Boosting Engagement and Academic Performance Through Gamification: Leveraging Student Profiles and Game Personas for Enhanced Learning

Waldir Siqueira Moura, Edgar Delbem, Juliana Baptista dos Santos França, Angélica Fonseca da Silva Dias. Boosting Engagement and Academic Performance Through Gamification: Leveraging Student Profiles and Game Personas for Enhanced Learning. In Benedict du Boulay, Tania Di Mascio, Edmundo Tovar, Christoph Meinel, editors, Proceedings of the 17th International Conference on Computer Supported Education, CSEDU 2025, Porto, Portugal, April 1-3, 2025, Volume 1. pages 307-314, SCITEPRESS, 2025. [doi]

Abstract

Abstract is missing.