Designing indoor tangible games based on fuzzy localisation

Raphaël Robert-Bouchard, Jérôme Dupire, Pierre Cubaud. Designing indoor tangible games based on fuzzy localisation. In Elena G. Bertozzi, Bill Kapralos, Nahum D. Gershon, Jim R. Parker, editors, 2015 IEEE Games Entertainment Media Conference, GEM 2015, Toronto, ON, Canada, October 14-16, 2015. pages 1-4, IEEE, 2015. [doi]

References

No references recorded for this publication.

Cited by

No citations of this publication recorded.