 0001, Daniel Häseker, Majid Hojjat, Christian Müller 0005, Helmut Pottmann. Designing triangle meshes with controlled roughness |
0 | -- | 0 | Qiqin Le, Jiamu Bu, Yanke Qu, Bo Zhu 0002, Tao Du 0001. Computational Biomimetics of Winged Seeds |
0 | -- | 0 | Inseo Jang, Soojin Choi, Seokhyeon Hong, Chaelin Kim, Junyong Noh. Geometry-Aware Retargeting for Two-Skinned Characters Interaction |
0 | -- | 0 | Pengju Qiao, Qi Wang, Yuchi Huo, Shiji Zhai, Zixuan Xie, Wei Hua, Hujun Bao, Tao Liu 0016. Neural Kernel Regression for Consistent Monte Carlo Denoising |
0 | -- | 0 | Yushuang Wu, Luyue Shi, Haolin Liu, Hongjie Liao, Lingteng Qiu, Weihao Yuan 0001, Xiaodong Gu 0004, Zilong Dong, Shuguang Cui, Xiaoguang Han 0001. MVImgNet2.0: A Larger-scale Dataset of Multi-view Images |
0 | -- | 0 | Jae Shin Yoon, Zhixin Shu, Mengwei Ren, Cecilia Zhang, Yannick Hold-Geoffroy, Krishna Kumar Singh, He Zhang 0004. Generative Portrait Shadow Removal |
0 | -- | 0 | Bailey Miller, Rohan Sawhney, Keenan Crane, Ioannis Gkioulekas. Differential Walk on Spheres |
0 | -- | 0 | Yuxiao Zhou 0001, Menglei Chai, Daoye Wang, Sebastian Winberg, Erroll Wood, Kripasindhu Sarkar, Markus Gross 0001, Thabo Beeler. GroomCap: High-Fidelity Prior-Free Hair Capture |