Juho Hamari, Kati Alha, Simo Järvelä, J. Matias Kivikangas, Jonna Koivisto, Janne Paavilainen. Why do players buy in-game content? An empirical study on concrete purchase motivations. Computers in Human Behavior, 68:538-546, 2017. [doi]
@article{HamariAJKKP17, title = {Why do players buy in-game content? An empirical study on concrete purchase motivations}, author = {Juho Hamari and Kati Alha and Simo Järvelä and J. Matias Kivikangas and Jonna Koivisto and Janne Paavilainen}, year = {2017}, doi = {10.1016/j.chb.2016.11.045}, url = {http://dx.doi.org/10.1016/j.chb.2016.11.045}, researchr = {https://researchr.org/publication/HamariAJKKP17}, cites = {0}, citedby = {0}, journal = {Computers in Human Behavior}, volume = {68}, pages = {538-546}, }