Abstract is missing.
- An Efficient Algorithm for Codebook Design in Transform Vector QuantizationMomotaz Begum, Nurun Nahar, Kaneez Fatimah, M. K. Hasan, M. A. Rahman. [doi]
- Blobs for Representing and Visualization 3D ObjectsGabor T. Herman. [doi]
- Real Time Skin Deformation with Bones BlendingLadislav Kavan, Jiri Zara. [doi]
- Animating Scanned Human ModelsJoão Fradinho Oliveira, Dongliang Zhang, Bernhard Spanlang, Bernard F. Buxton. [doi]
- Bi-directional Rays in Global IlluminationCsaba Kelemen, Bálazs Benedek, László Szirmay-Kalos. [doi]
- Boolean Operations on Feature-based ModelsYvon Gardan, Christian Minich, Estelle Perrin. [doi]
- Compression of Arbitrary Triangle Meshes With Attributes For Selective RefinementMarkus Grabner. [doi]
- Fast ConvolutionMichael Werman. [doi]
- A Procedural Model for Interactive Animation of Breaking Ocean WavesStefan Jeschke, Hermann Birkholz, Heidrun Schumann. [doi]
- Effective Shadow Detection in Traffic Monitoring ApplicationsAlessandro Bevilacqua. [doi]
- Navigation Functionality for Virtual ArchaeologyA. Ferko, M. Grabner, G. Schwann, M. Sormann, K. Schindler. [doi]
- Multifaceted Interaction with a Virtual Engineering Environment using a Scenegraph-oriented ApproachArnold Müller, Stefan Conrad 0003, Ernst Kruijff. [doi]
- A Simple but Effective Algorithm to Model the Competition of Virtual Plants for Light and SpaceWilliam Van Haevre, Philippe Bekaert. [doi]
- The Role of Non-CRF Inhibition in Contour DetectionCosmin Grigorescu, Nicolai Petkov, Michel A. Westenberg. [doi]
- The Escritoire: A Personal Projected DisplayMark Ashdown, Peter Robinson. [doi]
- Antipole Clustering for Fast Texture SynthesisSebastiano Battiato, Alfredo Pulvirenti, Diego Reforgiato Recupero. [doi]
- New Fingerprint Image Enhancement Using Directional Filter BankSang-Keun Oh, Joon-Jae Lee, Chul-Hyun Park, Bum-Soo Kim, Kil-Houm Park. [doi]
- New Experimentations of a Generic Framework for Architectural Heritage Data VisualisationIwona Dudek, Jean-Yves Blaise. [doi]
- Wavelet Analysis for a New Multiresolution Model for Large-Scale Textured TerrainsMaría José Abásolo, Francisco J. Perales López. [doi]
- Progressive Transmission of Polyhedral Solids Using a Hierarchical Representation SchemePedro Cano, Juan Carlos Torres, Francisco Velasco. [doi]
- Anatomical Human Musculature Modeling for Real-time DeformationLi Zuo, J.-T. Li, Z.-Q. Wang. [doi]
- Finding Feasible Parameter Sets for Shape from Silhouettes with Unknown Position of the ViewpointsAndrea Bottino, Luc Jaulin, Aldo Laurentini. [doi]
- Probability Estimation for People DetectionQingjie Sun, Enhua Wu. [doi]
- Visualization of Multidimensional Data Taking into Account the Learning Flow of the Self-Organizing Neural NetworkGintautas Dzemyda, Olga Kurasova. [doi]
- Automatic Text Detection In Video Frames Based on Bootstrap Artificial Neural Network and CEDHao Yan, Yi Zhang, Zeng-Guang Hou, Min Tan. [doi]
- Quality Issues of Hardware-Accelerated High-Quality Filtering on PC Graphics HardwareMarkus Hadwiger, Helwig Hauser, Torsten Möller. [doi]
- Complex Water Effects at Interactive Frame RatesJörn Loviscach. [doi]
