Tessellation-enabled shader for a bandwidth-limited 3D graphics engine

Kyusik Chung, Chang-Hyo Yu, Donghyun Kim, Lee-Sup Kim. Tessellation-enabled shader for a bandwidth-limited 3D graphics engine. In Proceedings of the IEEE 2008 Custom Integrated Circuits Conference, CICC 2008, DoubleTree Hotel, San Jose, California, USA, September 21-24, 2008. pages 367-370, IEEE, 2008. [doi]

@inproceedings{ChungYKK08,
  title = {Tessellation-enabled shader for a bandwidth-limited 3D graphics engine},
  author = {Kyusik Chung and Chang-Hyo Yu and Donghyun Kim and Lee-Sup Kim},
  year = {2008},
  doi = {10.1109/CICC.2008.4672098},
  url = {http://dx.doi.org/10.1109/CICC.2008.4672098},
  researchr = {https://researchr.org/publication/ChungYKK08},
  cites = {0},
  citedby = {0},
  pages = {367-370},
  booktitle = {Proceedings of the IEEE 2008 Custom Integrated Circuits Conference, CICC 2008, DoubleTree Hotel, San Jose, California, USA, September 21-24, 2008},
  publisher = {IEEE},
  isbn = {978-1-4244-2018-6},
}