Abstract is missing.
- Realistic Rendering of Surface Appearance Using GPUBaining Guo. 3 [doi]
- Computer Graphics in its Fifth Decade: Ferment at the FoundationsRon Goldman. 4-21 [doi]
- Machine Learning for Computer Graphics: A Manifesto and TutorialAaron Hertzmann. 22-26 [doi]
- Freeform Shape Representations for Efficient Geometry ProcessingLeif Kobbelt. 37 [doi]
- Data-Driven Computer GraphicsHanspeter Pfister. 38 [doi]
- Lightweight Face RelightingSylvain Paris, François X. Sillion, Long Quan. 41-50 [doi]
- Efficient Rendering of Local Subsurface ScatteringTom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth, Hans-Peter Seidel. 51-58 [doi]
- Interactive Visualization of Complex Real-World Light SourcesXavier Granier, Michael Goesele, Wolfgang Heidrich, Hans-Peter Seidel. 59-66 [doi]
- Variance Invariant Adaptive Temporal Supersampling for Motion BlurringDaniel Neilson, Yee-Hong Yang. 67-72 [doi]
- Illustration Watermarks for Vector GraphicsHenry Sonnet, Tobias Isenberg, Jana Dittmann, Thomas Strothotte. 73-82 [doi]
- Interactive Modeling of Tree BarkXi Wang, Lifeng Wang, Ligang Liu, Shi-Min Hu, Baining Guo. 83 [doi]
- G2 Blending of Corners with Piecewise Algebraic SurfacesFalai Chen, Xing Tang. 93-101 [doi]
- Skinning Catmull-Clark Subdivision Surfaces with Incompatible Cross-Sectional CurvesAhmad H. Nasri, Abdulwahed M. Abbas, I. Hasbini. 102 [doi]
- Interactive 3D Model Acquisition and RegistrationYushuang Liu, Wolfgang Heidrich. 115-122 [doi]
- Dynamic Sculpting and Deformation of Point Set SurfacesXiaohu Guo, Hong Qin. 123-130 [doi]
- Interactive Global and Local Deformations for Virtual ClayGuillaume Dewaele, Marie-Paule Cani. 131-140 [doi]
- A Painting Interface for Interactive Surface DeformationsJason Lawrence, Thomas A. Funkhouser. 141 [doi]
- Non-Photorealistic Rendering and Content-Based Image RetrievalXiaowen Ji, Zoltan Kato, Zhiyong Huang. 153-162 [doi]
- Simulating Wax CrayonsDave Rudolf, David Mould, Eric Neufeld. 163 [doi]
- Computer-Assisted Auto Coloring by Region MatchingJie Qiu 0002, Seah Hock Soon, Feng Tian, Quan Chen, Konstantin Melikhov. 175-184 [doi]
- Enhancing Silhouette-Based Human Motion Capture with 3D Motion FieldsChristian Theobalt, Joel Carranza, Marcus A. Magnor, Hans-Peter Seidel. 185-193 [doi]
- Physical Touch-Up of Human MotionsHyun Joon Shin, Lucas Kovar, Michael Gleicher. 194-203 [doi]
- Modeling and Deformation of Arms and Legs Based on Ellipsoidal SweepingDae-Eun Hyun, Seung Hyun Yoon, Myung-Soo Kim, Bert Jüttler. 204 [doi]
- Feature-Based Surface Light Field MorphingEunhee Jeong, Mincheol Yoon, Yunjin Lee, Minsu Ahn, Seungyong Lee, Baining Guo. 215-223 [doi]
- Shadow Generation Using Discretized Shadow Volume in Angular CoordinatesKhageshwar Thakur, Fuhua Cheng, Kenjiro T. Miura. 224-233 [doi]
- Adaptive Grouping and Subdivision for Simulating Hair DynamicsKelly Ward, Ming C. Lin. 234-243 [doi]
- A Fast Finite Element Solution for Cloth ModellingOlaf Etzmuß, Michael Keckeisen, Wolfgang Straßer. 244-251 [doi]
- Virtual SandboxKoichi Onoue, Tomoyuki Nishita. 252 [doi]
- Hierarchical Least Squares Conformal MapNicolas Ray, Bruno Lévy. 263-270 [doi]
- DStrips: Dynamic Triangle Strips for Real-Time Mesh Simplification and RenderingMichael Shafae, Renato Pajarola. 271 [doi]
- Bounding Recursive Procedural Models Using Convex OptimizationOrion Sky Lawlor, John C. Hart. 283-292 [doi]
- Shape-Similarity Comparison of 3D Models Using Alpha ShapesRyutarou Ohbuchi, Tsuyoshi Takei. 293-302 [doi]
- Breaking the Walls: Scene Partitioning and Portal CreationAlon Lerner, Yiorgos Chrysanthou, Daniel Cohen-Or. 303-312 [doi]
- Feature-Based Visibility-Driven CLOD for TerrainSheng Li, Xuehui Liu, Enhua Wu. 313 [doi]
