Hardware Supported Bump Mapping: A Step towards Ingber Quality Real-Time Rendering

I. Ernst, D. Jackél, H. Rüsseler, O. Wittig. Hardware Supported Bump Mapping: A Step towards Ingber Quality Real-Time Rendering. In Wolfgang Straßer, editor, EGGH95: Tenth Eurographics Workshop on Graphics Hardware 1995. pages 63-70, The Eurographics Association, 1995. [doi]

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