197 | -- | 208 | Yotam Livny, Zvi Kogan, Jihad El-Sana. Seamless patches for GPU-based terrain rendering |
209 | -- | 225 | Aaron Knoll, Ingo Wald, Charles D. Hansen. Coherent multiresolution isosurface ray tracing |
227 | -- | 239 | Nico Pietroni, Fabio Ganovelli, Paolo Cignoni, Roberto Scopigno. Splitting cubes: a fast and robust technique for virtual cutting |
241 | -- | 253 | Jeremy Long, David Mould. Dendritic stylization |
255 | -- | 265 | Alexis Angelidis, Brendan McCane. Fur simulation with spring continuum |
267 | -- | 278 | Chunxia Xiao, Hongbo Fu, Chiew-Lan Tai. Hierarchical aggregation for efficient shape extraction |
279 | -- | 288 | Xiaogang Jin, Chiew-Lan Tai, Hailin Zhang. Implicit modeling from polygon soup using convolution |
289 | -- | 295 | Zhihong Mao, Guo Cao, Mingxi Zhao. Robust detection of perceptually salient features on 3D meshes |