Abstract is missing.
- ADAPT: the agent development and prototyping testbedAlexander Shoulson, Nathan Marshak, Mubbasir Kapadia, Norman I. Badler. 9-18 [doi]
- Efficient motion retrieval in large motion databasesMubbasir Kapadia, I.-kao Chiang, Tiju Thomas, Norman I. Badler, Joseph T. Kider Jr.. 19-28 [doi]
- Hybrid long-range collision avoidance for crowd simulationAbhinav Golas, Rahul Narain, Ming C. Lin. 29-36 [doi]
- Interactive mesostructuresScott Nykl, Chad Mourning, David M. Chelberg. 37-44 [doi]
- Flip-flop: convex hull construction via star-shaped polyhedron in 3DMingcen Gao, Thanh-Tung Cao, Tiow Seng Tan, Zhiyong Huang. 45-54 [doi]
- Fast global illumination for interactive volume visualizationYubo Zhang, Kwan-Liu Ma. 55-62 [doi]
- A practical analytic model for the radiosity of translucent scenesYu Sheng, Yulong Shi, Lili Wang, Srinivasa G. Narasimhan. 63-70 [doi]
- Toward practical real-time photon mapping: efficient GPU density estimationMichael Mara, David P. Luebke, Morgan McGuire. 71-78 [doi]
- Fast percentage closer soft shadows using temporal coherenceMichael Schwärzler, Christian Luksch, Daniel Scherzer, Michael Wimmer. 79-86 [doi]
- Fast light-map computation with virtual polygon lightsChristian Luksch, Robert F. Tobler, Ralf Habel, Michael Schwärzler, Michael Wimmer. 87-94 [doi]
- Efficient shading of indirect illumination applying reflective shadow mapsPhilipp Lensing, Wolfgang Broll. 95-102 [doi]
- Hybrid transparencyMarilena Maule, João Comba, Rafael P. Torchelsen, Rui Bastos. 103-118 [doi]
- Multi-view ambient occlusion with importance samplingKostas Vardis, Georgios Papaioannou, Athanasios Gaitatzes. 111-118 [doi]
- Approximate depth of field effects using few samples per pixelKefei Lei, John F. Hughes. 119-128 [doi]
- Filtering color mapped textures and surfacesEric Heitz, Derek Nowrouzezahrai, Pierre Poulin, Fabrice Neyret. 129-136 [doi]
- FasTC: accelerated fixed-rate texture encodingPavel Krajcevski, Adam Lake, Dinesh Manocha. 137-144 [doi]
- Simple and efficient example-based texture synthesis using tiling and deformationKan Chen, Henry Johan, Wolfgang Mueller-Wittig. 145-152 [doi]
- Texture brush: an interactive surface texturing interfaceQian Sun, Long Zhang, Minqi Zhang, Xiang Ying, Shi-Qing Xin, Jiazhi Xia, Ying He 0001. 153-160 [doi]
- Volume stylizer: tomography-based volume paintingOliver Klehm, Ivo Ihrke, Hans-Peter Seidel, Elmar Eisemann. 161-168 [doi]
- WYSIWYG stereo paintingYongjin Kim, Holger Winnemöller, Seungyong Lee. 169-176 [doi]
- 3D recording as enabling technology for serious games and educational roleplayingEkaterina Prasolova-Førland, Mikhail Fominykh, Peter Leong. 177 [doi]
- A motion synthesis system for dance using a tabletAsako Soga, Sakiko Matsumoto. 178 [doi]
- 3Xiang Ying, Zhenhua Li, Ying He. 179 [doi]
- A practical model for computing the BRDF of real world materialsKe Chen, Charly Collin, Ajit Hakke Patil, Sumanta N. Pattanaik. 180 [doi]
- A simple method for high quality artist-driven lip syncingYuyu Xu, Andrew W. Feng, Ari Shapiro. 181 [doi]
- Creating a large area of trees based on FOREST PROJincan Lin, Yunning Huang, Junfeng Yao. 182 [doi]
- Displaying large user-generated virtual worlds from the cloudTahir Azim, Ewen Cheslack-Postava, Philip Levis. 183 [doi]
- Dynamics based 3D skeletal hand trackingStan Melax, Leonid Keselman, Sterling Orsten. 184 [doi]
- Fast hair collision handling using slice planesWitawat Rungjiratananon, Yoshihiro Kanamori, Tomoyuki Nishita. 185 [doi]
- From 3D to reality: projector-based sculpture assistance systemFu-Che Wu. 186 [doi]
- Integrating occlusion culling with parallel LOD for rendering complex 3D environments on GPUChao Peng, Yong Cao. 187 [doi]
- Modeling agent determination of spatial relationshipsJohn Mooney, Rohan Gandhi, Jan M. Allbeck. 188 [doi]
- Physical simulation of an embedded surface mesh involving deformation and fractureBilly Clack, John Keyser. 189 [doi]
- Physically-based cosmetic renderingCheng-Guo Huang, Wen-Chieh Lin, Tsung-Shian Huang, Jung-Hong Chuang. 190 [doi]
- Real-time physics-based ink splattering art creationSu Ian Eugene Lei, Ying-Chieh Chen, Hsiang-Ting Chen, Chun-Fa Chang. 191 [doi]
- Real-time water drops and flows on glass panesKai-Chun Chen, Pei-Shan Chen, Sai-Keung Wong. 192 [doi]
- Splatting lines for 3D mesh illustrationQian Sun, Long Zhang, Ying He. 193 [doi]
- Volume-based indirect lighting with irradiance decompositionRuirui Li, Kaihuai Qin. 194 [doi]
- Warping virtual space for low-cost haptic feedbackLuv Kohli. 195 [doi]