Toward practical real-time photon mapping: efficient GPU density estimation

Michael Mara, David P. Luebke, Morgan McGuire. Toward practical real-time photon mapping: efficient GPU density estimation. In Meenakshisundaram Gopi, Sung-Eui Yoon, Stephen N. Spencer, Marc Olano, Miguel A. Otaduy, editors, Symposium on Interactive 3D Graphics and Games, I3D '13, Orlando, FL, USA, March 22-24, 2013. pages 71-78, ACM, 2013. [doi]

@inproceedings{MaraLM13,
  title = {Toward practical real-time photon mapping: efficient GPU density estimation},
  author = {Michael Mara and David P. Luebke and Morgan McGuire},
  year = {2013},
  doi = {10.1145/2448196.2448207},
  url = {http://doi.acm.org/10.1145/2448196.2448207},
  researchr = {https://researchr.org/publication/MaraLM13},
  cites = {0},
  citedby = {0},
  pages = {71-78},
  booktitle = {Symposium on Interactive 3D Graphics and Games, I3D '13, Orlando, FL, USA, March 22-24, 2013},
  editor = {Meenakshisundaram Gopi and Sung-Eui Yoon and Stephen N. Spencer and Marc Olano and Miguel A. Otaduy},
  publisher = {ACM},
  isbn = {978-1-4503-1956-0},
}