- Iso-Splatting: A Point-Based Alternative to Isosurface VisualizationChristopher S. Co, Bernd Hamann, Kenneth I. Joy. 325-334 [doi]
- High-Quality Point-Based Rendering on Modern GPUsMario Botsch, Leif Kobbelt. 335 [doi]
- Interactive Volume Illustration and Feature HalosNikolai A. Svakhine, David S. Ebert. 347-354 [doi]
- RGVis: Region Growing Based Techniques for Volume VisualizationRunzhen Huang, Kwan-Liu Ma. 355-363 [doi]
- Efficient Representation and Extraction of 2-Manifold Isosurfaces Using kd-TreesAlexander Greß, Reinhard Klein. 364-376 [doi]
- A State Machine for Real-Time Cutting of Tetrahedral MeshesDaniel Bielser, Pascal Glardon, Matthias Teschner, Markus H. Gross. 377 [doi]
- Remote Interactive Walkthrough of City ModelsJean-Eudes Marvie, Julien Perret, Kadi Bouatouch. 389-393 [doi]
- From a Closed Piecewise Geodesic to a Constriction on a Closed Triangulated SurfaceFranck Hétroy, Dominique Attali. 394-398 [doi]
- Surface Reconstruction with Volume PreservationKimiya Aoki, Hiroki Yokota, Toyohisa Kaneko. 399-403 [doi]
- Neural Meshes: Statistical Learning Based on NormalsWon-Ki Jeong, Ioannis P. Ivrissimtzis, Hans-Peter Seidel. 404-408 [doi]
- Automatic Animation Skeleton Construction Using Repulsive Force FieldPin-Chou Liu, Fu-Che Wu, Wan-Chun Ma, Rung-Huei Liang, Ming Ouhyoung. 409-413 [doi]
- Implicitizing Bi-Cubic Toric Surfaces by Dixon? - Resultant QuotientsMao-Ching Foo, Eng-Wee Chionh. 414-418 [doi]
- Combining Topological Simplification and Topology Preserving Compression for 2D Vector FieldsHolger Theisel, Christian Rössl, Hans-Peter Seidel. 419-423 [doi]
- OPENNPAR: A System for Developing, Programming, and Designing Non-Photorealistic Animation and RenderingNick Halper, Tobias Isenberg, Felix Ritter, Bert Freudenberg, Oscar Meruvia, Stefan Schlechtweg, Thomas Strothotte. 424-428 [doi]
- Depth-Peeling for Texture-Based Volume RenderingZoltán Nagy, Reinhard Klein. 429-433 [doi]
- Blending Multiple Polygonal ShapesHenry Johan, Tomoyuki Nishita. 434-439 [doi]
- Physics Motivated Modeling of Volcanic Clouds as a Two Fluids ModelRyoichi Mizuno, Yoshinori Dobashi, Bing-Yu Chen, Tomoyuki Nishita. 440-444 [doi]
- Motion Perturbation Based on Simple Neuromotor Control ModelsKangKang Yin, Michael B. Cline, Dinesh K. Pai. 445-449 [doi]
- Interactive Global Illumination in Dynamic Environments Using Commodity Graphics HardwareMangesh Nijasure, Sumanta N. Pattanaik, Vineet Goel. 450-454 [doi]
- Hybrid Control for Interactive Character AnimationAri Shapiro, Frederic H. Pighin, Petros Faloutsos. 455-461 [doi]
- Interactive Simulation of Burning ObjectsZeki Melek, John Keyser. 462-466 [doi]
- An Enhanced Framework for Real-Time Hair AnimationWenqi Liang, Zhiyong Huang. 467-471 [doi]
- INSPIRE: An Interactive Image Assisted Non-Photorealistic Rendering SystemMinh X. Nguyen, Hui Xu, Xiaoru Yuan, Baoquan Chen. 472-476 [doi]
- Using Texture Synthesis for Non-Photorealistic Shading from Paint SamplesChristopher D. Kulla, James D. Tucek, Reynold J. Bailey, Cindy Grimm. 477-481 [doi]
- Particle-Based Visual Simulation of Explosive FlamesDaiki Takeshita, Shin Ota, Machiko Tamura, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba. 482-486 [doi]
- Optimized Construction of Linear Approximations to Image DataVid Petrovic, Falko Kuester. 487-491 [doi]
- View-Dependent Layered Projective Texture MapsAlex Reche Martinez, George Drettakis. 492-496 [doi]
- Voxelization in Common Sampling LatticesHaris Widjaya, Torsten Möller, Alireza Entezari. 497-501 [doi]
- Butterworth Filtering and Implicit Fairing of Irregular MeshesHao Zhang, Eugene Fiume. 502-506 [doi]
- Physiologically-Based Modeling and Visualization of Deformable LungsAnand P. Santhanam, Sumanta N. Pattanaik, Jannick P. Rolland, Celina Imielinska, Jack Norfleet. 507 [doi]