Toward practical real-time photon mapping: efficient GPU density estimation

Michael Mara, David P. Luebke, Morgan McGuire. Toward practical real-time photon mapping: efficient GPU density estimation. In Meenakshisundaram Gopi, Sung-Eui Yoon, Stephen N. Spencer, Marc Olano, Miguel A. Otaduy, editors, Symposium on Interactive 3D Graphics and Games, I3D '13, Orlando, FL, USA, March 22-24, 2013. pages 71-78, ACM, 2013. [doi]

Authors

Michael Mara

This author has not been identified. Look up 'Michael Mara' in Google

David P. Luebke

This author has not been identified. Look up 'David P. Luebke' in Google

Morgan McGuire

This author has not been identified. Look up 'Morgan McGuire' in Google