Journal: The Visual Computer

Volume 25, Issue 9

825 -- 0Nadia Magnenat-Thalmann, Ewald Quak. Editorial
827 -- 834Vincent Luboz, Rafal Blazewski, Derek Gould, Fernando Bello. Real-time guidewire simulation in complex vascular models
835 -- 842Xavier Maurice, Anders Sandholm, Nicolas Pronost, Ronan Boulic, Daniel Thalmann. A subject-specific software solution for the modeling and the visualization of muscles deformations
843 -- 851Katja Oberhofer, Kumar Mithraratne, Ngaire S. Stott, Iain A. Anderson. Anatomically-based musculoskeletal modeling: prediction and validation of muscle deformation during walking
853 -- 862Bernhard Kainz, Ursula Reiter, Gert Reiter, Dieter Schmalstieg. In vivo interactive visualization of four-dimensional blood flow patterns
863 -- 871Pengcheng Xi, Chang Shu. Consistent parameterization and statistical analysis of human head scans
873 -- 882Caecilia Charbonnier, Lazhari Assassi, Pascal Volino, Nadia Magnenat-Thalmann. Motion study of the hip joint in extreme postures
883 -- 893Marco Agus, Fabio Bettio, Andrea Giachetti, Enrico Gobbetti, José Antonio Iglesias Guitián, Fabio Marton, Jonas Nilsson, Giovanni Pintore. An interactive 3D medical visualization system based on a light field display

Volume 25, Issue 8

729 -- 0Michela Spagnuolo, Daniel Cohen-Or, Xianfeng David Gu. Preface
731 -- 741Martin Aigner, Bert Jüttler. Robust fitting of implicitly defined surfaces using Gauss-Newton-type techniques
743 -- 755Joon-Kyung Seong, Won-Ki Jeong, Elaine Cohen. Curvature-based anisotropic geodesic distance computation for parametric and implicit surfaces
757 -- 769Young In Yeo, Tianyun Ni, Ashish Myles, Vineet Goel, Jörg Peters. Parallel smoothing of quad meshes
771 -- 783David Eppstein, Michael T. Goodrich, Ethan Kim, Rasmus Tamstorf. Approximate topological matching of quad meshes
785 -- 804Atsushi Tatsuma, Masaki Aono. Multi-Fourier spectra descriptor and augmentation with spectral clustering for 3D shape retrieval
805 -- 824Yacine Amara, Xavier Marsault. A GPU Tile-Load-Map architecture for terrain rendering: theory and applications