- Refinement and Hierarchical Coarsening Schemes for Triangulated SurfacesJosé P. Suárez, Angel Plaza. [doi]
- Avatar GesturesThomas Rieger. [doi]
- Analysis of Four-Dimensional Cardiac Data Sets Using Skeleton-Based SegmentationAndré Neubauer, Rainer Wegenkittl. [doi]
- Grid Method Classification of Islamic Geometric PatternsAhmad Aljamali, Ebad Banissi. [doi]
- Direction Fields over Point-Sampled GeometryMarc Alexa, Tobias Klug, Carsten Stoll. [doi]
- Efficient NURBS Rendering using View-Dependent LOD and Normal MapsMichael Guthe, Reinhard Klein. [doi]
- Accelerating Virtual EndoscopyJózsef Koloszár, Yi Jae-Young. [doi]
- Generalized Object Interactions in a Component based Simulation EnvironmentTom Van Laerhoven, Chris Raymaekers, Frank Van Reeth. [doi]
- Segmentation and Superquadric Modeling of 3D ObjectsLaurent Chevalier, Fabrice Jaillet, Atilla Baskurt. [doi]
- A Global Propagation Technique for the Modeling of PlantsP. L. E. Velha, Antonio Elias Fabris. [doi]
- Camera Self-Calibration in Underwater EnvironmentN. Pessel, Jan Opderbecke, Marie-José Aldon. [doi]
- High Dynamic Range Image Display Using Level Set FrameworkR. Xu, Sumanta N. Pattanaik. [doi]
- Recovering Registered Geometry and High Dynamic Range Texture with Coded Structured LightAsla Medeiros Sá, Paulo Cezar Pinto Carvalho, Luiz Velho. [doi]
- An Augmented Reality System for Training and Assistence to Maintenance in the Industrial ContextBernd Schwald, Blandine de Laval. [doi]
- A Task Definition Language for Virtual AgentsSpyros Vosinakis, Themis Panayiotopoulos. [doi]
- Computing Subdivision Surface IntersectionSandrine Lanquetin, Sebti Foufou, H. Kheddouci, Marc Neveu. [doi]
- Skewed Mirror Symmetry in the 3D Reconstruction of Polyhedral ModelsAna Piquer Vicent, Pedro C. Calleja, Ralph R. Martin. [doi]
- The Construction of a Volumetric Cardiac Model for Real-time ECG SimulationRobert Mooney, Carol O Sullivan, John Ryan, Christopher Bell. [doi]
- Optimizing Parameters of a Motion Detection System by Means of a Genetic AlgorithmAlessandro Bevilacqua. [doi]
- Program Visualization through Visual MetaphorsBernhard Reitinger, Dieter Kranzlmüller, Andrej Ferko. [doi]
- Melting ObjectsMark W. Jones. [doi]
- Generating Nonverbal Indicators of Deception in Virtual Reality TrainingFrederic Rick McKenzie, Mark W. Scerbo, Jean M. Catanzaro. [doi]
- An Open Framework for Prototyping the Delivery of Multimedia-rich Virtual Learning Experiences Through the InternetStavroula Zoi, John Melas, Panagiotis Kalliaras, Nikolas Mitrou. [doi]
- Online Accelerated Rendering of Visual Hulls in Real ScenesMing Li, Marcus A. Magnor, Hans-Peter Seidel. [doi]
- Visual System for Tracking and Interpreting Selected Human ActionsBogdan Kwolek. [doi]
- Simulating Deformable Tools with Haptic Feedback in a Virtual EnvironmentStephen D. Laycock, A. M. Day. [doi]
- Real-time Terrain Rendering using Smooth Hardware Optimized Level of DetailBent Salgaard Larsen, Niels Jørgen Christensen. [doi]
- Experimental System for Visualization of the Light LoadMartin Cadík, Pavel Slavík, Jan Prikryl. [doi]
- Real-time Animation of UnderbrushesLuis Carlos Yano Endo, Carlos Hitoshi Morimoto, Antonio Elias Fabris. [doi]
