Matching and mismatching between the pedagogical design principles of a math game and the actual practices of play

P. Lindström, Agneta Gulz, Magnus Haake, Björn Sjödén. Matching and mismatching between the pedagogical design principles of a math game and the actual practices of play. J. Comp. Assisted Learning, 27(1):90-102, 2011. [doi]

@article{LindstromGHS11,
  title = {Matching and mismatching between the pedagogical design principles of a math game and the actual practices of play},
  author = {P. Lindström and Agneta Gulz and Magnus Haake and Björn Sjödén},
  year = {2011},
  doi = {10.1111/j.1365-2729.2010.00380.x},
  url = {http://dx.doi.org/10.1111/j.1365-2729.2010.00380.x},
  tags = {principles, design},
  researchr = {https://researchr.org/publication/LindstromGHS11},
  cites = {0},
  citedby = {0},
  journal = {J. Comp. Assisted Learning},
  volume = {27},
  number = {1},
  pages = {90-102},
}