Abstract is missing.
- Chronoscope: A Near-eye Tangible Device for Interacting with Photos In and Across TimeAmy Yo Sue Chen, William Odom, Ce Zhong, Henry Lin, Tal Amram. 1-4 [doi]
- Anmoji: A Novel Body-Controlled Massage RobotYanjun Chen, Chenmei Yu, Sirui Wang, Qin Wu. 5-8 [doi]
- Citizen Dialogue Kit: Public Polling and Data Visualization Displays for Bottom-Up Citizen ParticipationJorgos Coenen, Maarten Houben, Andrew Vande Moere. 9-12 [doi]
- The Creativity Kernel: An Open Platform for Distributed Design IntelligencePiyum Fernando, Stacey Kuznetsov, Haakon Faste. 13-16 [doi]
- PintAR: Sketching Spatial Experiences in Augmented RealityDanilo Gasques, Janet G. Johnson, Tommy Sharkey, Nadir Weibel. 17-20 [doi]
- Designing to Reflect Our Better NatureAakash Gautam, Michael Stewart 0001, Chandani Shrestha, Javier Tibau, Steve Harrison, Deborah G. Tatar. 21-24 [doi]
- Cook Your Way: Political Game Design with Alternative ControllersEnric Granzotto Llagostera. 25-28 [doi]
- Shiva's Rangoli: Tangible Interactive Storytelling in Ambient EnvironmentsSaumya Gupta, Joshua Tanenbaum. 29-32 [doi]
- Exploring States Of Mind: Emotion Visualization With Bio-Feedback Sensors In A 3D EnvironmentAlexandra E. Gurita, Maria Soliman, Will Neetson-Lemkes, Venus Chung, Nicolai B. Hansen, Genèviéve Korte, Mirjam Vosmeer. 33-36 [doi]
- muRedder: Shredding Speaker for Ephemeral Musical ExperienceKyung Jin Kim, Sangsu Jang, Bomin Kim, Hyosun Kwon, Young-Woo Park. 37-40 [doi]
- MixedUX: A Mixed Prototyping Framework for Usability Testing in Augmented RealityAlyona Morozova, Verena Rheinstädter, Dieter Wallach. 41-44 [doi]
- Table War: A Tabletop Projection Game for Attack-and-Defence BattleYuehao Qin, Yu Luo, Sihan Zhou, Rui Xu, Shuping Tan, Qin Wu. 45-48 [doi]
- EquiDot: Art Reflecting The Social ConstructsKolli Vishal Reddy, Kesava Karthik Kota. 49-52 [doi]
- Ambivalence: Simultaneous Tactile Experiences of Using and Recycling SmartphonesYasaman Rohanifar, Mohammad Rashidujjaman Rifat, Nusrat Jahan Mim, Syed Ishtiaque Ahmed. 53-56 [doi]
- Sentic: A Tailored Interface Design for People with Dementia to Access MusicMyrte Thoolen, Rens Brankaert, Yuan Lu. 57-60 [doi]
- FamilySong: A Design for Managing Synchronous Intergenerational Remote Music SharingJavier Tibau, Michael Stewart 0001, Steve Harrison, Deborah G. Tatar. 61-64 [doi]
- Development of an ICT-based Training System for People with DementiaDavid Unbehaun, Konstantin Aal, Rainer Wieching, Volker Wulf, Daryoush Daniel Vaziri, Stefan Jahnke, Bruno Wulf. 65-68 [doi]
- Mycelium Artifacts: Exploring Shapeable and Accessible BiofabricationJennifer Weiler, Piyum Fernando, Nipuni Siyambalapitiya, Stacey Kuznetsov. 69-72 [doi]
- GameLight - Gamification of the Outdoor Cycling ExperienceDesheng Zhao, Jeannie Su Ann Lee, Chek Tien Tan, Alexandru Dancu, Simon Lui, Songjia Shen, Florian 'Floyd' Mueller. 73-76 [doi]
- Exploring Physical Intelligibility and Control with Smart SpeakersMirzel Avdic. 77-80 [doi]
- Alternative Vision of Living with IoTEunJeong Cheon. 81-84 [doi]
- Critical Controllers: How Alternative Game Controllers Foster Reflective Game DesignEnric Granzotto Llagostera. 85-88 [doi]
- Designing Self-tracking Devices for Vulnerable Chronic IllKasper Heiselberg. 89-92 [doi]
- Supporting Collaborative Use of Self-Tracking Data in the Context of Healthcare and Chronic ConditionsWilliam Hue. 93-96 [doi]
- Using Passenger Elicitation for Developing Gesture Design Guidelines for Adjusting Highly Automated Vehicle DynamicsHongnan Lin. 97-100 [doi]
- Designing with, through, and for Human-Nature InteractionSzu-Yu (Cyn) Liu. 101-104 [doi]
- Designing for Sharing and Trust: Opening the Access to Personal DataGiovanna Nunes Vilaza. 105-108 [doi]
