Tessellation-enabled shader for a bandwidth-limited 3D graphics engine

Kyusik Chung, Chang-Hyo Yu, Donghyun Kim, Lee-Sup Kim. Tessellation-enabled shader for a bandwidth-limited 3D graphics engine. In Proceedings of the IEEE 2008 Custom Integrated Circuits Conference, CICC 2008, DoubleTree Hotel, San Jose, California, USA, September 21-24, 2008. pages 367-370, IEEE, 2008. [doi]

Authors

Kyusik Chung

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Chang-Hyo Yu

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Donghyun Kim

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Lee-Sup Kim

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