Volume 25, Issue 5-7

377 -- 380Geoff Wyvill. Editorial
381 -- 389Xin Liu, Marina L. Gavrilova, Jon G. Rokne. Incorporating object-centered sampling and Delaunay tetrahedrization for visual hull reconstruction
391 -- 399Yi-ling Chen, Shang-Hong Lai. Creating MPU implicit surfaces from unoriented point sets with orientation inference
401 -- 410Julien Dardenne, Sébastien Valette, Nicolas Siauve, Noël Burais, Rémy Prost. Variational tetrahedral mesh generation from discrete volume data
411 -- 421Pablo Diaz-Gutierrez, Jonas Bösch, Renato Pajarola, Meenakshisundaram Gopi. Streaming surface sampling using Gaussian ::::epsilon::::-nets
423 -- 430Kenny Erleben. Maximal independent set graph partitions for representations of body-centered cubic lattices
431 -- 439Yingzhen Yang, Yichen Wei, Chunxiao Liu, Qunsheng Peng, Yasuyuki Matsushita. An improved belief propagation method for dynamic collage
441 -- 449Pere-Pau Vázquez. Automatic view selection through depth-based view stability analysis
451 -- 459Cagatay Turkay, Emre Koc, Selim Balcisoy. An information theoretic approach to camera control for crowded scenes
461 -- 467Rupert Reif, Willibald A. Günthner. Pick-by-vision: augmented reality supported order picking
469 -- 477Fernando Trebien, Manuel M. Oliveira. Realistic real-time sound re-synthesis and processing for interactive virtual worlds
479 -- 485Xi Cheng, Gengdai Liu, Zhigeng Pan, Bing Tang. Fragment-based responsive character motion for interactive games
487 -- 497Zhigeng Pan, Xi Cheng, Wenzhi Chen, Gengdai Liu, Bing Tang. Real time falling animation with active and protective responses
499 -- 508Shuangyuan Wu, Shihong Xia, Zhaoqi Wang, Chunpeng Li. Efficient motion data indexing and retrieval with local similarity measure of motion strings
509 -- 518Daniel Raunhardt, Ronan Boulic. Motion constraint
519 -- 527Afonso Paiva, Emilio Vital Brazil, Fabiano Petronetto, Mario Costa Sousa. Fluid-based hatching for tone mapping in line illustrations
529 -- 537Günter Wallner. An extended GPU radiosity solver
539 -- 547Rafael Pacheco Kovaleski, Manuel M. Oliveira. High-quality brightness enhancement functions for real-time reverse tone mapping
549 -- 557Xuan Yu, Jingyi Yu, Leonard McMillan. Towards multi-perspective rasterization
559 -- 564Cem Yuksel, John Keyser. Fast real-time caustics from height fields
565 -- 572Chun Jia, Voicu Popescu. Compact real-time modeling of seated humans by video sprite sequence quantization
573 -- 579Brennan Rusnell, David Mould, Mark G. Eramian. Feature-rich distance-based terrain synthesis
581 -- 588Yubo Tao, Hai Lin, Hujun Bao, Feng Dong, Gordon Clapworthy. Feature enhancement by volumetric unsharp masking
589 -- 597Cindy Grimm, Tao Ju, Ly Phan, John F. Hughes. Adaptive smooth surface fitting with manifolds
599 -- 607Yuxu Lin, Chun Chen, Mingli Song, Zicheng Liu. Dual-RBF based surface reconstruction
609 -- 616Qizhen He, Horace Ho-Shing Ip, Jun Feng, Xianbin Cao. Mr-SDM: a novel statistical deformable model for object deformation
617 -- 625Olusola Olumide Aina. Generating anatomical substructures for physically-based facial animation. Part 1: A methodology for skull fitting
627 -- 635Sasakthi S. Abeysinghe, Tao Ju. Interactive skeletonization of intensity volumes
637 -- 646Yanli Liu, Xueying Qin, Songhua Xu, Eihachiro Nakamae, Qunsheng Peng. Light source estimation of outdoor scenes for mixed reality
647 -- 656Lorcán Mac Manus, Masahiro Iwasaki, Katsuhiro Kanamori, Satoshi Sato, Neil A. Dodgson. Inherent limitations on specular highlight analysis
657 -- 665Fei Hou, Yue Qi, Xukun Shen, Shen Yang, Qinping Zhao. Automatic registration of multiple range images based on cycle space
667 -- 675Jiaxi Hu, Jing Hua. Salient spectral geometric features for shape matching and retrieval
677 -- 686Cosmin Ancuti, Codruta Orniana Ancuti, Philippe Bekaert. An efficient two steps algorithm for wide baseline image matching
687 -- 696Shiguang Liu, Qiguang Liu, Tai An, Jizhou Sun, Qunsheng Peng. Physically based simulation of thin-shell objects burning
697 -- 705E. Miandji, M. H. Sargazi Moghadam, Faramarz F. Samavati, M. Emadi. Real-time multi-band synthesis of ocean water with new iterative up-sampling technique
707 -- 712Ho-Young Lee, Jeong-Mo Hong, Chang-Hun Kim. Simulation of swirling bubbly water using bubble particles
713 -- 718Ho-Young Lee, Jeong-Mo Hong, Chang-Hun Kim. Interchangeable SPH and level set method in multiphase fluids
719 -- 727Takashi Imagire, Henry Johan, Tomoyuki Nishita. A fast method for simulating destruction and the generated dust and debris

