The following publications are possibly variants of this publication:
- OpenGL SC Implementation over an OpenGL ES 1.1 Graphics BoardNakhoon Baek, Hwanyong Lee. icmcs 2012: 671 [doi]
- OpenGL ES 1.1 software implementation on mobile phonesHwanyong Lee, Nakhoon Baek, James K. Hahn. ieiceee, 7(12):880-885, 2010. [doi]
- Adding Advanced Debug Output Features to an Existing OpenGL ES 1.1 ImplementationNakhoon Baek. icitcs 2015: 1-3 [doi]
- Khronos Developer University OpenGL ES 1.1 coding challengeNewton Lee. cie, 2(4):7, 2004. [doi]
- Providing Preliminary Profiling Information for OpenGL ES 1.1 Application ProgramsNakhoon Baek, Byeonguk Im. icitcs 2015: 1-3 [doi]
- Implementation of OpenVG 1.0 using OpenGL ESAekyung Oh, Hyunchan Sung, Hwanyong Lee, Ku-Jin Kim, Nakhoon Baek. mhci 2007: 326-328 [doi]
- Emulating OpenGL ES 2.0 over the desktop OpenGLNakhoon Baek, Kwan-Hee Yoo. cluster, 18(1):165-175, 2015. [doi]
- OpenGL SC Implementation on the OpenGL HardwareNakhoon Baek, Hwanyong Lee. ieicet, 95-D(10):2589-2592, 2012. [doi]
- MobiRT: an implementation of OpenGL ES-based CPU-GPU hybrid ray tracer for mobile devicesJae-Ho Nah, Yoon-Sig Kang, Kwang-Jo Lee, Shin Jun Lee, Tack-Don Han, Sung-Bong Yang. siggrapha 2010: [doi]
- Prototype implementation of the OpenGL ES 2.0 shading language offline compilerNakhoon Baek, Kuinam J. Kim. cluster, 22(Suppl 1):943-948, 2019. [doi]