Abstract is missing.
- HCI and environmental sustainability: the politics of design and the design of politicsPaul Dourish. 1-10 [doi]
- A tale of two publics: democratizing design at the marginsChristopher A. Le Dantec, Jim Christensen, Mark Bailey, Robert G. Farrell, Jason B. Ellis, Catalina M. Danis, Wendy A. Kellogg, W. Keith Edwards. 11-20 [doi]
- Participatory sensing in public spaces: activating urban surfaces with sensor probesStacey Kuznetsov, Eric Paulos. 21-30 [doi]
- ResearchWave: an ambient visualization for providing awareness of research activitiesUta Hinrichs, Danyel Fisher, Nathalie Henry Riche. 31-34 [doi]
- Social distance, mobility and place: global and intimate genres in geo-tagged photographs of Guguletu, South AfricaMarion Walton. 35-38 [doi]
- TouchFace: the interaction between cursors and live video images for casual videoconferencingYujin Tsukada, François Guimbretière. 39-42 [doi]
- ::::Telling calls::::: making informed call handling decisionsSukeshini A. Grandhi, Richard P. Schuler, Quentin Jones. 43-46 [doi]
- Mind the body!: designing a mobile stress management application encouraging personal reflectionPedro Sanches, Kristina Höök, Elsa Kosmack Vaara, Claus Weymann, Markus Bylund, Pedro Ferreira, Nathalie Peira, Marie Sjölinder. 47-56 [doi]
- TiY (tag-it-yourself)Nora O Murchu, Anders Sigfridsson. 57-60 [doi]
- Breakbot: a social motivator for the workplaceSarah Reeder, Lorelei Kelly, Bobak Kechavarzi, Selma Sabanovic. 61-64 [doi]
- Design s processional characterLaurel Swan, Diana Tanase, Alex S. Taylor. 65-74 [doi]
- Investigating the relationship between imagery and rationale in designShahtab Wahid, Stacy M. Branham, D. Scott McCrickard, Steve Harrison. 75-84 [doi]
- Ideation decks: a card-based design ideation toolMichael Golembewski, Mark Selby. 89-92 [doi]
- Coffee maker patterns and the design of energy feedback artefactsLoove Broms, Cecilia Katzeff, Magnus Bång, Åsa Nyblom, Sara Ilstedt Hjelm, Karin Ehrnberger. 93-102 [doi]
- Design requirements for ambient display that supports sustainable lifestyleTanyoung Kim, Hwajung Hong, Brian Magerko. 103-112 [doi]
- Materializing energyJames Pierce, Eric Paulos. 113-122 [doi]
- Using vocal sketching for designing sonic interactionsInger Ekman, Michal Rinott. 123-131 [doi]
- The look, the feel and the action: making sets of ActDresses for robotic movementMattias Jacobsson, Ylva Fernaeus, Rob Tieben. 132-140 [doi]
- Creating the perception-based LADDER sketch recognition languageTracy Hammond, Randall Davis. 141-150 [doi]
- Designing for dynamic family structures: divorced families and interactive systemsWilliam Odom, John Zimmerman, Jodi Forlizzi. 151-160 [doi]
- Age and experience: ludic engagement in a residential care settingMark Blythe, Peter C. Wright, John Bowers, Andy Boucher, Nadine Jarvis, Phil Reynolds, Bill Gaver. 161-170 [doi]
- Enhancing the sleeping quality of partners living apartTomaso Scherini, Paulo Melo, Toon van Craenendonck, Wenzhu Zou, Maurits Kaptein. 171-174 [doi]
- Engaging the disengaged: how do we design technology for digitally excluded older adults?Graeme W. Coleman, Lorna Gibson, Vicki L. Hanson, Ania Bobrowicz, Alison McKay. 175-178 [doi]
- Intuino: an authoring tool for supporting the prototyping of organic interfacesAkira Wakita, Yuki Anezaki. 179-188 [doi]
