Tessellation-enabled shader for a bandwidth-limited 3D graphics engine

Kyusik Chung, Chang-Hyo Yu, Donghyun Kim, Lee-Sup Kim. Tessellation-enabled shader for a bandwidth-limited 3D graphics engine. In Proceedings of the IEEE 2008 Custom Integrated Circuits Conference, CICC 2008, DoubleTree Hotel, San Jose, California, USA, September 21-24, 2008. pages 367-370, IEEE, 2008. [doi]

Abstract

Abstract is missing.