Journal: The Visual Computer

Volume 25, Issue 3

197 -- 208Yotam Livny, Zvi Kogan, Jihad El-Sana. Seamless patches for GPU-based terrain rendering
209 -- 225Aaron Knoll, Ingo Wald, Charles D. Hansen. Coherent multiresolution isosurface ray tracing
227 -- 239Nico Pietroni, Fabio Ganovelli, Paolo Cignoni, Roberto Scopigno. Splitting cubes: a fast and robust technique for virtual cutting
241 -- 253Jeremy Long, David Mould. Dendritic stylization
255 -- 265Alexis Angelidis, Brendan McCane. Fur simulation with spring continuum
267 -- 278Chunxia Xiao, Hongbo Fu, Chiew-Lan Tai. Hierarchical aggregation for efficient shape extraction
279 -- 288Xiaogang Jin, Chiew-Lan Tai, Hailin Zhang. Implicit modeling from polygon soup using convolution
289 -- 295Zhihong Mao, Guo Cao, Mingxi Zhao. Robust detection of perceptually salient features on 3D meshes