A Real-time Implementation of the Dynamic Particle Coating Method on a GPU Architecture

Kévin Sillam, Matthieu Evrard, Annie Luciani. A Real-time Implementation of the Dynamic Particle Coating Method on a GPU Architecture. In John Dingliana, Fabio Ganovelli, editors, Proceedings of the Fourth Workshop on Virtual Reality Interactions and Physical Simulations, VRIPHYS 2007, Dublin, Ireland, 2007. pages 69-78, Eurographics Association, 2007. [doi]

Abstract

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