Abstract is missing.
- Keynote: 3D spatial interaction for entertainmentRichard Marks. [doi]
- A reusable library of 3D interaction techniquesPablo Figueroa, David Castro. 3-10 [doi]
- A reconfigurable architecture for multimodal and collaborative interactions in Virtual EnvironmentsPierre Martin, Patrick Bourdot, M. Damien Touraine. 11-14 [doi]
- A multimode immersive conceptual design system for architectural modeling and lightingMarcio Cabral, Peter Vangorp, Gaurav Chaurasia, Emmanuelle Chapoulie, Martin Hachet, George Drettakis. 15-18 [doi]
- Joyman: A human-scale joystick for navigating in virtual worldsMaud Marchal, Julien Pettré, Anatole Lécuyer. 19-26 [doi]
- Effects of navigation design on Contextualized Video InterfacesYi Wang, Doug A. Bowman. 27-34 [doi]
- Effects of redirection on spatial orientation in real and virtual environmentsEvan A. Suma, David M. Krum, Samantha L. Finkelstein, Mark T. Bolas. 35-38 [doi]
- Influence of the bimanual frame of reference with haptics for unimanual interaction tasks in virtual environmentsSebastian Ullrich, Thomas Knott, Yuen C. Law, Oliver Grottke, Torsten Kuhlen. 39-46 [doi]
- Enhancing robot teleoperator situation awareness and performance using vibro-tactile and graphical feedbackPaulo Gonçalves de Barros, Robert W. Lindeman, Matthew O. Ward. 47-54 [doi]
- Enabling multi-point haptic grasping in virtual environmentsQuan-Zen Ang, Ben Horan, Zoran Najdovski, Saeid Nahavandi. 55-58 [doi]
- Dropping the ball: Releasing a virtual graspMores Prachyabrued, Christoph W. Borst. 59-66 [doi]
- Rapid and accurate 3D selection by progressive refinementRegis Kopper, Felipe Bacim, Doug A. Bowman. 67-74 [doi]
- Multi-touch RST in 2D and 3D spaces: Studying the impact of directness on user performanceSebastian Knödel, Martin Hachet. 75-78 [doi]
- Squeeze me and i'll change: An exploration of frustration-triggered adaptation for multimodal interactionJohanna Renny Octavia, Karin Coninx, Kris Luyten. 79-86 [doi]
- Pointing at 3D targets in a stereo head-tracked virtual environmentRobert J. Teather, Wolfgang Stürzlinger. 87-94 [doi]
- Design and evaluation of methods to prevent frame cancellation in real-time stereoscopic renderingJérôme Ardouin, Anatole Lécuyer, Maud Marchal, Éric Marchand. 95-98 [doi]
- Desktop haptic Strip for exploration of virtual objectsMario Covarrubias, Monica Bordegoni, Umberto Cugini, Michele Antolini. 101-102 [doi]
- TouchPlanVS-A tangible multitouch planning system for virtual TV studio productionsJens Herder, Constantin Brosda, Sascha Djuderija, Daniel Drochtert, Omer Genc, Stephan Joeres, Patrick Kellerberg, Simon Looschen, Christian Geiger, Björn Wöldecke. 103-104 [doi]
- A pointing system based on acoustic position estimation and gravity sensingToshiharu Horiuchi, Shinya Takayama, Tsuneo Kato. 105-106 [doi]
- DRIVE: Directly Reaching Into Virtual Environment with bare hand manipulation behind mobile displaySeung Wook Kim, Anton Treskunov, Stefan Marti. 107-108 [doi]
- Neural network based motion segmentation for accelerometer applicationsJong Gwan Lim, Sang-Youn Kim, Dong-Soo Kwon. 109-110 [doi]
- Quimo: A deformable material to support freeform modeling in spatial augmented reality environmentsEwald T. A. Maas, Michael R. Marner, Ross T. Smith, Bruce H. Thomas. 111-112 [doi]
- Multi-touch 3D navigation for a building energy management systemMartin Naef, Ettore Ferranti. 113-114 [doi]
- Multiple multi-touch touchpads for 3D selectionTakayuki Ohnishi, Robert Lindeman, Kiyoshi Kiyokawa. 115-116 [doi]
- 3fMT - A technique for camera manipulation in 3D space with a multitouch displayRok Orel, Bojan Blazica. 117-118 [doi]
- Adaptive color marker for SAR environmentsRoss T. Smith, Michael R. Marner, Bruce H. Thomas. 119-120 [doi]
- Silver Surfer: A system to compare isometric and elastic board interfaces for locomotion in VRJia Wang, Robert W. Lindeman. 121-122 [doi]
- Cortical neural response to visual navigation through a Virtual environmentZifan Wang, Richard So, Chehin Chan, Arnold Wilkins. 123-124 [doi]
- Building blocks: A novel metaphor for solving 3D puzzlesFelipe Bacim, Cheryl Stinson, Bireswar Laha, Doug A. Bowman. 127-128 [doi]
- 3D interaction for puzzle solving with the cubtile, 3D multitouch deviceToni Da Luz. 129-130 [doi]
- The cube of doom: A bimanual perceptual user experienceHenrique Debarba, Juliano Franz, Vitor Reus, Anderson Maciel, Luciana Porcher Nedel. 131-132 [doi]
- 3D puzzle guidance in augmented reality environment using a 3D desk surface projectionMasashi Kitagawa, Tsuyoshi Yamamoto. 133-134 [doi]
- A 3D cubic puzzle in pCubeeBilly Lam, Yichen Tang, Ian Stavness, Sidney Fels. 135-136 [doi]
- Look mother, virtual puzzling without buttons!Steven Maesen, Patrik Goorts, Lode Vanacken, Sofie Notelaers, Tom De Weyer. 137-138 [doi]
- A 3D desktop puzzle assembly systemDmitri Shuralyov, Wolfgang Stuerzlinger. 139-140 [doi]
- Reality-based User Interface System (RUIS)Tuukka M. Takala, Roberto Pugliese, Paivi Rauhamaa, Tapio Takala. 141-142 [doi]