- Bosu: ::::a physical programmable design tool for transformability with soft mechanics::::Amanda J. Parkes, Hiroshi Ishii. 189-198 [doi]
- LilyPad in the wild: how hardware s long tail is supporting new engineering and design communitiesLeah Buechley, Benjamin Mako Hill. 199-207 [doi]
- WallBots: interactive wall-crawling robots in the hands of public artists and political activistsStacey Kuznetsov, Eric Paulos, Mark D. Gross. 208-217 [doi]
- Creating a rural community display with local engagementNick Taylor 0002, Keith Cheverst. 218-227 [doi]
- ::::Sharebee::::: encouraging ::::Osusowake:::: to promote community developmentErika Ito, Mikiko Iwakuma, Shunsuke Taura, Tomoaki Hashima, Yu Ebihara, Naohito Okude. 228-231 [doi]
- Mate, we don t need a chip to tell us the soil s dry : opportunities for designing interactive systems to support urban food productionWilliam Odom. 232-235 [doi]
- On the design of a moody keyboardAlexander De Luca, Bernhard Frauendienst, Max-Emanuel Maurer, Doris Hausen. 236-239 [doi]
- Watt-Lite: energy statistics made tangibleLi Jönsson, Loove Broms, Cecilia Katzeff. 240-243 [doi]
- Some consideration on the (in)effectiveness of residential energy feedback systemsJames Pierce, Chloe Fan, Derek Lomas, Gabriela Marcu, Eric Paulos. 244-247 [doi]
- Enabling new forms of agency using wearable environmentsA. Baki Kocaballi, Petra Gemeinboeck, Rob Saunders. 248-251 [doi]
- Take it personally: accounting for individual difference in designing diabetes management systemsYunan Chen. 252-261 [doi]
- Making chocolate-covered broccoli: designing a mobile learning game about food for young people with diabetesMarie Glasemann, Anne Marie Kanstrup, Thomas Ryberg. 262-271 [doi]
- The booTable experience: iterative design and prototyping of an alternative interactive tabletopDimitris Grammenos, Yannis Georgalis, Nikolaos Kazepis, Giannis Drossis, Nikolaos Ftylitakis. 272-281 [doi]
- Design from the everyday: continuously evolving, embedded exploratory prototypesClint Heyer, Margot Brereton. 282-291 [doi]
- Visual design of physical user interfaces for NFC-based mobile interactionAlina Hang, Gregor Broll, Alexander Wiethoff. 292-301 [doi]
- Designing for the invisible: user-centered design of infrastructure awareness systemsJuan David Hincapié-Ramos, Aurélien Tabard, Jakob Bardram. 302-305 [doi]
- Incorporating user control in automated interactive scheduling systemsJina Huh, Martha E. Pollack, Hadi Katebi, Karem A. Sakallah, Ned Kirsch. 306-309 [doi]
- An analysis and critique of ::::Research through Design::::: towards a formalization of a research approachJohn Zimmerman, Erik Stolterman, Jodi Forlizzi. 310-319 [doi]
- Bridging designers intentions to outcomes with constructivismKevin Muise, Ron Wakkary. 320-329 [doi]
- The CLOTHO project: predicting application utilityJoshua M. Hailpern, Nicholas Jitkoff, Joseph Subida, Karrie Karahalios. 330-339 [doi]
- Water wars: designing a civic game about water scarcityTad Hirsch. 340-343 [doi]
- U.F.O.scope!: families playing together at the public libraryEva Eriksson. 344-347 [doi]
- Observing the mobile music phenomenon: one in nine commuters is wiredLassi A. Liikkanen, Mikko Lahdensuo. 348-351 [doi]
- TTI model: model extracting individual s curiosity level in urban spacesChihiro Sato, Shigeyuki Takeuchi, Takuo Imbe, Shuichi Ishibashi, Masahiko Inami, Masa Inakage, Naohito Okude. 352-355 [doi]
