Real-time depth of field using multi-layer filtering

Kai Selgrad, Christian Reintges, Dominik Penk, Pascal Wagner, Marc Stamminger. Real-time depth of field using multi-layer filtering. In John Keyser, Pedro V. Sander, Kartic Subr, Li-Yi Wei, editors, Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27 - March 01, 2015. pages 121-127, ACM, 2015. [doi]

Authors

Kai Selgrad

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Christian Reintges

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Dominik Penk

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Pascal Wagner

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Marc Stamminger

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