Michael Mara, David P. Luebke, Morgan McGuire. Toward practical real-time photon mapping: efficient GPU density estimation. In Meenakshisundaram Gopi, Sung-Eui Yoon, Stephen N. Spencer, Marc Olano, Miguel A. Otaduy, editors, Symposium on Interactive 3D Graphics and Games, I3D '13, Orlando, FL, USA, March 22-24, 2013. pages 71-78, ACM, 2013. [doi]
@inproceedings{MaraLM13, title = {Toward practical real-time photon mapping: efficient GPU density estimation}, author = {Michael Mara and David P. Luebke and Morgan McGuire}, year = {2013}, doi = {10.1145/2448196.2448207}, url = {http://doi.acm.org/10.1145/2448196.2448207}, researchr = {https://researchr.org/publication/MaraLM13}, cites = {0}, citedby = {0}, pages = {71-78}, booktitle = {Symposium on Interactive 3D Graphics and Games, I3D '13, Orlando, FL, USA, March 22-24, 2013}, editor = {Meenakshisundaram Gopi and Sung-Eui Yoon and Stephen N. Spencer and Marc Olano and Miguel A. Otaduy}, publisher = {ACM}, isbn = {978-1-4503-1956-0}, }