- Human-to-dancer interaction: designing for embodied performances in a participatory installationDavid A. Shamma, Renata M. Sheppard, Jürgen Scheible. 356-359 [doi]
- Clear Panels: a technique to design mobile application interactivityQuincy Brown, Elizabeth M. Bonsignore, Leshell Hatley, Allison Druin, Greg Walsh, Elizabeth Foss, Robin Brewer, Joseph Hammer, Evan Golub. 360-363 [doi]
- Valence method for formative evaluation of user experienceMichael Burmester, Marcus Mast, Kilian Jäger, Hendrik Homans. 364-367 [doi]
- Virtual possessionsWilliam Odom, John Zimmerman, Jodi Forlizzi. 368-371 [doi]
- Do emotions matter in creative design?Corina Sas, Chenyan Zhang. 372-375 [doi]
- Digital user research in Korea: defining quality factors for an internet-based research toolPuck Siemerink, Minyou Rek, Annemiek van Boeijen, Yong Ki Lee, Kun Pyo Lee. 376-379 [doi]
- Bricolage and consultation: addressing new design challenges when building large-scale installationsWilliam R. Hazlewood, Nick Sheep Dalton, Paul Marshall, Yvonne Rogers, Susanna Hertrich. 380-389 [doi]
- Designing for high expectations: balancing ambiguity and thorough specification in the design of a wayfinding tool for firefightersLeonardo Ramirez, Tobias Dyrks. 390-399 [doi]
- DynamiCross: dynamic representation and sharing of information with flexible cross-reality interactionsJee Yeon Hwang. 400-403 [doi]
- IT-services for everyday life with diabetes: learning design, community design, inclusive designAnne Marie Kanstrup, Marie Glasemann, Ole Nielsby. 404-407 [doi]
- LumiBots: making emergence graspable in a swarm of robotsMey Lean Kronemann, Verena Vanessa Hafner. 408-411 [doi]
- TacTowers: an interactive training equipment for elite athletesMartin Ludvigsen, Maiken Hillerup Fogtmann, Kaj Grønbæk. 412-415 [doi]
- Home awareness: connecting people sensuously to placesAviaja Borup Lynggaard, Marianne Graves Petersen, Rasmus Gude, M. Mortensen. 416-418 [doi]
- SINAIS: home consumption package: a low-cost eco-feedback energy-monitoring research platformFilipe Quintal, Nuno J. Nunes, Adrian Ocneanu, Mario Berges. 419-421 [doi]
- ThanatoFenestra: photographic family altar supporting a ritual to pray for the deceasedDaisuke Uriu, Naohito Okude. 422-425 [doi]
- SnowGlobe: the development of a prototype awareness system for longitudinal field studiesThomas Visser, Martijn H. Vastenburg, David V. Keyson. 426-429 [doi]
- Towards multimodal interaction in smart home environments: the home operating systemFlorian Weingarten, Marco Blumendorf, Sahin Albayrak. 430-433 [doi]
- Handcrafting textile miceHannah Perner-Wilson, Leah Buechley. 434-435 [doi]
- Heritage inquiries: a designerly approach to human valuesElisa Giaccardi, Ole Sejer Iversen. 436-437 [doi]
- Informing the design of the future urban landscapeMichael Smyth, Ingi Helgason. 438-439 [doi]
- Tracing design(ed) authority in critical modes of makingMarisa Cohn, Tobie Kerridge, Ann Light, Silvia Lindtner, Matt Ratto. 440-441 [doi]
- Open design spaces: socially crafting interactive experiencesSteffen Budweg, Sebastian Draxler, Steffen Lohmann, Asarnusch Rashid, Gunnar Stevens. 442-443 [doi]
- Materialities influencing the design processAnijo Punnen Mathew, Tom MacTavish, Jared Donovan, Laurens Boer. 444-445 [doi]