Matching and mismatching between the pedagogical design principles of a math game and the actual practices of play

P. Lindström, Agneta Gulz, Magnus Haake, Björn Sjödén. Matching and mismatching between the pedagogical design principles of a math game and the actual practices of play. J. Comp. Assisted Learning, 27(1):90-102, 2011. [doi]

Abstract

Abstract is missing.