Volume 25, Issue 4

297 -- 307Chin-Hung Teng, Yung-Sheng Chen. Image-based tree modeling from a few images with very narrow viewing range
309 -- 323José Luis Crespo, Marta E. Zorrilla, Pilar Bernardos, Eduardo Mora. Moving objects forecast in image sequences using autoregressive algorithms
325 -- 337Susan Frank, Arie E. Kaufman. Dependency graph approach to load balancing distributed volume visualization
339 -- 347Fernando Navarro, Diego Gutierrez, Francisco J. Serón. Interactive HDR lighting of dynamic participating media
349 -- 366Huawei Wang, Kai Tang. Biorthogonal wavelet construction for hybrid quad/triangle meshes
367 -- 375Sherif Ghali. Sense and sidedness in the graphics pipeline via a passage through a separable space

Volume 25, Issue 3

197 -- 208Yotam Livny, Zvi Kogan, Jihad El-Sana. Seamless patches for GPU-based terrain rendering
209 -- 225Aaron Knoll, Ingo Wald, Charles D. Hansen. Coherent multiresolution isosurface ray tracing
227 -- 239Nico Pietroni, Fabio Ganovelli, Paolo Cignoni, Roberto Scopigno. Splitting cubes: a fast and robust technique for virtual cutting
241 -- 253Jeremy Long, David Mould. Dendritic stylization
255 -- 265Alexis Angelidis, Brendan McCane. Fur simulation with spring continuum
267 -- 278Chunxia Xiao, Hongbo Fu, Chiew-Lan Tai. Hierarchical aggregation for efficient shape extraction
279 -- 288Xiaogang Jin, Chiew-Lan Tai, Hailin Zhang. Implicit modeling from polygon soup using convolution
289 -- 295Zhihong Mao, Guo Cao, Mingxi Zhao. Robust detection of perceptually salient features on 3D meshes

Volume 25, Issue 2

83 -- 85Nadia Magnenat-Thalmann. Editorial note from the Editor-in-Chief
87 -- 100Jean-François El Hajjar, Vincent Jolivet, Djamchid Ghazanfarpour, Xavier Pueyo. A model for real-time on-surface flows
101 -- 115Rüyam Acar. Simulation of interface dynamics: a diffuse-interface model
117 -- 137Nikos Komodakis, Georgios Tziritas. Real-time exploration and photorealistic reconstruction of large natural environments
139 -- 148Zhong Li, Lizhuang Ma, Xiaogang Jin, Zuoyong Zheng. A new feature-preserving mesh-smoothing algorithm
149 -- 163Pierre Kraemer, David Cazier, Dominique Bechmann. Extension of half-edges for the representation of multiresolution subdivision surfaces
165 -- 180Olivier Terraz, Guillaume Guimberteau, Stéphane Mérillou, Dimitri Plemenos, Djamchid Ghazanfarpour. 3Gmap L-systems: an application to the modelling of wood
181 -- 196Àlex Méndez-Feliu, Mateu Sbert. From obscurances to ambient occlusion: A survey

Volume 25, Issue 12

1053 -- 1054Fotis Liarokapis. Special issue on Serious Games and Virtual Worlds
1055 -- 1062Johan Koolwaaij, Martin Wibbels, Sebastian Böhm, Marko Luther. Living virtual history
1063 -- 1072Jian Chang, Jian J. Zhang, Rehan Zia. Modelling deformations in car crash animation
1073 -- 1083Kyung-Kyu Kang, Jung-A Kim, DongHo Kim. Development of a sensory gate-ball game system for the aged people
1085 -- 1099J. W. Burke, M. D. J. McNeill, D. K. Charles, P. J. Morrow, Jacqui Crosbie, Suzanne McDonough. Optimising engagement for stroke rehabilitation using serious games
1101 -- 1108Alan Chalmers, Kurt Debattista, Belma Ramic-Brkic. Towards high-fidelity multi-sensory virtual environments
1109 -- 1120Fotis Liarokapis, Louis Macan, Garry Malone, Genaro Rebolledo-Mendez, Sara de Freitas. Multimodal augmented reality tangible gaming
1121 -- 1132Stelios Papakonstantinou, Vesna Brujic-Okretic. Framework for context-aware smartphone applications

