Kyusik Chung, Chang-Hyo Yu, Donghyun Kim, Lee-Sup Kim. Tessellation-enabled shader for a bandwidth-limited 3D graphics engine. In Proceedings of the IEEE 2008 Custom Integrated Circuits Conference, CICC 2008, DoubleTree Hotel, San Jose, California, USA, September 21-24, 2008. pages 367-370, IEEE, 2008. [doi]
@inproceedings{ChungYKK08, title = {Tessellation-enabled shader for a bandwidth-limited 3D graphics engine}, author = {Kyusik Chung and Chang-Hyo Yu and Donghyun Kim and Lee-Sup Kim}, year = {2008}, doi = {10.1109/CICC.2008.4672098}, url = {http://dx.doi.org/10.1109/CICC.2008.4672098}, researchr = {https://researchr.org/publication/ChungYKK08}, cites = {0}, citedby = {0}, pages = {367-370}, booktitle = {Proceedings of the IEEE 2008 Custom Integrated Circuits Conference, CICC 2008, DoubleTree Hotel, San Jose, California, USA, September 21-24, 2008}, publisher = {IEEE}, isbn = {978-1-4244-2018-6}, }