- Community Indicator Data Dashboards as Infrastructures for Data LiteracyFiraz Peer. 109-112 [doi]
- Understanding the Benefits and Drawbacks of Shape Change in Contrast or Addition to other ModalitiesAnke van Oosterhout. 113-116 [doi]
- Exploring Place-based, Physical Social Networks: A Case-study of Starbucks in a University CampusJatin Arora 0005, Firaz Peer. 117-121 [doi]
- Materializing Interpretability: Exploring Meaning in Algorithmic SystemsJesse Josua Benjamin, Claudia Müller-Birn. 123-127 [doi]
- Exploring Public Engagement with the Social Impact of AlgorithmsKathryn Blair, Jean-Rene Leblanc, Lora Oehlberg. 129-133 [doi]
- Tangiball: Dynamic Embodied Tangible Interaction with a Ball in Virtual RealityLila Bozgeyikli, Evren Bozgeyikli. 135-140 [doi]
- The Promise and Limits of Tailorability for TurkopticonEunice Chan, Andres Baez, Lilly Irani. 141-145 [doi]
- A World Following Farmer Almanac: Speculation on Lifestyle Interweaving Folk Religion and Smart HomeLiang-Yu Chen, Ji-Hong Huang, Yu-Hao Lee, Chia-Hsu Huang, Rung-Huei Liang. 147-151 [doi]
- Can Personas Speak? Biopolitics in Design ProcessesKieran Cutting, Erkki Hedenborg. 153-157 [doi]
- Ideas of Things: The IOT Design KitDries De Roeck, Jürgen Tanghe, Alexis Jacoby, Ingrid Moons, Karin Slegers. 159-163 [doi]
- Adding Voices to Support Web Navigation Among a Low Digital Literacy GroupAakash Gautam, Deborah G. Tatar, Steve Harrison. 165-169 [doi]
- Stop Wasting, Start Tasting! Design Speculations for Reducing Food Waste in The Hospitality SectorHüseyin Ugur Genç, Mert Yildiz, Hakan Yilmazer, Aykut Coskun. 171-176 [doi]
- Proxemics Play: Exploring the Interplay between Mobile Devices and InteriorsJens Emil Grønbæk, Christine Linding Nielsen, Anders Kromann, Thomas Fly Hylddal Jensen, Marianne Graves Petersen. 177-181 [doi]
- HOT SWAP: Probing Embodied Game Interfaces With Reconfigurable ControllersPeter Gyory, Clement Zheng, Daniel Leithinger, Ellen Yi-Luen Do. 183-187 [doi]
- How the Design of Social Technology Fails Rural AmericaJean Hardy. 189-193 [doi]
- Participatory Design and the Future of Rural LGBTQ CommunitiesJean Hardy, Stefani Vargas. 195-199 [doi]
- Designing Mobile Presentation Apps for North American K-12 TeachersSerena Hillman, Carolyn Pang, Marjan Zamani, Alexandra Hillman. 201-205 [doi]
- FlipMe: Exploring Tangible Peer-to-Peer Communication in On-Line-LearningWondo Jeong, James Self, Ian Oakley, Hui Sung Lee, Young Chul Chung, Byoung Hern Kim. 207-212 [doi]
- Drogon, the Thermal-Sensing Drone: Exploring Aerial Imagery as a Tool for Citizen Science ResearchHeesun Kim, Kyle Hoefer, Alejandra Rodriguez Vega, Stacey Kuznetsov. 213-217 [doi]
- The Implementation of MiRO, a Media-as-Place Computer GameHyeok Kim, HaeSoo Kim, Youngjin Kwon, Hansol Jang, Soomin Lee, Joonhwan Lee. 219-223 [doi]
- Envisioning Reflective and Relaxing Design with ASMRJosephine Klefeker, Laura Devendorf. 225-229 [doi]
- Designing Internal Structure of Chocolate and Its Effect on Food TextureYujin Lee, Jee Bin Yim, Daye Kang, HyeonBeom Yi, Daniel Saakes. 231-235 [doi]
- What Can We Expect from Navigating?: Exploring Navigation, Wearables and Data Through Critical Design ConceptsMatthew Lee Smith, Tracy Ross, Martin Maguire 0001, Fung Po Tso, Jeremy Morley, Stefano Cavazzi. 237-244 [doi]
- Story-Me: Design of a System to Support Intergenerational Storytelling and Preservation for Older AdultsCun Li, Jun Hu 0001, Bart Hengeveld, Caroline Hummels. 245-250 [doi]
- Exploring the Reactions of Companion Animals as Unintended Users of Social RobotsMandeep Mangat, Tim Au Yeung, Ehud Sharlin, Sowmya Somanath. 251-256 [doi]
- The Blind Processor - Embodying The Perspectives of an InteractionJussi Mikkonen. 257-263 [doi]
- Design Daydreams: Juxtaposing Digital and Physical InspirationPhilippa Mothersill, V. Michael Bove Jr.. 265-269 [doi]
