Designing indoor tangible games based on fuzzy localisation

Raphaël Robert-Bouchard, Jérôme Dupire, Pierre Cubaud. Designing indoor tangible games based on fuzzy localisation. In Elena G. Bertozzi, Bill Kapralos, Nahum D. Gershon, Jim R. Parker, editors, 2015 IEEE Games Entertainment Media Conference, GEM 2015, Toronto, ON, Canada, October 14-16, 2015. pages 1-4, IEEE, 2015. [doi]

Authors

Raphaël Robert-Bouchard

This author has not been identified. Look up 'Raphaël Robert-Bouchard' in Google

Jérôme Dupire

This author has not been identified. Look up 'Jérôme Dupire' in Google

Pierre Cubaud

This author has not been identified. Look up 'Pierre Cubaud' in Google