Designing indoor tangible games based on fuzzy localisation

Raphaël Robert-Bouchard, Jérôme Dupire, Pierre Cubaud. Designing indoor tangible games based on fuzzy localisation. In Elena G. Bertozzi, Bill Kapralos, Nahum D. Gershon, Jim R. Parker, editors, 2015 IEEE Games Entertainment Media Conference, GEM 2015, Toronto, ON, Canada, October 14-16, 2015. pages 1-4, IEEE, 2015. [doi]

@inproceedings{Robert-Bouchard15,
  title = {Designing indoor tangible games based on fuzzy localisation},
  author = {Raphaël Robert-Bouchard and Jérôme Dupire and Pierre Cubaud},
  year = {2015},
  doi = {10.1109/GEM.2015.7377237},
  url = {http://dx.doi.org/10.1109/GEM.2015.7377237},
  researchr = {https://researchr.org/publication/Robert-Bouchard15},
  cites = {0},
  citedby = {0},
  pages = {1-4},
  booktitle = {2015 IEEE Games Entertainment Media Conference, GEM 2015, Toronto, ON, Canada, October 14-16, 2015},
  editor = {Elena G. Bertozzi and Bill Kapralos and Nahum D. Gershon and Jim R. Parker},
  publisher = {IEEE},
  isbn = {978-1-4673-7452-1},
}