Abstract is missing.
- Medial Surface-Based Real Time Simulation of Elastic ObjectsMatthias Pfaff, Charles Albert Wuethrich. 1-10 [doi]
- Virtual Adhesive: a Way to Handle Sticky Collisions in Surgical and Biological SimulatorsAlexandre Carra, Jean-Louis Martiel, Emmanuel Promayon. 11-20 [doi]
- Constraint Sets for Topology-changing Finite Element ModelsMarc Gissler, Markus Becker, Matthias Teschner. 21-26 [doi]
- A Physically Based Deformation Model for Interactive Cartoon AnimationMarcos García, John Dingliana, Carol O Sullivan. 27-34 [doi]
- Occlusion-Based Snow Accumulation SimulationDavid Foldes, Bedrich Benes. 35-41 [doi]
- Real-Time Erosion Using Shallow Water SimulationBedrich Benes. 43-50 [doi]
- A Fast and Compact Solver for the Shallow Water EquationsRichard Lee, Carol O Sullivan. 51-57 [doi]
- Refraction of Water Surface Intersecting Objects in Interactive EnvironmentsHilko Cords. 59-68 [doi]
- A Real-time Implementation of the Dynamic Particle Coating Method on a GPU ArchitectureKévin Sillam, Matthieu Evrard, Annie Luciani. 69-78 [doi]
- Hardware Accelerated Broad Phase Collision Detection for Realtime SimulationsMuiris Woulfe, John Dingliana, Michael Manzke. 79-88 [doi]