377 | -- | 380 | Geoff Wyvill. Editorial |
381 | -- | 389 | Xin Liu, Marina L. Gavrilova, Jon G. Rokne. Incorporating object-centered sampling and Delaunay tetrahedrization for visual hull reconstruction |
391 | -- | 399 | Yi-ling Chen, Shang-Hong Lai. Creating MPU implicit surfaces from unoriented point sets with orientation inference |
401 | -- | 410 | Julien Dardenne, Sébastien Valette, Nicolas Siauve, Noël Burais, Rémy Prost. Variational tetrahedral mesh generation from discrete volume data |
411 | -- | 421 | Pablo Diaz-Gutierrez, Jonas Bösch, Renato Pajarola, Meenakshisundaram Gopi. Streaming surface sampling using Gaussian ::::epsilon::::-nets |
423 | -- | 430 | Kenny Erleben. Maximal independent set graph partitions for representations of body-centered cubic lattices |
431 | -- | 439 | Yingzhen Yang, Yichen Wei, Chunxiao Liu, Qunsheng Peng, Yasuyuki Matsushita. An improved belief propagation method for dynamic collage |
441 | -- | 449 | Pere-Pau Vázquez. Automatic view selection through depth-based view stability analysis |
451 | -- | 459 | Cagatay Turkay, Emre Koc, Selim Balcisoy. An information theoretic approach to camera control for crowded scenes |
461 | -- | 467 | Rupert Reif, Willibald A. Günthner. Pick-by-vision: augmented reality supported order picking |
469 | -- | 477 | Fernando Trebien, Manuel M. Oliveira. Realistic real-time sound re-synthesis and processing for interactive virtual worlds |
479 | -- | 485 | Xi Cheng, Gengdai Liu, Zhigeng Pan, Bing Tang. Fragment-based responsive character motion for interactive games |
487 | -- | 497 | Zhigeng Pan, Xi Cheng, Wenzhi Chen, Gengdai Liu, Bing Tang. Real time falling animation with active and protective responses |
499 | -- | 508 | Shuangyuan Wu, Shihong Xia, Zhaoqi Wang, Chunpeng Li. Efficient motion data indexing and retrieval with local similarity measure of motion strings |
509 | -- | 518 | Daniel Raunhardt, Ronan Boulic. Motion constraint |
519 | -- | 527 | Afonso Paiva, Emilio Vital Brazil, Fabiano Petronetto, Mario Costa Sousa. Fluid-based hatching for tone mapping in line illustrations |
529 | -- | 537 | Günter Wallner. An extended GPU radiosity solver |
539 | -- | 547 | Rafael Pacheco Kovaleski, Manuel M. Oliveira. High-quality brightness enhancement functions for real-time reverse tone mapping |
549 | -- | 557 | Xuan Yu, Jingyi Yu, Leonard McMillan. Towards multi-perspective rasterization |
559 | -- | 564 | Cem Yuksel, John Keyser. Fast real-time caustics from height fields |
565 | -- | 572 | Chun Jia, Voicu Popescu. Compact real-time modeling of seated humans by video sprite sequence quantization |
573 | -- | 579 | Brennan Rusnell, David Mould, Mark G. Eramian. Feature-rich distance-based terrain synthesis |
581 | -- | 588 | Yubo Tao, Hai Lin, Hujun Bao, Feng Dong, Gordon Clapworthy. Feature enhancement by volumetric unsharp masking |
589 | -- | 597 | Cindy Grimm, Tao Ju, Ly Phan, John F. Hughes. Adaptive smooth surface fitting with manifolds |
599 | -- | 607 | Yuxu Lin, Chun Chen, Mingli Song, Zicheng Liu. Dual-RBF based surface reconstruction |
609 | -- | 616 | Qizhen He, Horace Ho-Shing Ip, Jun Feng, Xianbin Cao. Mr-SDM: a novel statistical deformable model for object deformation |
617 | -- | 625 | Olusola Olumide Aina. Generating anatomical substructures for physically-based facial animation. Part 1: A methodology for skull fitting |
627 | -- | 635 | Sasakthi S. Abeysinghe, Tao Ju. Interactive skeletonization of intensity volumes |
637 | -- | 646 | Yanli Liu, Xueying Qin, Songhua Xu, Eihachiro Nakamae, Qunsheng Peng. Light source estimation of outdoor scenes for mixed reality |
647 | -- | 656 | Lorcán Mac Manus, Masahiro Iwasaki, Katsuhiro Kanamori, Satoshi Sato, Neil A. Dodgson. Inherent limitations on specular highlight analysis |
657 | -- | 665 | Fei Hou, Yue Qi, Xukun Shen, Shen Yang, Qinping Zhao. Automatic registration of multiple range images based on cycle space |
667 | -- | 675 | Jiaxi Hu, Jing Hua. Salient spectral geometric features for shape matching and retrieval |
677 | -- | 686 | Cosmin Ancuti, Codruta Orniana Ancuti, Philippe Bekaert. An efficient two steps algorithm for wide baseline image matching |
687 | -- | 696 | Shiguang Liu, Qiguang Liu, Tai An, Jizhou Sun, Qunsheng Peng. Physically based simulation of thin-shell objects burning |
697 | -- | 705 | E. Miandji, M. H. Sargazi Moghadam, Faramarz F. Samavati, M. Emadi. Real-time multi-band synthesis of ocean water with new iterative up-sampling technique |
707 | -- | 712 | Ho-Young Lee, Jeong-Mo Hong, Chang-Hun Kim. Simulation of swirling bubbly water using bubble particles |
713 | -- | 718 | Ho-Young Lee, Jeong-Mo Hong, Chang-Hun Kim. Interchangeable SPH and level set method in multiphase fluids |
719 | -- | 727 | Takashi Imagire, Henry Johan, Tomoyuki Nishita. A fast method for simulating destruction and the generated dust and debris |