Why do players buy in-game content? An empirical study on concrete purchase motivations

Juho Hamari, Kati Alha, Simo Järvelä, J. Matias Kivikangas, Jonna Koivisto, Janne Paavilainen. Why do players buy in-game content? An empirical study on concrete purchase motivations. Computers in Human Behavior, 68:538-546, 2017. [doi]

@article{HamariAJKKP17,
  title = {Why do players buy in-game content? An empirical study on concrete purchase motivations},
  author = {Juho Hamari and Kati Alha and Simo Järvelä and J. Matias Kivikangas and Jonna Koivisto and Janne Paavilainen},
  year = {2017},
  doi = {10.1016/j.chb.2016.11.045},
  url = {http://dx.doi.org/10.1016/j.chb.2016.11.045},
  researchr = {https://researchr.org/publication/HamariAJKKP17},
  cites = {0},
  citedby = {0},
  journal = {Computers in Human Behavior},
  volume = {68},
  pages = {538-546},
}