Real-time depth of field using multi-layer filtering

Kai Selgrad, Christian Reintges, Dominik Penk, Pascal Wagner, Marc Stamminger. Real-time depth of field using multi-layer filtering. In John Keyser, Pedro V. Sander, Kartic Subr, Li-Yi Wei, editors, Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27 - March 01, 2015. pages 121-127, ACM, 2015. [doi]

@inproceedings{SelgradRPWS15,
  title = {Real-time depth of field using multi-layer filtering},
  author = {Kai Selgrad and Christian Reintges and Dominik Penk and Pascal Wagner and Marc Stamminger},
  year = {2015},
  doi = {10.1145/2699276.2699288},
  url = {http://doi.acm.org/10.1145/2699276.2699288},
  researchr = {https://researchr.org/publication/SelgradRPWS15},
  cites = {0},
  citedby = {0},
  pages = {121-127},
  booktitle = {Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27 - March 01, 2015},
  editor = {John Keyser and Pedro V. Sander and Kartic Subr and Li-Yi Wei},
  publisher = {ACM},
  isbn = {978-1-4503-3392-4},
}