P. Lindström, Agneta Gulz, Magnus Haake, Björn Sjödén. Matching and mismatching between the pedagogical design principles of a math game and the actual practices of play. J. Comp. Assisted Learning, 27(1):90-102, 2011. [doi]
@article{LindstromGHS11, title = {Matching and mismatching between the pedagogical design principles of a math game and the actual practices of play}, author = {P. Lindström and Agneta Gulz and Magnus Haake and Björn Sjödén}, year = {2011}, doi = {10.1111/j.1365-2729.2010.00380.x}, url = {http://dx.doi.org/10.1111/j.1365-2729.2010.00380.x}, tags = {principles, design}, researchr = {https://researchr.org/publication/LindstromGHS11}, cites = {0}, citedby = {0}, journal = {J. Comp. Assisted Learning}, volume = {27}, number = {1}, pages = {90-102}, }