- Optimizing Photon Mapping Using Multiple Photon Maps for Irradiance EstimatesBent Salgaard Larsen, Niels Jørgen Christensen. [doi]
- Virtual Dublin - A Framework for Real-Time Urban SimulationJohn Hamill, Carol O Sullivan. [doi]
- The Second Order Particle SystemTommi Ilmonen, Janne Kontkanen. [doi]
- Fixed-Point Arithmetic Line ClippingRamón Mollá Vayá, P. Jorquera, Roberto Vivó. [doi]
- Optimal Curve Fitting to Digital DataMuhammad Sarfraz. [doi]
- Real-Time Artefact Corrections for Quantitative MR Temperature MappingBaudouin Denis de Senneville, Pascal Desbarats, Bruno Quesson, Chrit T. W. Moonen. [doi]
- Quantitative Analysis of Culling Techniques for Real-time Rendering of Digital Elevation ModelsMichael Hesse, Marina L. Gavrilova. [doi]
- A Fast Algorithm for Delaunay Based Surface ReconstructionS. Gao, H. Q. Lu. [doi]
- 3D Reconstruction of Sports Events for Digital TVC. Malerczyk, K. Klein, Torsten Wiebesiek. [doi]
- Variance Reduction for Russian-rouletteLászló Szécsi, László Szirmay-Kalos, Csaba Kelemen. [doi]
- Progressive Compression of Visibility Data for View-dependent Multiresolution MeshesChristopher Zach, Konrad F. Karner. [doi]
- Combined Partial Motion ClipsN. Al-Ghreimil, James K. Hahn. [doi]
- Fast Algorithm for Stochastic Tree ComputationM.-Z. Kang, Philippe de Reffye, Jean Francois Barczi, Bao-Gang Hu. [doi]
- Progressive Transmission of Cell OctreesFrancisco Velasco, Juan Carlos Torres, Alejandro León. [doi]
- Hierarchical Techniques in Collision Detection for Cloth AnimationJohannes Mezger, Stefan Kimmerle, Olaf Etzmuß. [doi]
- Câmbio: A Realistic Simulated Robot for Vision AlgorithmsClaus C. Aranha, Schubert R. Carvalho, Luiz M. G. Gonçalves. [doi]
- Storylining Suspense - An Authoring Environment for Structuring Non-linear Interactive NarrativesOliver Schneider, Norbert Braun, G. Habinger. [doi]
- Visualizing Reliability in MEMS VR-CAD ToolRenate Sitte. [doi]
- Large Model Visualization: Techniques and ApplicationsDirk Bartz. [doi]
- Efficient Steoroscopic Rendering in Virtual Endoscopy ApplicationsÁngel del Río, Dirk Bartz, Rainer Jäger, Özlem Gürvit, Dirk Freudenstein. [doi]
- Sign Language Synthesis for the Mobile EnvironmentsSeiji Igi, Mitsue Tamaru, Yasunori Yamamoto, Megumu Ujitani, Shigeharu Sugita. [doi]
- Comparison of Accelerating Techniques for Discontinuity MeshingKarel Nechvíle, Petr Tobola, Jiri Sochor. [doi]
- Design Intent-Oriented Modelling Tools for Aesthetic DesignFranca Giannini, Marina Monti. [doi]
- Using Registration, Calibration, and Robotics to Build a More Accurate Virtual Reality Simulation for Astronaut Training and TelemedicineAnil Menon, B. Barnes, R. Mills, Cynthia Bruyns, A. Twombly, J. Smith, Kevin Montgomery, Richard Boyle. [doi]
- Storytelling in Collaborative Augmented Reality EnvironmentsNorbert Braun. [doi]
- Automatically Generating Roof Models from Building FootprintsR. G. Laycock, A. M. Day. [doi]
- Interactive Rendering Technique for Realistic Oriental PaintingYoung-Jung Yu, Do-Hoon Lee, Young Bok Lee, Hwan-Gue Cho. [doi]
- A Precise Eye-Gaze Detection and Tracking SystemA. Pérez, M. L. Córdoba, A. García, R. Méndez, M. L. Muñoz, J. L. Pedraza, F. Sánchez. [doi]
