The following publications are possibly variants of this publication:
- Efficient Trimmed NURBS TessellationÁkos Balázs, Michael Guthe, Reinhard Klein. wscg 2004: 27-34
- Fat borders: gap filling for efficient view-dependent LOD NURBS renderingÁkos Balázs, Michael Guthe, Reinhard Klein. cg, 28(1):79-85, 2004. [doi]
- Efficient NURBS Rendering using View-Dependent LOD and Normal MapsMichael Guthe, Reinhard Klein. wscg 2003: [doi]
- GPU-based Appearance Preserving Trimmed NURBS RenderingMichael Guthe, Ákos Balázs, Reinhard Klein. jwscg, 14(1-3):1-8, 2006. [doi]
- Multiresolution rendering by sewing trimmed NURBS surfacesFerenc Kahlesz, Ákos Balázs, Reinhard Klein. wm 2002: 281-288 [doi]