- MeMa: Designing the Memory MachineDominic Price, Rachel Jacobs, Dimitrios Paris Darzentas, Elvira Perez Vallejos, Neil Chadborn, Sarah Martindale, Lachlan Urquhart. 271-276 [doi]
- Supporting Natural Navigation for Running in Unknown PlacesShreepriya Shreepriya, Jutta Willamowski, Danilo Gallo. 277-281 [doi]
- PC Builder Hero: An Immersive Computer Building Workshop Experience in Virtual RealityDavid Slovikosky, Danielle Sanchez, Jonathon Davis, Lila Bozgeyikli. 283-288 [doi]
- Designing Technology to Support Safety for Transgender Women & Non-Binary People of ColorDenny L. Starks, Tawanna Dillahunt, Oliver L. Haimson. 289-294 [doi]
- Honk? Talk!: Designing Driver-to-Driver Communication Methods for Social DrivingEun Jee Sung, Hyesun Chung, Keunwook Kim, Jooseung You. 295-299 [doi]
- Designing calmworklight: Signaling Focus with a Desk LightSemra Gülce Turan, Silas Ramsoe Ozaltin, Asim Evren Yantaç. 301-305 [doi]
- VizEmo: Child Communication Technology for Learning AmbienceRojin Vishkaie. 307-312 [doi]
- Ageing Clouds: Novel yet Natural Support for Urban ExplorationSruthi Viswanathan, Cécile Boulard, Maria Antonietta Grasso. 313-317 [doi]
- Introduction to Game Theory via an Interactive Gameplay ExperienceMatthew Watson, Lila Bozgeyikli. 319-323 [doi]
- Recipes for Breaking Data Free: Alternative Interactions for Experiencing Personal DataJordan Wirfs-Brock. 325-330 [doi]
- Conceptualizing Care in the Everyday Work Practices of Machine Learning DevelopersChristine T. Wolf. 331-335 [doi]
- Towards Low-burden In-situ Self-reporting: A Design Space ExplorationXinghui Yan, Katy Madier, Sun Young Park, Mark Newman. 337-346 [doi]
- Wwall: A Public Water Dispenser System to Motivate Regular Water Intake in the Office EnvironmentMert Yildiz, Aykut Coskun. 347-352 [doi]
- Academic Accomplices: Practical Strategies for Research JusticeMariam Asad, Lynn Dombrowski, Sasha Costanza-Chock, Sheena Erete, Christina N. Harrington. 353-356 [doi]
- Intersections in HCI, Design and Dementia: Inclusivity in Participatory ApproachesRens Brankaert, Gail Kenning, Daniel Welsh, Sarah Foley, James Hodge, David Unbehaun. 357-360 [doi]
- Crafting and Tasting Issues in Everyday Human-Food InteractionsMarkéta Dolejsová, Ferran Altarriba Bertran, Danielle Wilde, Hilary Davis. 361-364 [doi]
- At the Intersection of Culture and Method: Designing Feminist ActionMelanie Feinberg, Sarah Fox, Jean Hardy, Stephanie B. Steinhardt, Palashi Vaghela. 365-368 [doi]
- Designing at the End of the WorldJonas Fritsch, Daria Loi, Ann Light. 369-372 [doi]
- Exploring, Defining, & Advancing Community-Driven Design for Social ImpactEric B. Hekler, Jennifer C. Taylor, Steven P. Dow, Michele Morris, Faren J. Grant, Sayali S. Phatak, Don Norman, m. c. schraefel, Dana M. Lewis. 373-376 [doi]
- Exploring Noticing as Method in Design ResearchSzu-Yu (Cyn) Liu, Jen Liu, Kristin Dew, Patrycja Zdziarska, Maya Livio, Shaowen Bardzell. 377-380 [doi]
- Co-designing AI Futures: Integrating AI Ethics, Social Computing, and DesignDaria Loi, Christine T. Wolf, Jeanette L. Blomberg, Raphael Arar, Margot Brereton. 381-384 [doi]
- A Sample of One: First-Person Research Methods in HCIAndrés Lucero, Audrey Desjardins, Carman Neustaedter, Kristina Höök, Marc Hassenzahl, Marta E. Cecchinato. 385-388 [doi]
- Larping (Live Action Role Playing) as an Embodied Design Research MethodElena Márquez Segura, Katta Spiel, Karin Johansson, Jon Back, Zachary O. Toups, Jessica Hammer, Annika Waern, Joshua Tanenbaum, Katherine Isbister. 389-392 [doi]
- Towards a Research Agenda for Gameful CreativitySarah-Kristin Thiel, Christian Remy 0001, Licinio Roque, Rita Orji, Peter Dalsgaard, Celine Latulipe, Sayan Sarcar. 393-396 [doi]