Sampling procedural shaders using affine arithmetic

Wolfgang Heidrich, Philipp Slusallek, Hans-Peter Seidel. Sampling procedural shaders using affine arithmetic. In Lynn Pocock, Rick Hopkins, David S. Ebert, Judith Crow, editors, ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, Los Angeles, California, USA, August 3-8, 1997. pages 190, ACM, 1997. [doi]

Abstract

Abstract is missing.