- Edge-Enhancement - An Algorithm for Real-Time Non-Photorealistic RenderingMarc Nienhaus, Jürgen Döllner. [doi]
- Efficent Image-Based Projective Mapping Using the Master Texture Space EncodingDavid Guinnip, Christopher O. Jaynes, David Rice, Randall Stevens. [doi]
- Dynamic Radiosity using Higher Order Functions Bases and Temporal CoherenceVenceslas Biri, Sylvain Michelin, Didier Arquès. [doi]
- A Formal Framework for Analysis and Comparison of Simple Ray-Scene Intersection Test ImprovementJ. Revelles, Miguel Lastra, Rosana Montes, P. Cano. [doi]
- Rock Image Classification Using Non-Homogeous Textures and Spectral ImagingLeena Lepistö, Iivari Kunttu, Jorma Autio, Ari Visa. [doi]
- A Visualization-based Approach to Explore Geographic MetadataRiccardo Albertoni, Alessio Bertone, Monica De Martino. [doi]
- Mesh Simplification Based on Shading CharacteristicH. Zhang, Huazhong Shu, Limin Luo. [doi]
- Physical-based Model of Ink Diffusion in Chinese PaintingsDer-Lor Way, Sheng-Wen Huang, Zen-Chung Shih. [doi]
- An Architecture for Hierarchical Collision DetectionGabriel Zachmann, Günter Knittel. [doi]
- Binary Histogram in Image Classification for Retrieval PurposesIivari Kunttu, Leena Lepistö, Juhani Rauhamaa, Ari Visa. [doi]
- Directionally Dependent Light SourcesStéphane Albin, Bernard Peroche. [doi]
- Three-Dimensional Object Recognition: Statistical ApproachR. Abdul Salam, M. A. Rodrigues. [doi]
- Rendering Large (Volume) Datasets: A new Parallel Visualization SystemSascha Schneider, Thorsten May, Michael Schmidt. [doi]
- From Dupin Cyclides to Scaled CyclidesLionel Garnier, Sebti Foufou, Marc Neveu. [doi]
- Hardware Architecture for Fast Camera Effects RenderingGabor Szijártó. [doi]
- View-Dependent Multiresolution Model For FoliageInmaculada Remolar, Miguel Chover, José Ribelles, Oscar Belmonte. [doi]
- Towards Feature-Based Building Reconstruction from ImagesKonrad Schindler, Joachim Bauer. [doi]
- Smart Objects for Attentive AgentsChristopher Peters, Simon Dobbyn, Brian MacNamee, Carol O Sullivan. [doi]
- The Virtual Environment - Another ApproachDorin Mircea Popovici, Luca-Dan Serbanati, Fabrice Harrouet. [doi]
- Hardware Accelerated Point Rendering of IsosurfacesJ. Andreas Bærentzen, Niels Jørgen Christensen. [doi]
- Interacting Agents with Memory in Virtual EcosystemsBedrich Benes, Javier Abdul Cordóba, Juan Miguel Soto. [doi]
- A Physical Particle Model of MorphogenesisP. Boulenguez, Annie Luciani. [doi]
- Cylindrical Relief Textures MappingMohamed A. ElHelw, Guang-Zhong Yang. [doi]
- Shading by Spherical Linear Interpolation using De Moivre s FormulaAnders Hast, Tony Barrera, Ewert Bengtsson. [doi]
- Piecewise Circular Approximation of Spirals and Polar PolynomialsFrancesca Taponecco, Marc Alexa. [doi]
- Efficient Cellular Automata for 2D/3D Free-form ModelingSébastien Druon, André Crosnier, Loïc Brigandat. [doi]
- Adaptive Tessellation of NURBS SurfacesF. J. Espino, Montserrat Bóo, Margarita Amor, Javier D. Bruguera. [doi]
- Real-Time Soft Shadows Using a Single Light SampleFlorian Kirsch, Jürgen Döllner. [doi]
- Use of Hybrid Rendering Styles for PresentationRoland Jesse, Tobias Isenberg. 57-60 [doi]