239 | -- | 247 | Chamari Priyange Edirisinghe, Kening Zhu, Nimesha Ranasinghe, Khoo Eng Tat, Vidyarth Eluppai Srivatsan, Imiyage Janaka Prasad Wijesena, Owen Noel Newton Fernando, Adrian David Cheok. Modeling literary culture through interactive digital media |
249 | -- | 265 | Khoo Eng Tat, Adrian David Cheok, Wei Liu, Xiaoming Hu, Peter Marini, Vira Saksen, Jialei Jiang, Henry Been-Lirn Duh. Confucius Computer: bridging intergenerational communication through illogical and cultural computing |
267 | -- | 278 | Barnabás Takács. Immersive interactive reality: Internet-based on-demand VR for cultural presentation |
279 | -- | 294 | Sébastien Griffon, Amélie Nespoulous, Jean-Paul Cheylan, Pascal Marty, Daniel Auclair. Virtual reality for cultural landscape visualization |
295 | -- | 309 | Taejin Ha, Youngho Lee, Woontack Woo. Digilog book for temple bell tolling experience based on interactive augmented reality |
311 | -- | 327 | Mahmoud Haydar, David Roussel, Madjid Maidi, Samir Otmane, Malik Mallem. Virtual and augmented reality for cultural computing and heritage: a case study of virtual exploration of underwater archaeological sites (preprint) |