Volume 25, Issue 11

973 -- 984Hanli Zhao, Xiaoyang Mao, Xiaogang Jin, Jianbing Shen, Feifei Wei, Jieqing Feng. Real-time saliency-aware video abstraction
985 -- 996Zhe Fan, Yu-Chuan Kuo, Ye Zhao, Feng Qiu, Arie E. Kaufman, William Arcieri. Visual simulation of thermal fluid dynamics in a pressurized water reactor
997 -- 1008Guofeng Zhang, Wei Hua, Xueying Qin, Yuanlong Shao, Hujun Bao. Video stabilization based on a 3D perspective camera model
1009 -- 1018Chang Ha Lee, Alan Liu, Thomas P. Caudell. A study of locomotion paradigms for immersive medical simulation environments
1019 -- 1035Qi Zhang, Roy Eagleson, Terry M. Peters. High-quality cardiac image dynamic visualization with feature enhancement and virtual surgical tool inclusion
1037 -- 1052Anna Puig-Centelles, Oscar Ripolles, Miguel Chover. Creation and control of rain in virtual environments

Volume 25, Issue 10

895 -- 0Nadia Magnenat-Thalmann. Editorial
897 -- 0Luis Gustavo Nonato. Editorial
899 -- 909Jesus P. Mena-Chalco, Ives Macedo, Luiz Velho, Roberto M. Cesar. 3D face computational photography using PCA spaces
911 -- 922Alvaro E. Cuno Parari, Claudio Esperança, Antonio A. F. Oliveira. Shape-sensitive MLS deformation
923 -- 937Danilo Medeiros Eler, Marcel Vieira Nakazaki, Fernando Vieira Paulovich, Davi P. Santos, Gabriel F. Andery, Maria Cristina Ferreira de Oliveira, João Batista Neto, Rosane Minghim. Visual analysis of image collections
939 -- 946Vladimir Alves dos Passos, Marcelo Walter. 3D virtual mosaics: ::::Opus Palladium:::: and ::::mixed:::: styles
947 -- 958Wallace Santos Lages, Carlúcio Cordeiro, Dorgival Guedes. Performance analysis of a parallel multi-view rendering architecture using light fields
959 -- 971Juntao Ye, Robert E. Webber, Yangsheng Wang. A reduced unconstrained system for the cloth dynamics solver

Volume 25, Issue 1

1 -- 0Minoru Etoh, Frank Nack, Shin ichi Satoh. Editorial
3 -- 12Hosei Matsuoka, Yusuke Nakashima, Takeshi Yoshimura. Acoustic OFDM system and its extension
13 -- 23Yantao Zheng, Shi-Yong Neo, Tat-Seng Chua, Qi Tian. Toward a higher-level visual representation for object-based image retrieval
25 -- 37Tat-Jun Chin, Yilun You, Céline Coutrix, Joo-Hwee Lim, Jean-Pierre Chevallet, Laurence Nigay. Mobile phone-based mixed reality: the Snap2Play game
39 -- 51Tao Mei, Bo Yang, Shi-Qiang Yang, Xian-Sheng Hua. Video collage: presenting a video sequence using a single image
53 -- 68Werner Bailer, Felix Lee, Georg Thallinger. A distance measure for repeated takes of one scene
69 -- 82J. L. Martínez, W. A. Rajitha Jayaruwan Weerakkody, Warnakulasuriya Anil Chandana Fernando, Gerardo Fernández-Escribano, Hari Kalva, Antonio Garrido. Distributed Video Coding using Turbo Trellis Coded Modulation