Kai Selgrad, Christian Reintges, Dominik Penk, Pascal Wagner, Marc Stamminger. Real-time depth of field using multi-layer filtering. In John Keyser, Pedro V. Sander, Kartic Subr, Li-Yi Wei, editors, Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27 - March 01, 2015. pages 121-127, ACM, 2015. [doi]
@inproceedings{SelgradRPWS15, title = {Real-time depth of field using multi-layer filtering}, author = {Kai Selgrad and Christian Reintges and Dominik Penk and Pascal Wagner and Marc Stamminger}, year = {2015}, doi = {10.1145/2699276.2699288}, url = {http://doi.acm.org/10.1145/2699276.2699288}, researchr = {https://researchr.org/publication/SelgradRPWS15}, cites = {0}, citedby = {0}, pages = {121-127}, booktitle = {Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27 - March 01, 2015}, editor = {John Keyser and Pedro V. Sander and Kartic Subr and Li-Yi Wei}, publisher = {ACM}, isbn = {978-1-4503-3392-4}, }