431 | -- | 443 | Xiaolong Xu, Koichi Harada. Automatic surface reconstruction with alpha-shape method |
444 | -- | 456 | Wei Li, Xiaoming Wei, Arie E. Kaufman. Implementing lattice Boltzmann computation on graphics hardware |
457 | -- | 466 | Yangli Hector Yee, Sumanta N. Pattanaik. Segmentation and adaptive assimilation for detail-preserving display of high-dynamic range images |
467 | -- | 479 | Cheng-Hsien Chen, Chen-Yi Lee. Two-level hierarchical Z-buffer with compression technique for 3D graphics hardware |
480 | -- | 492 | Joris S. M. Vergeest, Sander Spanjaard, Yu Song. Directed mean Hausdorff distance of parameterized freeform shapes in 3D: a case study |
493 | -- | 504 | Suresh K. Lodha, Krishna M. Roskin, Jose C. Renteria. Hierarchical topology-preserving simplification of terrains |
505 | -- | 512 | Zhongke Wu, Feng Lin, Seah Hock Soon. Tunnel-free voxelisation of rational Bézier surfaces |
513 | -- | 525 | Tao Ju, Scott Schaefer, Joe D. Warren. Convex contouring of volumetric data |
526 | -- | 531 | Uri M. Ascher, Eddy Boxerman. On the modified conjugate gradient method in cloth simulation |
532 | -- | 548 | Josef Kohout, Ivana Kolingerová. Parallel Delaunay triangulation in E 3: make it simple |
549 | -- | 564 | Nikita Kozhekin, Vladimir V. Savchenko, Mikhail Senin, Ichiro Hagiwara. An approach to surface retouching and mesh smoothing |
565 | -- | 580 | Yong-Jin Liu, Matthew Ming-Fai Yuen, Kai Tang. Manifold-guaranteed out-of-core simplification of large meshes with controlled topological type |
581 | -- | 600 | Michael Hauth, Olaf Etzmuß, Wolfgang Straßer. Analysis of numerical methods for the simulation of deformable models |