Depth-Peeling for Texture-Based Volume Rendering

Zoltán Nagy, Reinhard Klein. Depth-Peeling for Texture-Based Volume Rendering. In 11th Pacific Conference on Computer Graphics and Applications (PG 2003), 8-10 October 2003, Canmore, Canada. pages 429-433, IEEE Computer Society, 2003. [doi]

Abstract

Abstract is missing.